136 research outputs found

    Deep learning methods applied to digital elevation models: state of the art

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    Deep Learning (DL) has a wide variety of applications in various thematic domains, including spatial information. Although with limitations, it is also starting to be considered in operations related to Digital Elevation Models (DEMs). This study aims to review the methods of DL applied in the field of altimetric spatial information in general, and DEMs in particular. Void Filling (VF), Super-Resolution (SR), landform classification and hydrography extraction are just some of the operations where traditional methods are being replaced by DL methods. Our review concludes that although these methods have great potential, there are aspects that need to be improved. More appropriate terrain information or algorithm parameterisation are some of the challenges that this methodology still needs to face.Functional Quality of Digital Elevation Models in Engineering’ of the State Agency Research of SpainPID2019-106195RB- I00/AEI/10.13039/50110001103

    Quantifiable isovist and graph-based measures for automatic evaluation of different area types in virtual terrain generation

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    © 2013 IEEE. This article describes a set of proposed measures for characterizing areas within a virtual terrain in terms of their attributes and their relationships with other areas for incorporating game designers\u27 intent in gameplay requirement-based terrain generation. Examples of such gameplay elements include vantage point, strongholds, chokepoints and hidden areas. Our measures are constructed on characteristics of an isovist, that is, the volume of visible space at a local area and the connectivity of areas within the terrain. The calculation of these measures is detailed, in particular we introduce two new ways to accurately and efficiently calculate the 3D isovist volume. Unlike previous research that has mainly focused on aesthetic-based terrain generation, the proposed measures address a gap in gameplay requirement-based terrain generation-the need for a flexible mechanism to automatically parameterise specified areas and their associated relationships, capturing semantic knowledge relating to high level user intent associated with specific gameplay elements within the virtual terrain. We demonstrate applications of using the measures in an evolutionary process to automatically generate terrains that include specific gameplay elements as defined by a game designer. This is significant as this shows that the measures can characterize different gameplay elements and allow gameplay elements consistent with the designers\u27 intents to be generated and positioned in a virtual terrain without the need to specify low-level details at a model or logic level, hence leading to higher productivity and lower cost

    Quantifiable isovist and graph-based measures for automatic evaluation of different area types in virtual terrain generation

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    © 2013 IEEE. This article describes a set of proposed measures for characterizing areas within a virtual terrain in terms of their attributes and their relationships with other areas for incorporating game designers\u27 intent in gameplay requirement-based terrain generation. Examples of such gameplay elements include vantage point, strongholds, chokepoints and hidden areas. Our measures are constructed on characteristics of an isovist, that is, the volume of visible space at a local area and the connectivity of areas within the terrain. The calculation of these measures is detailed, in particular we introduce two new ways to accurately and efficiently calculate the 3D isovist volume. Unlike previous research that has mainly focused on aesthetic-based terrain generation, the proposed measures address a gap in gameplay requirement-based terrain generation-the need for a flexible mechanism to automatically parameterise specified areas and their associated relationships, capturing semantic knowledge relating to high level user intent associated with specific gameplay elements within the virtual terrain. We demonstrate applications of using the measures in an evolutionary process to automatically generate terrains that include specific gameplay elements as defined by a game designer. This is significant as this shows that the measures can characterize different gameplay elements and allow gameplay elements consistent with the designers\u27 intents to be generated and positioned in a virtual terrain without the need to specify low-level details at a model or logic level, hence leading to higher productivity and lower cost

    Geometry-Consistent Neural Shape Representation with Implicit Displacement Fields

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    We present implicit displacement fields, a novel representation for detailed 3D geometry. Inspired by a classic surface deformation technique, displacement mapping, our method represents a complex surface as a smooth base surface plus a displacement along the base's normal directions, resulting in a frequency-based shape decomposition, where the high frequency signal is constrained geometrically by the low frequency signal. Importantly, this disentanglement is unsupervised thanks to a tailored architectural design that has an innate frequency hierarchy by construction. We explore implicit displacement field surface reconstruction and detail transfer and demonstrate superior representational power, training stability and generalizability.Comment: includes supplementary; ver2 corrected typos in eq(1

    Proceedings of the 9th Arab Society for Computer Aided Architectural Design (ASCAAD) international conference 2021 (ASCAAD 2021): architecture in the age of disruptive technologies: transformation and challenges.

