7,223 research outputs found

    Records management capacity and compliance toolkits : a critical assessment.

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    This article seeks to present the results of a project that critically evaluated a series of toolkits for assessing records management capacity and/or compliance. These toolkits have been developed in different countries and sectors within the context of the e-environment and provide evidence of good corporate and information governance. Design/methodology/approach - A desk-based investigation of the tools was followed by an electronic Delphi with toolkit developers and performance measurement experts to develop a set of evaluation criteria. Different stakeholders then evaluated the toolkits against the criteria using cognitive walkthroughs and expert heuristic reviews. The results and the research process were reviewed via electronic discussion. Findings - Developed by recognised and highly respected organisations, three of the toolkits are software tools, whilst the fourth is a methodology. They are all underpinned by relevant national/international records management legislation, standards and good practice including, either implicitly or explicitly, ISO 15489. They all have strengths, complementing rather than competing with one another. They enable the involvement of other staff, thereby providing an opportunity for raising awareness of the importance of effective records management. Practical implications - These toolkits are potentially very powerful, flexible and of real value to organisations in managing their records. They can be used for a "quick and dirty" assessment of records management capacity or compliance as well as in-depth analysis. The most important criterion for selecting the appropriate one is to match the toolkit with the scenario. Originality/value - This paper aims to raise awareness of the range and nature of records management toolkits and their potential for varied use in practice to support more effective management of records

    Investigation into Mobile Learning Framework in Cloud Computing Platform

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    Abstract—Cloud computing infrastructure is increasingly used for distributed applications. Mobile learning applications deployed in the cloud are a new research direction. The applications require specific development approaches for effective and reliable communication. This paper proposes an interdisciplinary approach for design and development of mobile applications in the cloud. The approach includes front service toolkit and backend service toolkit. The front service toolkit packages data and sends it to a backend deployed in a cloud computing platform. The backend service toolkit manages rules and workflow, and then transmits required results to the front service toolkit. To further show feasibility of the approach, the paper introduces a case study and shows its performance

    eCPD Programme - Enhanced Learning.

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    This collection of papers (edited by Kevin Donovan) has been produced by the Association for Learning Technology (ALT) for LSIS. They are based on the summaries used by presenters during workshops at the 2009 launch of the eCPD Programme

    A learning design toolkit to create pedagogically effective learning activities

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    Despite the plethora of Information and Communication Technologies (ICT) tools and resources available, practitioners are still not making effective use of e-learning to enrich the student experience. This article describes a learning design toolkit which guides practitioners through the process of creating pedagogically informed learning activities which make effective use of appropriate tools and resources. This work is part of a digital libraries project in which teaching staff at two universities in the UK and two in the USA are collaborating to share e-learning resources in the subject domains of Physical, Environmental and Human Geography. Finding, or creating, suitable e-learning resources and embedding them in well designed learning activities can be both challenging and time consuming. Sharing and adapting effective designs and solutions is both a stimulant and a time saver. This article describes the background to the specification of a learning activities design toolkit to support teachers as they create or adapt e-learning activities. This uses a model of pedagogical approaches as a basis for developing effective learning design plans and illustrates its use. The authors share their definition of a learning activity and taxonomies for the constituent elements. Real examples are discussed to illustrate their approach

    Digital literacy in practice: Developing an interactive and accessible open educational resource based on the SCONUL Seven Pillars of Information Literacy

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    As part of a review of the undergraduate and postgraduate curriculum at Leeds Metropolitan University, digital literacy was formally adopted as a graduate attribute in 2011. Libraries and Learning Innovation (LLI) have since been working on ways to improve the digital literacy of staff and students through a variety of means including promotion of Open Educational Resources (OER). This paper deals with one of those projects: the use of Xerte Online Toolkits (XOT) to create interactive resources which are supported by mobile devices. This ongoing project is truly collaborative, with members of academic staff and library staff (academic librarians, learning technologists and the repository developer) working together to create useful tools to support learning. The XOT project resulted from an audit by the university’s Open Educational Resources Group (led by LLI) which identified a need for mobile-friendly tutorials. From this, an interactive tutorial focussing on the SCONUL 7 Pillars of Information Literacy was developed. With the addition of new software to create interactive subject guides, the project aims to create more interactive resources to support students’ digital literacy

    Developing a research agenda for records management: a short story

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    Fostering co-creation tools for more inclusive digital mobility services: The DIGNITY Toolkit

