4 research outputs found

    Waiter–Client and Client–Waiter games

    Get PDF
    In this thesis, we consider two types of positional games; WaiterWaiter-ClientClient and ClientClient-WaiterWaiter games. Each round in a biased (aa:bb) game begins with Waiter offering a+b free elements of the board to Client. Client claims aa elements among these and the remaining bb elements are claimed by Waiter. Waiter wins in a Waiter-Client game if he can force Client to fully claim a winningwinning setset, otherwise Client wins. In a Client-Waiter game, Client wins if he can claim a winning set himself, else Waiter wins. We estimate the thresholdthreshold biasbias of four different (11:qq) Waiter-Client and Client-Waiter games. This is the unique value of Waiter's bias qq at which the player with a winning strategy changes. We find its asymptotic value for both versions of the complete-minor and non-planarity games and give bounds for both versions of the non-rr-colourability and kk-SAT games. Our results show that these games exhibit a heuristic called the probabilisticprobabilistic intuitionintuition. We also find sharp probability thresholds for the appearance of a graph in the random graph GG(nn,pp) on which Waiter and Client win the (11:qq) Waiter-Client and Client-Waiter Hamiltonicity games respectively

    EUROCOMB 21 Book of extended abstracts

    Get PDF
    corecore