7,587 research outputs found
An entropy stable discontinuous Galerkin method for the shallow water equations on curvilinear meshes with wet/dry fronts accelerated by GPUs
We extend the entropy stable high order nodal discontinuous Galerkin spectral
element approximation for the non-linear two dimensional shallow water
equations presented by Wintermeyer et al. [N. Wintermeyer, A. R. Winters, G. J.
Gassner, and D. A. Kopriva. An entropy stable nodal discontinuous Galerkin
method for the two dimensional shallow water equations on unstructured
curvilinear meshes with discontinuous bathymetry. Journal of Computational
Physics, 340:200-242, 2017] with a shock capturing technique and a positivity
preservation capability to handle dry areas. The scheme preserves the entropy
inequality, is well-balanced and works on unstructured, possibly curved,
quadrilateral meshes. For the shock capturing, we introduce an artificial
viscosity to the equations and prove that the numerical scheme remains entropy
stable. We add a positivity preserving limiter to guarantee non-negative water
heights as long as the mean water height is non-negative. We prove that
non-negative mean water heights are guaranteed under a certain additional time
step restriction for the entropy stable numerical interface flux. We implement
the method on GPU architectures using the abstract language OCCA, a unified
approach to multi-threading languages. We show that the entropy stable scheme
is well suited to GPUs as the necessary extra calculations do not negatively
impact the runtime up to reasonably high polynomial degrees (around ). We
provide numerical examples that challenge the shock capturing and positivity
properties of our scheme to verify our theoretical findings
3D mesh processing using GAMer 2 to enable reaction-diffusion simulations in realistic cellular geometries
Recent advances in electron microscopy have enabled the imaging of single
cells in 3D at nanometer length scale resolutions. An uncharted frontier for in
silico biology is the ability to simulate cellular processes using these
observed geometries. Enabling such simulations requires watertight meshing of
electron micrograph images into 3D volume meshes, which can then form the basis
of computer simulations of such processes using numerical techniques such as
the Finite Element Method. In this paper, we describe the use of our recently
rewritten mesh processing software, GAMer 2, to bridge the gap between poorly
conditioned meshes generated from segmented micrographs and boundary marked
tetrahedral meshes which are compatible with simulation. We demonstrate the
application of a workflow using GAMer 2 to a series of electron micrographs of
neuronal dendrite morphology explored at three different length scales and show
that the resulting meshes are suitable for finite element simulations. This
work is an important step towards making physical simulations of biological
processes in realistic geometries routine. Innovations in algorithms to
reconstruct and simulate cellular length scale phenomena based on emerging
structural data will enable realistic physical models and advance discovery at
the interface of geometry and cellular processes. We posit that a new frontier
at the intersection of computational technologies and single cell biology is
now open.Comment: 39 pages, 14 figures. High resolution figures and supplemental movies
available upon reques
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