760 research outputs found
Multimedia Tool For Children Learning: Web Based Pop Up Book
Web-based multimedia pop-up book for children learning is intend to convert
traditional learning process into a web using multimedia formatwhich are integrate with
multiple media elements such as audio, video, graphics, text and animations. Currently
the children have to pull tabs and open pages for the book to 'come to life'. So the
purpose of this project is to produce web-based multimedia pop-up book for children
learning. The objectives of this project are to create and design interactive multimedia
learning book, to come out with user-friendly interface and interactive application and
to develop multimedia book that be able to view, use and interact with the online
application that providing true multimedia application. The scope of this project is to
create and design multimedia web-based education book for children between 5 to 6
years old in order to help children in learning activities, reading skills and improves
children computer literacy. The project will adopt methodology of 'code-and-fix'
methodology. Three essential stages of development have been performed, which
involved Design stage (design the page layout and design the action and animation),
Implementation stage (implement by insert and modify required images and implement
actions and animations), and finally Test stage (run the actions and compare with
intended design). The result in designing successful multimedia web-based for children
learning the relevant area are focused on content presentation and user-friendly interface
design. In order to achieve the objective of this web-based multimedia tool for children
learning, this project should be able facilitate the process of integrating activity into
education through online application
Multimedia Presentation Tool Using SMIL
In this project, the author has to develop a tool for multimedia presentation using
Synchronized Multimedia Integration Language, which is XML-based declarative
language. It can synchronize all the multimedia elements in the presentation as the
synchronization is one of the main issues in delivery of multimedia presentation.
Recently, the content of lecture materials does not integrate all the multimedia elements
(such as video, audio, text and images) in it. Hence, the integration of various multimedia
elements will be accomplished in this project to make the content of lecture materials
more interesting and understandable. The tool requires multimedia elements from the
user before it can synchronize all those elements. In this project, the author practice
several modules to develop the application such as selection module, recording module,
and integration module. In this paper, the instructional design is discussed as a
framework to build the application to be more effective. The author believes that with the
adoption of instructional design in students' learning can boost their understanding of
their course content. The tool for multimedia presentation can automatically synchronize
the video of a lecture with the corresponding PowerPoint slides to generate easy to use
and effective presentation
Multimedia Presentation Tool Using SMIL
In this project, the author has to develop a tool for multimedia presentation using
Synchronized Multimedia Integration Language, which is XML-based declarative
language. It can synchronize all the multimedia elements in the presentation as the
synchronization is one of the main issues in delivery of multimedia presentation.
Recently, the content of lecture materials does not integrate all the multimedia elements
(such as video, audio, text and images) in it. Hence, the integration of various multimedia
elements will be accomplished in this project to make the content of lecture materials
more interesting and understandable. The tool requires multimedia elements from the
user before it can synchronize all those elements. In this project, the author practice
several modules to develop the application such as selection module, recording module,
and integration module. In this paper, the instructional design is discussed as a
framework to build the application to be more effective. The author believes that with the
adoption of instructional design in students' learning can boost their understanding of
their course content. The tool for multimedia presentation can automatically synchronize
the video of a lecture with the corresponding PowerPoint slides to generate easy to use
and effective presentation
Multimedia Tool For Children Learning: Web Based Pop Up Book
Web-based multimedia pop-up book for children learning is intend to convert
traditional learning process into a web using multimedia formatwhich are integrate with
multiple media elements such as audio, video, graphics, text and animations. Currently
the children have to pull tabs and open pages for the book to 'come to life'. So the
purpose of this project is to produce web-based multimedia pop-up book for children
learning. The objectives of this project are to create and design interactive multimedia
learning book, to come out with user-friendly interface and interactive application and
to develop multimedia book that be able to view, use and interact with the online
application that providing true multimedia application. The scope of this project is to
create and design multimedia web-based education book for children between 5 to 6
years old in order to help children in learning activities, reading skills and improves
children computer literacy. The project will adopt methodology of 'code-and-fix'
methodology. Three essential stages of development have been performed, which
involved Design stage (design the page layout and design the action and animation),
Implementation stage (implement by insert and modify required images and implement
actions and animations), and finally Test stage (run the actions and compare with
intended design). The result in designing successful multimedia web-based for children
learning the relevant area are focused on content presentation and user-friendly interface
design. In order to achieve the objective of this web-based multimedia tool for children
learning, this project should be able facilitate the process of integrating activity into
education through online application
Electronic Imaging & the Visual Arts. EVA 2012 Florence
The key aim of this Event is to provide a forum for the user, supplier and scientific research communities to meet and exchange experiences, ideas and plans in the wide area of Culture & Technology. Participants receive up to date news on new EC and international arts computing & telecommunications initiatives as well as on Projects in the visual arts field, in archaeology and history. Working Groups and new Projects are promoted. Scientific and technical demonstrations are presented
Everyday Mediated Storytelling
Thesis (Ph. D.)--Massachusetts Institute of Technology, School of Architecture and Planning, Program in Media Arts and Sciences, 2007.Includes bibliographical references (p. 108-110).Personal stories make our experiences memorable over time. Transforming our fragmentary memories into shareable narratives helps us to understand and communicate who we are as individual and social beings. This thesis presents 'Everyday Mediated Storytelling', a model of the casual storyteller's process of capturing, creating and sharing personal mediated narratives. The purpose of this model is to better support rich-media storytelling through systems that enable storytellers to engage with personal media in a reflective, meaningful and shareable process. Based on the Everyday Mediated Storytelling model, an online authoring and publishing application for creating everyday rich-media narratives named 'Confectionary' was developed. Confectionary provides the storyteller with a spatial storytelling environment that encourages creativity and experimentation, supports a wide variety of storymaking styles, provides novel wayfinding strategies for story discovery and enables the audience to actively and broadly interpret personal rich-media stories. As a spatial storytelling environment, Confectionary reduces cognitive overload on the storyteller by making it easy to begin authoring, supports a wide variety of storymaking strategies and styles and enables the audience to engage in reflective dialogs through multiple active feedback modes.(cont.) Results from a comparative evaluation with other current best practice within the context of online media and story sharing applications indicate that a spatial authoring and publishing application is more enjoyable to use, better facilitates the process of beginning to tell stories and is easier to navigate and explore. Quantitative and qualitative results from a lengthy study with a group of committed users signify the success of the system as an engaging everyday tool for personal storytelling that stimulated self-reflection and broadened the scope of media capture techniques and storytelling strategies demonstrated by its users. Critical lessons were learned about methodology and system design for rich-media personal storytelling. The model, methodology, and system presented in this thesis provide a basis for understanding how we move fluidly between our direct experiences, our cognitive and emotional reflections and our storied representations and interpretations. This thesis also demonstrates how a spatial everyday authoring and publishing application advances the digital storytelling process from one of collective anthology to one of storied reflection.by Aisling Geraldine Mary Kelliher.Ph.D
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