16 research outputs found

    Humanoid Robots

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    For many years, the human being has been trying, in all ways, to recreate the complex mechanisms that form the human body. Such task is extremely complicated and the results are not totally satisfactory. However, with increasing technological advances based on theoretical and experimental researches, man gets, in a way, to copy or to imitate some systems of the human body. These researches not only intended to create humanoid robots, great part of them constituting autonomous systems, but also, in some way, to offer a higher knowledge of the systems that form the human body, objectifying possible applications in the technology of rehabilitation of human beings, gathering in a whole studies related not only to Robotics, but also to Biomechanics, Biomimmetics, Cybernetics, among other areas. This book presents a series of researches inspired by this ideal, carried through by various researchers worldwide, looking for to analyze and to discuss diverse subjects related to humanoid robots. The presented contributions explore aspects about robotic hands, learning, language, vision and locomotion

    Head-mounted Sensory Augmentation System for Navigation in Low Visibility Environments

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    Sensory augmentation can be used to assist in some tasks where sensory information is limited or sparse. This thesis focuses on the design and investigation of a head-mounted vibrotactile sensory augmentation interface to assist navigation in low visibility environments such as firefighters’ navigation or travel aids for visually impaired people. A novel head-mounted vibrotactile interface comprising a 1-by-7 vibrotactile display worn on the forehead is developed. A series of psychophysical studies is carried out with this display to (1) determine the vibrotactile absolute threshold, (2) investigate the accuracy of vibrotactile localization, and (3) evaluate the funneling illusion and apparent motion as sensory phenomena that could be used to communicate navigation signals. The results of these studies provide guidelines for the design of head-mounted interfaces. A 2nd generation head-mounted sensory augmentation interface called the Mark-II Tactile Helmet is developed for the application of firefighters’ navigation. It consists of a ring of ultrasound sensors mounted to the outside of a helmet, a microcontroller, two batteries and a refined vibrotactile display composed of seven vibration motors based on the results of the aforementioned psychophysical studies. A ‘tactile language’, that is, a set of distinguishable vibrotactile patterns, is developed for communicating navigation commands to the Mark-II Tactile Helmet. Four possible combinations of two command presentation modes (continuous, discrete) and two command types (recurring, single) are evaluated for their effectiveness in guiding users along a virtual wall in a structured environment. Continuous and discrete presentation modes use spatiotemporal patterns that induce the experience of apparent movement and discrete movement on the forehead, respectively. The recurring command type presents the tactile command repeatedly with an interval between patterns of 500 ms while the single command type presents the tactile command just once when there is a change in the command. The effectiveness of this tactile language is evaluated according to the objective measures of the users’ walking speed and the smoothness of their trajectory parallel to the virtual wall and subjective measures of utility and comfort employing Likert-type rating scales. The Recurring Continuous (RC) commands that exploit the phenomena of apparent motion are most effective in generating efficient routes and fast travel, and are most preferred. Finally, the optimal tactile language (RC) is compared with audio guidance using verbal instructions to investigate effectiveness in delivering navigation commands. The results show that haptic guidance leads to better performance as well as lower cognitive workload compared to auditory feedback. This research demonstrates that a head-mounted sensory augmentation interface can enhance spatial awareness in low visibility environments and could help firefighters’ navigation by providing them with supplementary sensory information

