1,009 research outputs found
Archaeological palaeoenvironmental archives: challenges and potential
This Arts and Humanities Research Council (AHRC) sponsored collaborative doctoral project represents one of
the most significant efforts to collate quantitative and qualitative data that can elucidate practices related to
archaeological palaeoenvironmental archiving in England. The research has revealed that archived
palaeoenvironmental remains are valuable resources for archaeological research and can clarify subjects that
include the adoption and importation of exotic species, plant and insect invasion, human health and diet, and
plant and animal husbandry practices. In addition to scientific research, archived palaeoenvironmental remains
can provide evidence-based narratives of human resilience and climate change and offer evidence of the
scientific process, making them ideal resources for public science engagement. These areas of potential have
been realised at an imperative time; given that waterlogged palaeoenvironmental remains at significant sites
such as Star Carr, Must Farm, and Flag Fen, archaeological deposits in towns and cities are at risk of decay due
to climate change-related factors, and unsustainable agricultural practices. Innovative approaches to collecting
and archiving palaeoenvironmental remains and maintaining existing archives will permit the creation of an
accessible and thorough national resource that can service archaeologists and researchers in the related fields
of biology and natural history. Furthermore, a concerted effort to recognise absences in archaeological
archives, matched by an effort to supply these deficiencies, can produce a resource that can contribute to an
enduring geographical and temporal record of England's biodiversity, which can be used in perpetuity in the
face of diminishing archaeological and contemporary natural resources.
To realise these opportunities, particular challenges must be overcome. The most prominent of these include
inconsistent collection policies resulting from pressures associated with shortages in storage capacity and
declining specialist knowledge in museums and repositories combined with variable curation practices. Many of
these challenges can be resolved by developing a dedicated storage facility that can focus on the ongoing
conservation and curation of palaeoenvironmental remains. Combined with an OASIS + module designed to
handle and disseminate data pertaining to palaeoenvironmental archives, remains would be findable,
accessible, and interoperable with biological archives and collections worldwide. Providing a national centre for
curating palaeoenvironmental remains and a dedicated digital repository will require significant funding.
Funding sources could be identified through collaboration with other disciplines. If sufficient funding cannot be
identified, options that would require less financial investment, such as high-level archive audits and the
production of guidance documents, will be able to assist all stakeholders with the improved curation,
management, and promotion of the archived resource
Moving usable security research out of the lab: evaluating the use of VR studies for real-world authentication research
Empirical evaluations of real-world research artefacts that derive results from observations and experiments are a core aspect of usable security research. Expert interviews as part of this thesis revealed that the costs associated with developing and maintaining physical research artefacts often amplify human-centred usability and security research challenges. On top of that, ethical and legal barriers often make usability and security research in the field infeasible. Researchers have begun simulating real-life conditions in the lab to contribute to ecological validity. However, studies of this type are still restricted to what can be replicated in physical laboratory settings. Furthermore, historically, user study subjects were mainly recruited from local areas only when evaluating hardware prototypes. The human-centred research communities have recognised and partially addressed these challenges using online studies such as surveys that allow for the recruitment of large and diverse samples as well as learning about user behaviour. However, human-centred security research involving hardware prototypes is often concerned with human factors and their impact on the prototypes’ usability and security, which cannot be studied using traditional online surveys.
To work towards addressing the current challenges and facilitating research in this space, this thesis explores if – and how – virtual reality (VR) studies can be used for real-world usability and security research. It first validates the feasibility and then demonstrates the use of VR studies for human-centred usability and security research through six empirical studies, including remote and lab VR studies as well as video prototypes as part of online surveys.
It was found that VR-based usability and security evaluations of authentication prototypes, where users provide touch, mid-air, and eye-gaze input, greatly match the findings from the original real-world evaluations. This thesis further investigated the effectiveness of VR studies by exploring three core topics in the authentication domain: First, the challenges around in-the-wild shoulder surfing studies were addressed. Two novel VR shoulder surfing methods were implemented to contribute towards realistic shoulder surfing research and explore the use of VR studies for security evaluations. This was found to allow researchers to provide a bridge over the methodological gap between lab and field studies. Second, the ethical and legal barriers when conducting in situ usability research on authentication systems were addressed. It was found that VR studies can represent plausible authentication environments and that a prototype’s in situ usability evaluation results deviate from traditional lab evaluations. Finally, this thesis contributes a novel evaluation method to remotely study interactive VR replicas of real-world prototypes, allowing researchers to move experiments that involve hardware prototypes out of physical laboratories and potentially increase a sample’s diversity and size.
The thesis concludes by discussing the implications of using VR studies for prototype usability and security evaluations. It lays the foundation for establishing VR studies as a powerful, well-evaluated research method and unfolds its methodological advantages and disadvantages
Unsupervised space-time learning in primary visual cortex
The mammalian visual system is an incredibly complex computation device, capable of performing the various tasks of seeing: navigation, pattern and object recognition, motor coordination, trajectory extrapolation, among others. Decades of research has shown that experience-dependent plasticity of cortical circuitry underlies the impressive ability to rapidly learn many of these tasks and to adjust as required. One particular thread of investigation has focused on unsupervised learning, wherein changes to the visual environment lead to corresponding changes in cortical circuits. The most prominent example of unsupervised learning is ocular dominance plasticity, caused by visual deprivation to one eye and leading to a dramatic re-wiring of cortex. Other examples tend to make more subtle changes to the visual environment through passive exposure to novel visual stimuli. Here, we use one such unsupervised paradigm, sequence learning, to study experience-dependent plasticity in the mouse visual system. Through a combination of theory and experiment, we argue that the mammalian visual system is an unsupervised learning device.
