4 research outputs found
Waiter–Client and Client–Waiter games
In this thesis, we consider two types of positional games; - and - games. Each round in a biased (:) game begins with Waiter offering a+b free elements of the board to Client. Client claims elements among these and the remaining elements are claimed by Waiter. Waiter wins in a Waiter-Client game if he can force Client to fully claim a , otherwise Client wins. In a Client-Waiter game, Client wins if he can claim a winning set himself, else Waiter wins.
We estimate the of four different (:) Waiter-Client and Client-Waiter games. This is the unique value of Waiter's bias at which the player with a winning strategy changes. We find its asymptotic value for both versions of the complete-minor and non-planarity games and give bounds for both versions of the non--colourability and -SAT games. Our results show that these games exhibit a heuristic called the .
We also find sharp probability thresholds for the appearance of a graph in the random graph (,) on which Waiter and Client win the (:) Waiter-Client and Client-Waiter Hamiltonicity games respectively