    Collaborative mixed reality environments: an application for civil engineering

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    The present thesis designs, implements and evaluates a channel for interaction between office and field users through a collaborative mixed reality system. This channel is aimed to be used for civil engineering purposes and is thus oriented toward the design and construction phases. Its application should contribute to the reduction of the challenges faced by those involved in a civil engineering project dealing with communication, collaboration and mutual understanding. Such challenges can become real problems for multidisciplinary teams of architects, engineers and constructors when working on the same project. In the context of this thesis, outdoor users are equipped with a real-time kinematic global positioning system receiver, a notebook, a head-mounted display, a tilt sensor and a compass. A virtual environment representing components of a civil engineering project is displayed before their eyes. Outdoor users share this collaborative virtual environment with indoor ones. They can talk to and see each other through an avatar. Indoor users can take part from any location where Internet is available. The goal of this thesis is to show that a networked solution of at least two users (In this case, indoor and outdoor users) is an opportunity for outdoor users to perform complex tasks whilst experiencing an immersive augmented reality application. Indoor users interact with outdoor ones when handling and navigating the virtual environment, guiding their counterpart through the scene and making clear common points of understanding. The thesis evaluates how users interact within a prototype system using a formative approach. Users are introduced to the system and motivated to “talk loudly”, thus verbalising what they are experiencing during the tests. All users are video-recorded while performing the exercises and interviewed immediately after. The evaluation reveals that users end up experiencing a system that is too immersive, which ends up narrowing their “attentional spotlight” to the virtual environment and not, as desired, experiencing an augmented reality system. The evaluation also makes clear that the design of the virtual environment is eventually more important for users than the system itself, and it is completely the kind of application that it is being used to and who the users are

    Exploitation of haptic renderings to communicate risk levels of falling

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    Falls represent a major cause of injury that could lead to death. This observation is even more accentuated in the elderly. Indeed, with aging comes some deterioration (gait disturbances, balance disorders, and sensory motor impairments) that may lead to falls. The research project presented in this thesis is focused on the problem of reducing the risk level of falling. This study proposes a solution for the communication of haptic information to reduce the risk of falling. This solution is part of the design of a haptic communication system in a controlled environment. This new system introduces the notion of haptic perception through the communication of information by touch using the foot, which the literature does not generally mention. For the design of this system, we first studied the use of tactile stimuli to evaluate the possibility of communicating a risk level through a haptic modality. Then, having hypothesized that some factors could influence the communication of stimuli representing the risk levels of falling, we conducted a second study to evaluate the effect of auditory disturbances during the communication of these stimuli. Third, to determine whether the user had the necessary time to act after the perception of the risk level, we analyzed a variation of the simple reaction time when walking on different types of soil. These results encouraged us to do a fourth assessment of reaction time using a new device coupled with a smartphone that can be positioned at different locations on the body. Several experiments have been done to validate each of the steps. With this, we can now communicate a risk level of falling to users through the haptic channel using an active device and easily differentiable stimuli. In addition, we can evaluate auditory factors during such a haptic perception. Finally, we can evaluate the physiological characteristics of the users (response time) while seated and while walking on different types of soil. Les chutes reprĂ©sentent une cause majeure de blessures pouvant entraĂźner la mort. Cette observation est encore plus accentuĂ©e chez les personnes ĂągĂ©es. En effet, avec le vieillissement, certaines dĂ©tĂ©riorations (troubles de la dĂ©marche, troubles de l’équilibre, troubles sensorimoteurs) peuvent entraĂźner des chutes. Le projet de recherche prĂ©sentĂ© dans cette thĂšse fait partie du problĂšme de la rĂ©duction du risque de chute. En particulier, cette Ă©tude propose une solution au problĂšme de la rĂ©duction du risque de chute par la perception haptiques. Cette solution intĂšgre la conception d’un systĂšme de communication haptique dans un environnement contrĂŽlĂ©. Ce nouveau systĂšme introduit la notion de perception haptique Ă  travers la communication de l’information par le toucher avec le pied, que la littĂ©rature ne mentionne gĂ©nĂ©ralement pas. Pour cela nous avons d’abord Ă©tudiĂ© l’utilisation de stimuli tactiles pour Ă©valuer la possibilitĂ© de communiquer un niveau de risque par la modalitĂ© haptique. Puis, ayant Ă©mis l’hypothĂšse que certains facteurs pourraient influencer la communication de ces stimuli, nous avons menĂ© une deuxiĂšme Ă©tude pour Ă©valuer l’impact des perturbations auditives lors de la perception haptique du niveau de risque. TroisiĂšmement, afin de savoir si l’utilisateur avait le temps nĂ©cessaire pour agir aprĂšs la perception du niveau de risque, nous avons analysĂ© la variation du temps de rĂ©action simple en marchant sur diffĂ©rents types de sols. Les rĂ©sultats obtenus dans cette derniĂšre Ă©tude nous ont motivĂ© Ă  faire une quatriĂšme Ă©valuation du temps de rĂ©action mais en utilisant un nouveau dispositif couplĂ© Ă  un smartphone qui peut ĂȘtre positionnĂ© Ă  diffĂ©rents endroits du corps. Plusieurs expĂ©riences ont Ă©tĂ© rĂ©alisĂ©es pour valider chacune des Ă©tapes. Avec toutes ces Ă©tudes, nous pouvons maintenant communiquer aux utilisateurs un niveau de risque Ă  travers le canal haptique en utilisant un dispositif actif et des stimuli facilement diffĂ©rentiables. En outre, nous pouvons Ă©valuer les facteurs externes (auditifs) au cours d’une telle perception haptique. Enfin, nous pouvons Ă©valuer les caractĂ©ristiques physiologiques des utilisateurs (temps de rĂ©ponse) en position assise et en marchant sur diffĂ©rents types de sols

