1,697 research outputs found

    Depth-Assisted Semantic Segmentation, Image Enhancement and Parametric Modeling

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    This dissertation addresses the problem of employing 3D depth information on solving a number of traditional challenging computer vision/graphics problems. Humans have the abilities of perceiving the depth information in 3D world, which enable humans to reconstruct layouts, recognize objects and understand the geometric space and semantic meanings of the visual world. Therefore it is significant to explore how the 3D depth information can be utilized by computer vision systems to mimic such abilities of humans. This dissertation aims at employing 3D depth information to solve vision/graphics problems in the following aspects: scene understanding, image enhancements and 3D reconstruction and modeling. In addressing scene understanding problem, we present a framework for semantic segmentation and object recognition on urban video sequence only using dense depth maps recovered from the video. Five view-independent 3D features that vary with object class are extracted from dense depth maps and used for segmenting and recognizing different object classes in street scene images. We demonstrate a scene parsing algorithm that uses only dense 3D depth information to outperform using sparse 3D or 2D appearance features. In addressing image enhancement problem, we present a framework to overcome the imperfections of personal photographs of tourist sites using the rich information provided by large-scale internet photo collections (IPCs). By augmenting personal 2D images with 3D information reconstructed from IPCs, we address a number of traditionally challenging image enhancement techniques and achieve high-quality results using simple and robust algorithms. In addressing 3D reconstruction and modeling problem, we focus on parametric modeling of flower petals, the most distinctive part of a plant. The complex structure, severe occlusions and wide variations make the reconstruction of their 3D models a challenging task. We overcome these challenges by combining data driven modeling techniques with domain knowledge from botany. Taking a 3D point cloud of an input flower scanned from a single view, each segmented petal is fitted with a scale-invariant morphable petal shape model, which is constructed from individually scanned 3D exemplar petals. Novel constraints based on botany studies are incorporated into the fitting process for realistically reconstructing occluded regions and maintaining correct 3D spatial relations. The main contribution of the dissertation is in the intelligent usage of 3D depth information on solving traditional challenging vision/graphics problems. By developing some advanced algorithms either automatically or with minimum user interaction, the goal of this dissertation is to demonstrate that computed 3D depth behind the multiple images contains rich information of the visual world and therefore can be intelligently utilized to recognize/ understand semantic meanings of scenes, efficiently enhance and augment single 2D images, and reconstruct high-quality 3D models

    Learning Sampling-Based 6D Object Pose Estimation

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    The task of 6D object pose estimation, i.e. of estimating an object position (three degrees of freedom) and orientation (three degrees of freedom) from images is an essential building block of many modern applications, such as robotic grasping, autonomous driving, or augmented reality. Automatic pose estimation systems have to overcome a variety of visual ambiguities, including texture-less objects, clutter, and occlusion. Since many applications demand real time performance the efficient use of computational resources is an additional challenge. In this thesis, we will take a probabilistic stance on trying to overcome said issues. We build on a highly successful automatic pose estimation framework based on predicting pixel-wise correspondences between the camera coordinate system and the local coordinate system of the object. These dense correspondences are used to generate a pool of hypotheses, which in turn serve as a starting point in a final search procedure. We will present three systems that each use probabilistic modeling and sampling to improve upon different aspects of the framework. The goal of the first system, System I, is to enable pose tracking, i.e. estimating the pose of an object in a sequence of frames instead of a single image. By including information from previous frames tracking systems can resolve many visual ambiguities and reduce computation time. System I is a particle filter (PF) approach. The PF represents its belief about the pose in each frame by propagating a set of samples through time. Our system uses the process of hypothesis generation from the original framework as part of a proposal distribution that efficiently concentrates samples in the appropriate areas. In System II, we focus on the problem of evaluating the quality of pose hypotheses. This task plays an essential role in the final search procedure of the original framework. We use a convolutional neural network (CNN) to assess the quality of an hypothesis by comparing rendered and observed images. To train the CNN we view it as part of an energy-based probability distribution in pose space. This probabilistic perspective allows us to train the system under the maximum likelihood paradigm. We use a sampling approach to approximate the required gradients. The resulting system for pose estimation yields superior results in particular for highly occluded objects. In System III, we take the idea of machine learning a step further. Instead of learning to predict an hypothesis quality measure, to be used in a search procedure, we present a way of learning the search procedure itself. We train a reinforcement learning (RL) agent, termed PoseAgent, to steer the search process and make optimal use of a given computational budget. PoseAgent dynamically decides which hypothesis should be refined next, and which one should ultimately be output as final estimate. Since the search procedure includes discrete non-differentiable choices, training of the system via gradient descent is not easily possible. To solve the problem, we model behavior of PoseAgent as non-deterministic stochastic policy, which is ultimately governed by a CNN. This allows us to use a sampling-based stochastic policy gradient training procedure. We believe that some of the ideas developed in this thesis, such as the sampling-driven probabilistically motivated training of a CNN for the comparison of images or the search procedure implemented by PoseAgent have the potential to be applied in fields beyond pose estimation as well

    Modeling and Simulation in Engineering

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    This book provides an open platform to establish and share knowledge developed by scholars, scientists, and engineers from all over the world, about various applications of the modeling and simulation in the design process of products, in various engineering fields. The book consists of 12 chapters arranged in two sections (3D Modeling and Virtual Prototyping), reflecting the multidimensionality of applications related to modeling and simulation. Some of the most recent modeling and simulation techniques, as well as some of the most accurate and sophisticated software in treating complex systems, are applied. All the original contributions in this book are jointed by the basic principle of a successful modeling and simulation process: as complex as necessary, and as simple as possible. The idea is to manipulate the simplifying assumptions in a way that reduces the complexity of the model (in order to make a real-time simulation), but without altering the precision of the results
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