9 research outputs found
Digital watermarking and novel security devices
EThOS - Electronic Theses Online ServiceGBUnited Kingdo
Automated color correction for colorimetric applications using barcodes
[eng] Color-based sensor devices often offer qualitative solutions, where a material change its color from one color to another, and this is change is observed by a user who performs a manual reading. These materials change their color in response to changes in a certain physical or chemical magnitude. Nowadays, we can find colorimetric indicators with several sensing targets, such as: temperature, humidity, environmental gases, etc. The common approach to quantize these sensors is to place ad hoc electronic components, e.g., a reader device.
With the rise of smartphone technology, the possibility to automatically acquire a digital image of those sensors and then compute a quantitative measure is near. By leveraging this measuring process to the smartphones, we avoid the use of ad hoc electronic components, thus reducing colorimetric application cost. However, there exists a challenge on how-to acquire the images of the colorimetric applications and how-to do it consistently, with the disparity of external factors affecting the measure, such as ambient light conditions or different camera modules.
In this thesis, we tackle the challenges to digitize and quantize colorimetric applications, such as colorimetric indicators. We make a statement to use 2D barcodes, well-known computer vision patterns, as the base technology to overcome those challenges. We focus on four main challenges: (I) to capture barcodes on top of real-world challenging surfaces (bottles, food packages, etc.), which are the usual surface where colorimetric indicators are placed; (II) to define a new 2D barcode to embed colorimetric features in a back-compatible fashion; (III) to achieve image consistency when capturing images with smartphones by reviewing existent methods and proposing a new color correction method, based upon thin-plate splines mappings; and (IV) to demonstrate a specific application use case applied to a colorimetric indicator for sensing CO2 in the range of modified atmosphere packaging, MAP, one of the common food-packaging standards.[cat] Els dispositius de sensat basats en color, normalment ofereixen solucions qualitatives, en aquestes solucions un material canvia el seu color a un altre color, i aquest canvi de color és observat per un usuari que fa una mesura manual. Aquests materials canvien de color en resposta a un canvi en una magnitud física o química. Avui en dia, podem trobar indicadors colorimètrics que amb diferents objectius, per exemple: temperatura, humitat, gasos ambientals, etc. L'opció més comuna per quantitzar aquests sensors és l'ús d'electrònica addicional, és a dir, un lector.
Amb l'augment de la tecnologia dels telèfons intel·ligents, la possibilitat d'automatitzar l'adquisició d'imatges digitals d'aquests sensors i després computar una mesura quantitativa és a prop. Desplaçant aquest procés de mesura als telèfons mòbils, evitem l'ús d'aquesta electrònica addicional, i així, es redueix el cost de l'aplicació colorimètrica. Tanmateix, existeixen reptes sobre com adquirir les imatges de les aplicacions colorimètriques i de com fer-ho de forma consistent, a causa de la disparitat de factors externs que afecten la mesura, com per exemple la llum ambient or les diferents càmeres utilitzades.
En aquesta tesi, encarem els reptes de digitalitzar i quantitzar aplicacions colorimètriques, com els indicadors colorimètrics. Fem una proposició per utilitzar codis de barres en dues dimensions, que són coneguts patrons de visió per computador, com a base de la nostra tecnologia per superar aquests reptes. Ens focalitzem en quatre reptes principals: (I) capturar codis de barres sobre de superfícies del món real (ampolles, safates de menjar, etc.), que són les superfícies on usualment aquests indicadors colorimètrics estan situats; (II) definir un nou codi de barres en dues dimensions per encastar elements colorimètrics de forma retro-compatible; (III) aconseguir consistència en la captura d'imatges quan es capturen amb telèfons mòbils, revisant mètodes de correcció de color existents i proposant un nou mètode basat en transformacions geomètriques que utilitzen splines; i (IV) demostrar l'ús de la tecnologia en un cas específic aplicat a un indicador colorimètric per detectar CO2 en el rang per envasos amb atmosfera modificada, MAP, un dels estàndards en envasos de menjar.
Entropy in Image Analysis II
Image analysis is a fundamental task for any application where extracting information from images is required. The analysis requires highly sophisticated numerical and analytical methods, particularly for those applications in medicine, security, and other fields where the results of the processing consist of data of vital importance. This fact is evident from all the articles composing the Special Issue "Entropy in Image Analysis II", in which the authors used widely tested methods to verify their results. In the process of reading the present volume, the reader will appreciate the richness of their methods and applications, in particular for medical imaging and image security, and a remarkable cross-fertilization among the proposed research areas
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Harnessing Simulated Data with Graphs
Physically accurate simulations allow for unlimited exploration of arbitrarily crafted environments. From a scientific perspective, digital representations of the real world are useful because they make it easy validate ideas. Virtual sandboxes allow observations to be collected at-will, without intricate setting up for measurements or needing to wait on the manufacturing, shipping, and assembly of physical resources. Simulation techniques can also be utilized over and over again to test the problem without expending costly materials or producing any waste.
Remarkably, this freedom to both experiment and generate data becomes even more powerful when considering the rising adoption of data-driven techniques across engineering disciplines. These are systems that aggregate over available samples to model behavior, and thus are better informed when exposed to more data. Naturally, the ability to synthesize limitless data promises to make approaches that benefit from datasets all the more robust and desirable.