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    El desenvolupament digital de les eines de mobilitat estan provocant un canvi de paradigma en la mobilitat, però pot excloure als qui no tenen accés a les eines digitals o els resulta difícil utilitzar-les per diverses raons. Això pot comportar majors desigualtats socials i limitar el desenvolupament urbà sostenible en diferents dimensions. Aquest projecte es basa en la co-creació d’un toolkit, una plataforma digital emmarcada en el projecte europeu H2020 DIGNITY. L'objectiu general del DIGNITY és fomentar un ecosistema de mobilitat digital sostenible, integrat i fàcil d’usar que millori l'accessibilitat i la inclusió social. Aquest toolkit presenta una metodologia amb eines sobre com avaluar i fer front a la bretxa digital per promoure la inclusió en la mobilitat. El toolkit està adreçat principalment a policymakers, proveïdors i operadors de mobilitat. La recerca s’ha basat en el procés de co-creació i el disseny centrat en l’usuari, amb la finalitat d’identificar les necessitats dels usuaris finals d’aquest toolkit, per a poder incloure’ls i tenir-los en compte durant tot el procés. S’ha seguit un procés de tres fases. La primera fase (framing) ha consistit a entendre la problemàtica i identificar les necessitats, fent una revisió de la literatura, creant un mapa de stakeholders, fent un benchmarking i entrevistes. Durant la segona fase (bridging), orientada a co-crear la solució, s’ha realitzat un taller de co-creació amb stakeholders rellevants, i s’ha dissenyat l’arquitectura web, prototips i una llista de requisits per assegurar que es tindran en compte necessitats dels usuaris finals. La tercera fase (evaluating) es basa en una proposta d'eines que consisteix en una avaluació d'accessibilitat, un taller de validació amb els stakeholders i un qüestionari als usuaris finals del toolkit, a completar durant la fase final del projecte.El desarrollo digital de las herramientas de movilidad están provocando un cambio de paradigma en la movilidad, pero puede excluir a quienes no tienen acceso a las herramientas digitales o los resulta difícil utilizarlas por varias razones. Esto puede comportar mayores desigualdades sociales y limitar el desarrollo urbano sostenible en diferentes dimensiones. Este proyecto se basa en la co-creación de un toolkit, una plataforma digital enmarcada en el proyecto europeo H2020 DIGNITY. El objetivo general del DIGNITY es fomentar un ecosistema de movilidad digital sostenible, integrado y fácil de usar que mejore la accesibilidad y la inclusión social. Este toolkit presenta una metodología con herramientas sobre como evaluar y hacer frente a la brecha digital para promover la inclusión en la movilidad. Lo toolkit está dirigido principalmente a policymakers, proveedores y operadores de movilidad. La investigación se ha basado en el proceso de co-creación y el diseño centrado en el usuario, con el fin de identificar las necesidades de los usuarios finales de este toolkit, para poder incluirlos y tenerlos en cuenta durante todo el proceso. Se ha seguido un proceso de tres fases. La primera fase (framing) ha consistido a entender la problemática e identificar las necesidades, haciendo una revisión de la literatura, creando un mapa de stakeholders, haciendo un benchmarking y entrevistas. Durante la segunda fase (bridging), orientada a co-crear la solución, se ha realizado un taller de co-creación con stakeholders relevantes, y se ha diseñado la arquitectura web, prototipos y una lista de requisitos para asegurar que se tendrán en cuenta necesidades de los usuarios finales. La tercera fase (evaluating) se basa en una propuesta de herramientas que consiste en una evaluación de accesibilidad, un taller de validación con los stakeholders y un cuestionario a los usuarios finales del toolkit, a completar durante la fase final del proyecto.Digital development of mobility tools is causing a paradigm shift in mobility, but it may exclude those who do not have access to digital tools or find it difficult to use them for various reasons. This may lead to greater social inequalities and limit sustainable urban development in different dimensions. This project is based on the co-creation of a toolkit, a digital platform framed in the European H2020 DIGNITY project. The general objective of DIGNITY is to promote an ecosystem of sustainable, integrated and user-friendly digital mobility that improves accessibility and social inclusion. This toolkit presents a methodology with tools on how to evaluate and tackle the digital divide to promote inclusion in mobility. The toolkit is primarily targeted at policymakers, suppliers and mobility operators. Research has been based on the user-centred design and co-creation process, in order to identify the needs of end users of this toolkit, so that they can be included and taken into account throughout the process. A three-phase process has been followed. The first phase (framing) has consisted of understanding the problem and identifying needs, reviewing literature, creating a list of stakeholders, benchmarking and interviews. During the second phase (bridging), aimed at co-creating the solution, a co-creation workshop with relevant stakeholders has been carried out, and web architecture, prototypes and a list of requirements with users' needs have been designed. The third phase (evaluating) is based on a tool proposal consisting of an accessibility assessment, a validation workshop with the stakeholders and a questionnaire to end users of the toolkit, to be completed during the final phase of the project

    Mobile phone-based healthcare delivery in a Sami area: Reflections on technology and culture\ud

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    This paper analyses the redesign of psychiatric services for children and\ud adolescents in a Sami area in the county of Finnmark in Norway. The project\ud included the introduction of a new technology in support of a decentralized model\ud for healthcare service delivery. We focus specifically on the role of culture in the\ud development and implementation of a mobile phone application during the pilot\ud phase of the project. In our analysis we draw on information infrastructure theory.\ud We are in particular interested in the concept of generativity and critically assess\ud its role of in the analysis of technology in a culturally diverse context

    Data Navigator: An accessibility-centered data navigation toolkit

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    Making data visualizations accessible for people with disabilities remains a significant challenge in current practitioner efforts. Existing visualizations often lack an underlying navigable structure, fail to engage necessary input modalities, and rely heavily on visual-only rendering practices. These limitations exclude people with disabilities, especially users of assistive technologies. To address these challenges, we present Data Navigator: a system built on a dynamic graph structure, enabling developers to construct navigable lists, trees, graphs, and flows as well as spatial, diagrammatic, and geographic relations. Data Navigator supports a wide range of input modalities: screen reader, keyboard, speech, gesture detection, and even fabricated assistive devices. We present 3 case examples with Data Navigator, demonstrating we can provide accessible navigation structures on top of raster images, integrate with existing toolkits at scale, and rapidly develop novel prototypes. Data Navigator is a step towards making accessible data visualizations easier to design and implement.Comment: To appear at IEEE VIS 202
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