    Haptics: Science, Technology, Applications

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    This open access book constitutes the proceedings of the 12th International Conference on Human Haptic Sensing and Touch Enabled Computer Applications, EuroHaptics 2020, held in Leiden, The Netherlands, in September 2020. The 60 papers presented in this volume were carefully reviewed and selected from 111 submissions. The were organized in topical sections on haptic science, haptic technology, and haptic applications. This year's focus is on accessibility

    Advances in Automated Driving Systems

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    Electrification, automation of vehicle control, digitalization and new mobility are the mega-trends in automotive engineering, and they are strongly connected. While many demonstrations for highly automated vehicles have been made worldwide, many challenges remain in bringing automated vehicles to the market for private and commercial use. The main challenges are as follows: reliable machine perception; accepted standards for vehicle-type approval and homologation; verification and validation of the functional safety, especially at SAE level 3+ systems; legal and ethical implications; acceptance of vehicle automation by occupants and society; interaction between automated and human-controlled vehicles in mixed traffic; human–machine interaction and usability; manipulation, misuse and cyber-security; the system costs of hard- and software and development efforts. This Special Issue was prepared in the years 2021 and 2022 and includes 15 papers with original research related to recent advances in the aforementioned challenges. The topics of this Special Issue cover: Machine perception for SAE L3+ driving automation; Trajectory planning and decision-making in complex traffic situations; X-by-Wire system components; Verification and validation of SAE L3+ systems; Misuse, manipulation and cybersecurity; Human–machine interactions, driver monitoring and driver-intention recognition; Road infrastructure measures for the introduction of SAE L3+ systems; Solutions for interactions between human- and machine-controlled vehicles in mixed traffic

    Haptics: Science, Technology, Applications

    Get PDF
    This open access book constitutes the proceedings of the 12th International Conference on Human Haptic Sensing and Touch Enabled Computer Applications, EuroHaptics 2020, held in Leiden, The Netherlands, in September 2020. The 60 papers presented in this volume were carefully reviewed and selected from 111 submissions. The were organized in topical sections on haptic science, haptic technology, and haptic applications. This year's focus is on accessibility

    Proceedings of the 9th Arab Society for Computer Aided Architectural Design (ASCAAD) international conference 2021 (ASCAAD 2021): architecture in the age of disruptive technologies: transformation and challenges.

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    The ASCAAD 2021 conference theme is Architecture in the age of disruptive technologies: transformation and challenges. The theme addresses the gradual shift in computational design from prototypical morphogenetic-centered associations in the architectural discourse. This imminent shift of focus is increasingly stirring a debate in the architectural community and is provoking a much needed critical questioning of the role of computation in architecture as a sole embodiment and enactment of technical dimensions, into one that rather deliberately pursues and embraces the humanities as an ultimate aspiration
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