24 research outputs found

    Architecture design of Jing Gangshan virtual tourism system based on WebVR

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    In view of the current mainstream VR virtual tourism system, because of the heavy virtual scenes and limited network bandwidth, tourists can't browse the WEB pages directly, and they need to download plugins or client systems to browse. This paper studies the lightweight architecture of virtual tourism roaming system. Research technologies such as lightweight modeling of 3D scenes, 3D engine call and lightweight script design, build a cloud storage transmission platform, integrate key technologies such as tour guides, and construct the online Jinggangshan WebVR system. The system based on this architecture will enable visitors to browse Web pages directly, online and quickly in real time, and improve the sense of interaction and immersion of the system

    Extended Reality in the World Wide Web: Investigating and Testing the Use Cases of WebVR Manuals

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    Web Virtual Reality (WebVR) extends the World Wide Web (WWW) in its possibilities by enabling it to present 3D objects. Past research suggests that this could enhance accessibility and calls for further research on user acceptance of this technology. This study conducts an online experiment with a manual for folding an origami figure and compares data from a classic approach versus one where a WebVR manual is presented. Time, quality, knowledge transfer, and motivation are measured, and mediation is tested for usability, cognition, imagination, and comprehensibility. Participants show higher levels of motivation, mediated by comprehensibility and less cognitive effort. The reduced cognitive strain enhances knowledge transfer. Furthermore, the time used is lower in the WebVR setting than in the traditional one. This effect is moderated by usability. Regarding quality, no significant effects are reported
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