Beginning with a mathematical exploration of unsupervised learning in biology, engineering, and machine learning, we seek a more precise expression of our fundamental hypothesis. We draw connections between information theory, efficient coding, and common unsupervised learning algorithms such as Hebbian plasticity and principal component analysis. Efficient coding suggests a simple rule for transmitting information in the nervous system: use more spikes to encode unexpected information, and fewer spikes to encode expected information. Therefore, expectation violations ought to produce prediction errors, or brief periods of heightened firing when an unexpected event occurs. Meanwhile, modern unsupervised learning algorithms show how such expectations can be learned.
Next, we review data from decades of visual neuroscience research, highlighting the computational principles and synaptic plasticity processes that support biological learning and seeing. By tracking the flow of visual information from the retina to thalamus and primary visual cortex, we discuss how the principle of efficient coding is evident in neural activity. One common example is predictive coding in the retina, where ganglion cells with canonical center-surround receptive fields compute a prediction error, sending spikes to the central nervous system only in response to locally-unpredictable visual stimuli. This behavior can be learned through simple Hebbian plasticity mechanisms. Similar models explain much of the activity of neurons in primary visual cortex, but we also discuss ways in which the theory fails to capture the rich biological complexity.
Finally, we present novel experimental results from physiological investigations of the mouse primary visual cortex. We trained mice by passively exposing them to complex spatiotemporal patterns of light: rapidly-flashed sequences of images. We find evidence that visual cortex learns these sequences in a manner consistent with efficient coding, such that unexpected stimuli tend to elicit more firing than expected ones. Overall, we observe dramatic changes in evoked neural activity across days of passive exposure. Neural responses to the first, unexpected sequence element increase with days of training while responses at other, expected time points either decrease or stay the same. Furthermore, substituting an unexpected element for an expected one or omitting an expected element both cause brief bursts of increased firing. Our results therefore provide evidence for unsupervised learning and efficient coding in the mouse visual system, especially because unexpected events drive prediction errors. Overall, our analysis suggests novel experiments, which could be performed in the near future, and provides a useful framework to understand visual perception and learning
Machine learning based anomaly detection for industry 4.0 systems.
223 p.This thesis studies anomaly detection in industrial systems using technologies from the Fourth Industrial Revolution (4IR), such as the Internet of Things, Artificial Intelligence, 3D Printing, and Augmented Reality. The goal is to provide tools that can be used in real-world scenarios to detect system anomalies, intending to improve production and maintenance processes. The thesis investigates the applicability and implementation of 4IR technology architectures, AI-driven machine learning systems, and advanced visualization tools to support decision-making based on the detection of anomalies. The work covers a range of topics, including the conception of a 4IR system based on a generic architecture, the design of a data acquisition system for analysis and modelling, the creation of ensemble supervised and semi-supervised models for anomaly detection, the detection of anomalies through frequency analysis, and the visualization of associated data using Visual Analytics. The results show that the proposed methodology for integrating anomaly detection systems in new or existing industries is valid and that combining 4IR architectures, ensemble machine learning models, and Visual Analytics tools significantly enhances theanomaly detection processes for industrial systems. Furthermore, the thesis presents a guiding framework for data engineers and end-users
Medical devices with embedded electronics: design and development methodology for start-ups
358 p.El sector de la biotecnología demanda innovación constante para hacer frente a los retos del sector sanitario. Hechos como la reciente pandemia COVID-19, el envejecimiento de la población, el aumento de las tasas de dependencia o la necesidad de promover la asistencia sanitaria personalizada tanto en entorno hospitalario como domiciliario, ponen de manifiesto la necesidad de desarrollar dispositivos médicos de monitorización y diagnostico cada vez más sofisticados, fiables y conectados de forma rápida y eficaz. En este escenario, los sistemas embebidos se han convertido en tecnología clave para el diseño de soluciones innovadoras de bajo coste y de forma rápida. Conscientes de la oportunidad que existe en el sector, cada vez son más las denominadas "biotech start-ups" las que se embarcan en el negocio de los dispositivos médicos. Pese a tener grandes ideas y soluciones técnicas, muchas terminan fracasando por desconocimiento del sector sanitario y de los requisitos regulatorios que se deben cumplir. La gran cantidad de requisitos técnicos y regulatorios hace que sea necesario disponer de una metodología procedimental para ejecutar dichos desarrollos. Por ello, esta tesis define y valida una metodología para el diseño y desarrollo de dispositivos médicos embebidos
Changing Priorities. 3rd VIBRArch
In order to warrant a good present and future for people around the planet and to safe the care of the planet itself, research in architecture has to release all its potential. Therefore, the aims of the 3rd Valencia International Biennial of Research in Architecture are:
- To focus on the most relevant needs of humanity and the planet and what architectural research can do for solving them.
