239 research outputs found

    Assessment of 3D mesh watermarking techniques

    Get PDF
    With the increasing usage of three-dimensional meshes in Computer-Aided Design (CAD), medical imaging, and entertainment fields like virtual reality, etc., the authentication problems and awareness of intellectual property protection have risen since the last decade. Numerous watermarking schemes have been suggested to protect ownership and prevent the threat of data piracy. This paper begins with the potential difficulties that arose when dealing with three-dimension entities in comparison to two-dimensional entities and also lists possible algorithms suggested hitherto and their comprehensive analysis. Attacks, also play a crucial role in deciding a watermarking algorithm so an attack based analysis is also presented to analyze resilience of watermarking algorithms under several attacks. In the end, some evaluation measures and potential solutions are brooded over to design robust and oblivious watermarking schemes in the future

    Graph spectral domain blind watermarking

    Get PDF
    This paper proposes the first ever graph spectral domain blind watermarking algorithm. We explore the recently developed graph signal processing for spread-spectrum watermarking to authenticate the data recorded on non-Cartesian grids, such as sensor data, 3D point clouds, Lidar scans and mesh data. The choice of coefficients for embedding the watermark is driven by the model for minimisation embedding distortion and the robustness model. The distortion minimisation model is proposed to reduce the watermarking distortion by establishing the relationship between the error distortion using mean square error and the selected Graph Fourier coefficients to embed the watermark. The robustness model is proposed to improve the watermarking robustness against the attacks by establishing the relationship between the watermark extraction and the effect of the attacks, namely, additive noise and nodes data deletion. The proposed models were verified by the experimental results

    Information Analysis for Steganography and Steganalysis in 3D Polygonal Meshes

    Get PDF
    Information hiding, which embeds a watermark/message over a cover signal, has recently found extensive applications in, for example, copyright protection, content authentication and covert communication. It has been widely considered as an appealing technology to complement conventional cryptographic processes in the field of multimedia security by embedding information into the signal being protected. Generally, information hiding can be classified into two categories: steganography and watermarking. While steganography attempts to embed as much information as possible into a cover signal, watermarking tries to emphasize the robustness of the embedded information at the expense of embedding capacity. In contrast to information hiding, steganalysis aims at detecting whether a given medium has hidden message in it, and, if possible, recover that hidden message. It can be used to measure the security performance of information hiding techniques, meaning a steganalysis resistant steganographic/watermarking method should be imperceptible not only to Human Vision Systems (HVS), but also to intelligent analysis. As yet, 3D information hiding and steganalysis has received relatively less attention compared to image information hiding, despite the proliferation of 3D computer graphics models which are fairly promising information carriers. This thesis focuses on this relatively neglected research area and has the following primary objectives: 1) to investigate the trade-off between embedding capacity and distortion by considering the correlation between spatial and normal/curvature noise in triangle meshes; 2) to design satisfactory 3D steganographic algorithms, taking into account this trade-off; 3) to design robust 3D watermarking algorithms; 4) to propose a steganalysis framework for detecting the existence of the hidden information in 3D models and introduce a universal 3D steganalytic method under this framework. %and demonstrate the performance of the proposed steganalysis by testing it against six well-known 3D steganographic/watermarking methods. The thesis is organized as follows. Chapter 1 describes in detail the background relating to information hiding and steganalysis, as well as the research problems this thesis will be studying. Chapter 2 conducts a survey on the previous information hiding techniques for digital images, 3D models and other medium and also on image steganalysis algorithms. Motivated by the observation that the knowledge of the spatial accuracy of the mesh vertices does not easily translate into information related to the accuracy of other visually important mesh attributes such as normals, Chapters 3 and 4 investigate the impact of modifying vertex coordinates of 3D triangle models on the mesh normals. Chapter 3 presents the results of an empirical investigation, whereas Chapter 4 presents the results of a theoretical study. Based on these results, a high-capacity 3D steganographic algorithm capable of controlling embedding distortion is also presented in Chapter 4. In addition to normal information, several mesh interrogation, processing and rendering algorithms make direct or indirect use of curvature information. Motivated by this, Chapter 5 studies the relation between Discrete Gaussian Curvature (DGC) degradation and vertex coordinate modifications. Chapter 6 proposes a robust watermarking algorithm for 3D polygonal models, based on modifying the histogram of the distances from the model vertices to a point in 3D space. That point is determined by applying Principal Component Analysis (PCA) to the cover model. The use of PCA makes the watermarking method robust against common 3D operations, such as rotation, translation and vertex reordering. In addition, Chapter 6 develops a 3D specific steganalytic algorithm to detect the existence of the hidden messages embedded by one well-known watermarking method. By contrast, the focus of Chapter 7 will be on developing a 3D watermarking algorithm that is resistant to mesh editing or deformation attacks that change the global shape of the mesh. By adopting a framework which has been successfully developed for image steganalysis, Chapter 8 designs a 3D steganalysis method to detect the existence of messages hidden in 3D models with existing steganographic and watermarking algorithms. The efficiency of this steganalytic algorithm has been evaluated on five state-of-the-art 3D watermarking/steganographic methods. Moreover, being a universal steganalytic algorithm can be used as a benchmark for measuring the anti-steganalysis performance of other existing and most importantly future watermarking/steganographic algorithms. Chapter 9 concludes this thesis and also suggests some potential directions for future work