However, the ability to readily and endlessly produce synthetic examples also introduces several new challenges. Data must be collected in an adaptive format that can capture the complete diversity of states achievable in arbitrary simulated configurations while too remaining amenable to downstream applications. The quantity and zoology of observations must also straddle a range which prevents overfitting but is descriptive enough to produce a robust approach. Pipelines that naively measure virtual scenarios can easily be overwhelmed by trying to sample an infinite set of available configurations. Variations observed across multiple dimensions can quickly lead to a daunting expansion of states, all of which must be processed and solved. These and several other concerns must first be addressed in order to safely leverage the potential of boundless simulated data.
In response to these challenges, this thesis proposes to wield graphs in order to instill structure over digitally captured data, and curb the growth of variables. The paradigm of pairing data with graphs introduced in this dissertation serves to enforce consistency, localize operators, and crucially factor out any combinatorial explosion of states. Results demonstrate the effectiveness of this methodology in three distinct areas, each individually offering unique challenges and practical constraints, and together showcasing the generality of the approach. Namely, studies observing state-of-the-art contributions in design for additive manufacturing, side-channel security threats, and large-scale physics based contact simulations are collectively achieved by harnessing simulated datasets with graph algorithms
Interaction design for situated media production teams
PhD ThesisMedia production teams are the backbone of many media industries including television, sport gatherings and live music events. These domains are characterised by a key set of situational factors which significantly impact on the collaborative production workflow, such as temporality, professional concerns and mission criticality. The availability of new interaction technologies presents an opportunity to design systems to support these teams in these complex environments, leveraging the affordances of interaction technologies in response to the situated factors that impact specifically on these types of domains. StoryCrate and ProductionCrate, two large-scale real-world prototype systems for supporting situated media production teams were designed and deployed to explore the interaction design considerations that could support these teams in specific scenarios. Through an extensive analysis of these deployments, key design considerations, interaction techniques and modalities are presented that can be developed in response to the situational factors found in collaborative media production environments
Shortest Route at Dynamic Location with Node Combination-Dijkstra Algorithm
Abstract— Online transportation has become a basic
requirement of the general public in support of all activities to go
to work, school or vacation to the sights. Public transportation
services compete to provide the best service so that consumers
feel comfortable using the services offered, so that all activities
are noticed, one of them is the search for the shortest route in
picking the buyer or delivering to the destination. Node
Combination method can minimize memory usage and this
methode is more optimal when compared to A* and Ant Colony
in the shortest route search like Dijkstra algorithm, but can’t
store the history node that has been passed. Therefore, using
node combination algorithm is very good in searching the
shortest distance is not the shortest route. This paper is
structured to modify the node combination algorithm to solve the
problem of finding the shortest route at the dynamic location
obtained from the transport fleet by displaying the nodes that
have the shortest distance and will be implemented in the
geographic information system in the form of map to facilitate
the use of the system.
Keywords— Shortest Path, Algorithm Dijkstra, Node
Combination, Dynamic Location (key words
A study of portable computers and interactive multimedia as a new tool for interpreting museum collections
Over the last two decades the introduction of interactive multimedia applications complimenting existinginterpretative techniques in museum displays has become a widely accepted practice. Indeed fixedinteractive multimedia applications can communicate large amounts of often complex information in auser friendly and accessible way. A drawback is their fixed position. This research project identified thepotential of using a portable computer with an interactive multimedia application manipulated through atouch screen interface. This thesis describe& the results of a series of empirical studies to design and testthe effectiveness of a portable computer as a new tool for interpretation in a museum gallery.The central aim of the research, funded by the GEMISIS 2000 initiative, was to examine potentialinnovative applications of new interactive technologies for heritage attractions and museums. Exploratoryresearch progressed from discovery and gaining insights into the diversity of interactive multimediaapplications in heritage attractions to the dynamics of interactive multimedia as a powerfulcommunication medium. The main study fell into three distinct yet complimentary research pathwaysnamely 1) to design an interactive multimedia application for a portable computer, 2) to examine the useand effectiveness of the portable computer with museum visitors, 3) to assess the application as a newtool for interpretation in a museum setting. The conclusions of this research project are based upon theresults of a rigorous and comprehensive evaluation study, which combined a questionnaire survey,structured unobtrusive observation and interaction logging.As the research project was initiated there were few other projects in this field of study, and no formalevaluation had been published. At the completion, four research projects were identified and are detailedin the conclusion.The results of this research project have confirmed the hypothesis that a portable computer with aninteractive multimedia application has the potential to enhance interpretation and to become a new toolfor interpreting museum collections. As the number of homes with multimedia capable computersequipped with CD-ROM drives and connected to the Internet grows and exposure to computers at workand at school increases, visitors are well prepared to handle the new technology. The projects resultsshow ease of use and an increased recall of exhibits by visitors. Visitors experienced discovery basedlearning at their own pace facilitated by a portable touch screen computer.Limitations of the project are discussed and future research topics identified. These included expandingthe interactive multimedia application to cover the whole gallery, exploring alternative interactionmodels, evaluating the impact of age and gender, evaluating the portable computer within other categoriesof museums, to evaluating location aware positioning systems and to investigating Personal DigitalAssistants as a potential hardware platform