- To assess the evolution of architectural research in traditionally matters of interest and the current state of these popular and widespread topics.
- To deepen in the current state and findings of architectural research on subjects akin to post-capitalism and frequently related to equal opportunities and the universal right to personal development and happiness.
- To showcase all kinds of research related to the new and holistic concept of sustainability and to climate emergency.
- To place in the spotlight those ongoing works or available proposals developed by architectural researchers in order to combat the effects of the COVID-19 pandemic.
- To underline the capacity of architectural research to develop resiliency and abilities to adapt itself to changing priorities.
- To highlight architecture's multidisciplinarity as a melting pot of multiple approaches, points of view and expertise.
- To open new perspectives for architectural research by promoting the development of multidisciplinary and inter-university networks and research groups.
For all that, the 3rd Valencia International Biennial of Research in Architecture is open not only to architects, but also for any academic, practitioner, professional or student with a determination to develop research in architecture or neighboring fields.Cabrera Fausto, I. (2023). Changing Priorities. 3rd VIBRArch. Editorial Universitat Politècnica de València. https://doi.org/10.4995/VIBRArch2022.2022.1686
東北大学電気通信研究所研究活動報告 第29号(2022年度)
紀要類(bulletin)departmental bulletin pape
Cyber-Human Systems, Space Technologies, and Threats
CYBER-HUMAN SYSTEMS, SPACE TECHNOLOGIES, AND THREATS is our eighth textbook in a series covering the world of UASs / CUAS/ UUVs / SPACE. Other textbooks in our series are Space Systems Emerging Technologies and Operations; Drone Delivery of CBNRECy – DEW Weapons: Emerging Threats of Mini-Weapons of Mass Destruction and Disruption (WMDD); Disruptive Technologies with applications in Airline, Marine, Defense Industries; Unmanned Vehicle Systems & Operations On Air, Sea, Land; Counter Unmanned Aircraft Systems Technologies and Operations; Unmanned Aircraft Systems in the Cyber Domain: Protecting USA’s Advanced Air Assets, 2nd edition; and Unmanned Aircraft Systems (UAS) in the Cyber Domain Protecting USA’s Advanced Air Assets, 1st edition. Our previous seven titles have received considerable global recognition in the field. (Nichols & Carter, 2022) (Nichols, et al., 2021) (Nichols R. K., et al., 2020) (Nichols R. , et al., 2020) (Nichols R. , et al., 2019) (Nichols R. K., 2018) (Nichols R. K., et al., 2022)https://newprairiepress.org/ebooks/1052/thumbnail.jp
The Plastics Collection Reference Packet
This reference packet is an informational tool to support further research into the history of plastics—whether interested in companies, individuals within the plastics industry\u27s history, historical plastics materials, essays, and more. All content featured within this packet was previously published on the former plastics.syr.edu website as part of a Syracuse University Libraries and Special Collections Research Center (SCRC) partnership established in 2007 with the Plastics Pioneers Association (PPA)—an association of plastics industry professionals interested in preserving the plastics industry\u27s past
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Electronic textile garments for fall and near-fall detection
The world population is ageing and one of the biggest detriments to the quality of life of older people is falls. The aim of this thesis is to develop an electronic textiles (E-textile) garment using electronic yarn (E-yarn) technology for near-fall and fall detection. Near-falls are a loss of balance that can be corrected. An increased number in near-falls is seen as a precursor for falls. If near-falls can be detected, hopefully this can lead to fall prevention.
The first step to creating an E-textile for near-fall was to determine the appropriate sensor for near-fall detection. Within the literature there are more studies conducted on fall detection systems rather than near-fall detection. Consequently, both types of system were reviewed. Informed by the literature, it was concluded that an inertial measurement unit (IMU) would be used to manufacturing a motion sensing E-yarn.
Once the sensor had been determined, the optimal placement of the sensor on the body needed to be found. In accordance with the literature six locations were explored, the waist, chest, wrist, lower back, thigh and ankle. A pilot study was conducted, and the results showed that either the waist, thigh or ankle were best.
Interviews and a focus group were held to design an E-textile garment that an older person would be willing to wear. Interviews on clothing preferences, attitudes towards falls, and wearable technology for fall prevention were conducted. Non-functioning prototypes were made and shared with a focus group to determine which would be used in the final design. The design chosen was an over-sock.
Lastly, a functioning E-textile garment was developed and tested on young healthy volunteers. The E-textile garment can accurately classify between three types of activities of daily living and three type of falls with an accuracy of 85.7%. When classifying between ADLs and the falls, the accuracy of detection was 99.4%. Furthermore, when classifying between the ADLs, the falls, and a near-fall event an accuracy of 94.2% was achieved.
This thesis contributes new knowledge to the field of E-textiles by using human centered design to create an E-textile garment people are willing to wear. It also has created the first near-fall and fall detection system in the form of an E-textile and presents the first E-yarn to contain an IMU
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