    Simplification Resilient LDPC-Coded Sparse-QIM Watermarking for 3D-Meshes

    Full text link
    We propose a blind watermarking scheme for 3-D meshes which combines sparse quantization index modulation (QIM) with deletion correction codes. The QIM operates on the vertices in rough concave regions of the surface thus ensuring impeccability, while the deletion correction code recovers the data hidden in the vertices which is removed by mesh optimization and/or simplification. The proposed scheme offers two orders of magnitude better performance in terms of recovered watermark bit error rate compared to the existing schemes of similar payloads and fidelity constraints.Comment: Submitted, revised and Copyright transfered to IEEE Transactions on Multimedia, October 9th 201

    Study and Comparison of Surface Roughness Measurements

    No full text
    National audienceThis survey paper focus on recent researches whose goal is to optimize treatments on 3D meshes, thanks to a study of their surface features, and more precisely their roughness and saliency. Applications like watermarking or lossy compression can benefit from a precise roughness detection, to better hide the watermarks or quantize coarsely these areas, without altering visually the shape. Despite investigations on scale dependence leading to multi-scale approaches, an accurate roughness or pattern characterization is still lacking, but challenging for those treatments. We think there is still room for investigations that could benefit from the power of the wavelet analysis or the fractal models. Furthermore only few works are now able to differentiate roughness from saliency, though it is essential for faithfully simplifying or denoising a 3D mesh. Hence we have investigated roughness quantification methods for analog surfaces, in several domains of physics. Some roughness parameters used in these fields and the additionnal information they bring are finally studied, since we think an adaptation for 3D meshes could be beneficial

    Watermarked 3D Object Quality Assessment

    Get PDF
    This work concerns the developing of new perceptual metrics for 3D watermarking quality assessment. Any water- marking algorithm, to be effective, requires that the distortions is inevitably introduces into the watermarked media is imperceptible. This requirements is particularly severe for watermarking of 3D objects where the visual quality of the original model has to be preserved, i.e. the visual aspect of the watermarked object have to be the same of the original one. Several methods based on the knowledge of Human Visual System (HVS) have been developed to achieve this goal for still images and video watermarking. Since now, no similar techniques for watermarking of 3D objects exist. Here, we propose a novel experimental methodology for subjective evaluations of 3D objects and two perceptual metrics for quality assessment of watermarked 3D objects. Such metrics have been developed combining roughness estimation of model surface with psychophysical data collected by subjective experiments based on the proposed methodology. The performances of the proposed metrics are deeply analyzed

    Objective Evaluation of the Perceptual Quality of 3D Watermarking

    Get PDF
    In this paper an objective metric to measure the perceptual quality of watermarked 3D meshes is presented. The metric, which is based on a black-box approach, relies on the measurement of the roughness of 3D meshes before and after the insertion of the watermark. To calibrate the metric and to validate it, a set of psychovisual experiments has been carried out. Due to the lack of prior work in this field, a new methodology for the subjective evaluation of the quality of watermarked 3D objects is introduced. The validity of the proposed metric has been tested against a number of different 3D watermarking algorithms, showing an excellent match with the subjective evaluation of the quality stemming from the pshycovisual experiments
    • …
    corecore