4,908 research outputs found
Wearable sensors for human–robot walking together
Thanks to recent technological improvements that enable novel applications beyond the industrial context, there is growing interest in the use of robots in everyday life situations. To improve the acceptability of personal service robots, they should seamlessly interact with the users, understand their social signals and cues and respond appropriately. In this context, a few proposals were presented to make robots and humans navigate together naturally without explicit user control, but no final solution has been achieved yet. To make an advance toward this end, this paper proposes the use of wearable Inertial Measurement Units to improve the interaction between human and robot while walking together without physical links and with no restriction on the relative position between the human and the robot. We built a prototype system, experimented with 19 human participants in two different tasks, to provide real-time evaluation of gait parameters for a mobile robot moving together with a human, and studied the feasibility and the perceived usability by the participants. The results show the feasibility of the system, which obtained positive feedback from the users, giving valuable information for the development of a natural interaction system where the robot perceives human movements by means of wearable sensors
JNER at 15 years: analysis of the state of neuroengineering and rehabilitation.
On JNER's 15th anniversary, this editorial analyzes the state of the field of neuroengineering and rehabilitation. I first discuss some ways that the nature of neurorehabilitation research has evolved in the past 15 years based on my perspective as editor-in-chief of JNER and a researcher in the field. I highlight increasing reliance on advanced technologies, improved rigor and openness of research, and three, related, new paradigms - wearable devices, the Cybathlon competition, and human augmentation studies - indicators that neurorehabilitation is squarely in the age of wearability. Then, I briefly speculate on how the field might make progress going forward, highlighting the need for new models of training and learning driven by big data, better personalization and targeting, and an increase in the quantity and quality of usability and uptake studies to improve translation
A flexible sensor technology for the distributed measurement of interaction pressure
We present a sensor technology for the measure of the physical human-robot interaction pressure developed in the last years at Scuola Superiore Sant'Anna. The system is composed of flexible matrices of opto-electronic sensors covered by a soft silicone cover. This sensory system is completely modular and scalable, allowing one to cover areas of any sizes and shapes, and to measure different pressure ranges. In this work we present the main application areas for this technology. A first generation of the system was used to monitor human-robot interaction in upper- (NEUROExos; Scuola Superiore Sant'Anna) and lower-limb (LOPES; University of Twente) exoskeletons for rehabilitation. A second generation, with increased resolution and wireless connection, was used to develop a pressure-sensitive foot insole and an improved human-robot interaction measurement systems. The experimental characterization of the latter system along with its validation on three healthy subjects is presented here for the first time. A perspective on future uses and development of the technology is finally drafted
Human-in-the-loop layered architecture for control of a wearable ankle–foot robot
Intelligent wearable robotics is a promising approach for the development of devices that can interact with people and assist them in daily activities. This work presents a novel human-in-the-loop layered architecture to control a wearable robot while interacting with the human body. The proposed control architecture is composed of high-, mid- and low-level computational and control layers, together with wearable sensors, for the control of a wearable ankle–foot robot. The high-level layer uses Bayesian formulation and a competing accumulator model to estimate the human posture during the gait cycle. The mid-level layer implements a Finite State Machine (FSM) to prepare the control parameters for the wearable robot based on the decisions from the high-level layer. The low-level layer is responsible for the precise control of the wearable robot over time using a cascade proportional–integral–derivative (PID) control approach. The human-in-the-loop layered architecture is systematically validated with the control of a 3D printed wearable ankle–foot robot to assist the human foot while walking. The assistance is applied lifting up the human foot when the toe-off event is detected in the walking cycle, and the assistance is removed allowing the human foot to move down and contact the ground when the heel-contact event is detected. Overall, the experiments in offline and real-time modes, undertaken for the validation process, show the potential of the human-in-the-loop layered architecture to develop intelligent wearable robots capable of making decisions and responding fast and accurately based on the interaction with the human body
Deep HMResNet Model for Human Activity-Aware Robotic Systems
Endowing the robotic systems with cognitive capabilities for recognizing
daily activities of humans is an important challenge, which requires
sophisticated and novel approaches. Most of the proposed approaches explore
pattern recognition techniques which are generally based on hand-crafted
features or learned features. In this paper, a novel Hierarchal Multichannel
Deep Residual Network (HMResNet) model is proposed for robotic systems to
recognize daily human activities in the ambient environments. The introduced
model is comprised of multilevel fusion layers. The proposed Multichannel 1D
Deep Residual Network model is, at the features level, combined with a
Bottleneck MLP neural network to automatically extract robust features
regardless of the hardware configuration and, at the decision level, is fully
connected with an MLP neural network to recognize daily human activities.
Empirical experiments on real-world datasets and an online demonstration are
used for validating the proposed model. Results demonstrated that the proposed
model outperforms the baseline models in daily human activity recognition.Comment: Presented at AI-HRI AAAI-FSS, 2018 (arXiv:1809.06606
Empowering and assisting natural human mobility: The simbiosis walker
This paper presents the complete development of the Simbiosis Smart Walker. The device is equipped with a set of sensor subsystems to acquire user-machine interaction forces and the temporal evolution of user's feet during gait. The authors present an adaptive filtering technique used for the identification and separation of different components found on the human-machine interaction forces. This technique allowed isolating the components related with the navigational commands and developing a Fuzzy logic controller to guide the device. The Smart Walker was clinically validated at the Spinal Cord Injury Hospital of Toledo - Spain, presenting great acceptability by spinal chord injury patients and clinical staf
Rehabilitative devices for a top-down approach
In recent years, neurorehabilitation has moved from a "bottom-up" to a "top down" approach. This change has also involved the technological devices developed for motor and cognitive rehabilitation. It implies that during a task or during therapeutic exercises, new "top-down" approaches are being used to stimulate the brain in a more direct way to elicit plasticity-mediated motor re-learning. This is opposed to "Bottom up" approaches, which act at the physical level and attempt to bring about changes at the level of the central neural system. Areas covered: In the present unsystematic review, we present the most promising innovative technological devices that can effectively support rehabilitation based on a top-down approach, according to the most recent neuroscientific and neurocognitive findings. In particular, we explore if and how the use of new technological devices comprising serious exergames, virtual reality, robots, brain computer interfaces, rhythmic music and biofeedback devices might provide a top-down based approach. Expert commentary: Motor and cognitive systems are strongly harnessed in humans and thus cannot be separated in neurorehabilitation. Recently developed technologies in motor-cognitive rehabilitation might have a greater positive effect than conventional therapies
Environmental Sensing by Wearable Device for Indoor Activity and Location Estimation
We present results from a set of experiments in this pilot study to
investigate the causal influence of user activity on various environmental
parameters monitored by occupant carried multi-purpose sensors. Hypotheses with
respect to each type of measurements are verified, including temperature,
humidity, and light level collected during eight typical activities: sitting in
lab / cubicle, indoor walking / running, resting after physical activity,
climbing stairs, taking elevators, and outdoor walking. Our main contribution
is the development of features for activity and location recognition based on
environmental measurements, which exploit location- and activity-specific
characteristics and capture the trends resulted from the underlying
physiological process. The features are statistically shown to have good
separability and are also information-rich. Fusing environmental sensing
together with acceleration is shown to achieve classification accuracy as high
as 99.13%. For building applications, this study motivates a sensor fusion
paradigm for learning individualized activity, location, and environmental
preferences for energy management and user comfort.Comment: submitted to the 40th Annual Conference of the IEEE Industrial
Electronics Society (IECON
Comfort-Centered Design of a Lightweight and Backdrivable Knee Exoskeleton
This paper presents design principles for comfort-centered wearable robots
and their application in a lightweight and backdrivable knee exoskeleton. The
mitigation of discomfort is treated as mechanical design and control issues and
three solutions are proposed in this paper: 1) a new wearable structure
optimizes the strap attachment configuration and suit layout to ameliorate
excessive shear forces of conventional wearable structure design; 2) rolling
knee joint and double-hinge mechanisms reduce the misalignment in the sagittal
and frontal plane, without increasing the mechanical complexity and inertia,
respectively; 3) a low impedance mechanical transmission reduces the reflected
inertia and damping of the actuator to human, thus the exoskeleton is
highly-backdrivable. Kinematic simulations demonstrate that misalignment
between the robot joint and knee joint can be reduced by 74% at maximum knee
flexion. In experiments, the exoskeleton in the unpowered mode exhibits 1.03 Nm
root mean square (RMS) low resistive torque. The torque control experiments
demonstrate 0.31 Nm RMS torque tracking error in three human subjects.Comment: 8 pages, 16figures, Journa
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