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    The ASCAAD 2021 conference theme is Architecture in the age of disruptive technologies: transformation and challenges. The theme addresses the gradual shift in computational design from prototypical morphogenetic-centered associations in the architectural discourse. This imminent shift of focus is increasingly stirring a debate in the architectural community and is provoking a much needed critical questioning of the role of computation in architecture as a sole embodiment and enactment of technical dimensions, into one that rather deliberately pursues and embraces the humanities as an ultimate aspiration

    Development of Mining Sector Applications for Emerging Remote Sensing and Deep Learning Technologies

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    This thesis uses neural networks and deep learning to address practical, real-world problems in the mining sector. The main focus is on developing novel applications in the area of object detection from remotely sensed data. This area has many potential mining applications and is an important part of moving towards data driven strategic decision making across the mining sector. The scientific contributions of this research are twofold; firstly, each of the three case studies demonstrate new applications which couple remote sensing and neural network based technologies for improved data driven decision making. Secondly, the thesis presents a framework to guide implementation of these technologies in the mining sector, providing a guide for researchers and professionals undertaking further studies of this type. The first case study builds a fully connected neural network method to locate supporting rock bolts from 3D laser scan data. This method combines input features from the remote sensing and mobile robotics research communities, generating accuracy scores up to 22% higher than those found using either feature set in isolation. The neural network approach also is compared to the widely used random forest classifier and is shown to outperform this classifier on the test datasets. Additionally, the algorithms’ performance is enhanced by adding a confusion class to the training data and by grouping the output predictions using density based spatial clustering. The method is tested on two datasets, gathered using different laser scanners, in different types of underground mines which have different rock bolting patterns. In both cases the method is found to be highly capable of detecting the rock bolts with recall scores of 0.87-0.96. The second case study investigates modern deep learning for LiDAR data. Here, multiple transfer learning strategies and LiDAR data representations are examined for the task of identifying historic mining remains. A transfer learning approach based on a Lunar crater detection model is used, due to the task similarities between both the underlying data structures and the geometries of the objects to be detected. The relationship between dataset resolution and detection accuracy is also examined, with the results showing that the approach is capable of detecting pits and shafts to a high degree of accuracy with precision and recall scores between 0.80-0.92, provided the input data is of sufficient quality and resolution. Alongside resolution, different LiDAR data representations are explored, showing that the precision-recall balance varies depending on the input LiDAR data representation. The third case study creates a deep convolutional neural network model to detect artisanal scale mining from multispectral satellite data. This model is trained from initialisation without transfer learning and demonstrates that accurate multispectral models can be built from a smaller training dataset when appropriate design and data augmentation strategies are adopted. Alongside the deep learning model, novel mosaicing algorithms are developed both to improve cloud cover penetration and to decrease noise in the final prediction maps. When applied to the study area, the results from this model provide valuable information about the expansion, migration and forest encroachment of artisanal scale mining in southwestern Ghana over the last four years. Finally, this thesis presents an implementation framework for these neural network based object detection models, to generalise the findings from this research to new mining sector deep learning tasks. This framework can be used to identify applications which would benefit from neural network approaches; to build the models; and to apply these algorithms in a real world environment. The case study chapters confirm that the neural network models are capable of interpreting remotely sensed data to a high degree of accuracy on real world mining problems, while the framework guides the development of new models to solve a wide range of related challenges

    Flood dynamics derived from video remote sensing

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    Flooding is by far the most pervasive natural hazard, with the human impacts of floods expected to worsen in the coming decades due to climate change. Hydraulic models are a key tool for understanding flood dynamics and play a pivotal role in unravelling the processes that occur during a flood event, including inundation flow patterns and velocities. In the realm of river basin dynamics, video remote sensing is emerging as a transformative tool that can offer insights into flow dynamics and thus, together with other remotely sensed data, has the potential to be deployed to estimate discharge. Moreover, the integration of video remote sensing data with hydraulic models offers a pivotal opportunity to enhance the predictive capacity of these models. Hydraulic models are traditionally built with accurate terrain, flow and bathymetric data and are often calibrated and validated using observed data to obtain meaningful and actionable model predictions. Data for accurately calibrating and validating hydraulic models are not always available, leaving the assessment of the predictive capabilities of some models deployed in flood risk management in question. Recent advances in remote sensing have heralded the availability of vast video datasets of high resolution. The parallel evolution of computing capabilities, coupled with advancements in artificial intelligence are enabling the processing of data at unprecedented scales and complexities, allowing us to glean meaningful insights into datasets that can be integrated with hydraulic models. The aims of the research presented in this thesis were twofold. The first aim was to evaluate and explore the potential applications of video from air- and space-borne platforms to comprehensively calibrate and validate two-dimensional hydraulic models. The second aim was to estimate river discharge using satellite video combined with high resolution topographic data. In the first of three empirical chapters, non-intrusive image velocimetry techniques were employed to estimate river surface velocities in a rural catchment. For the first time, a 2D hydraulicvmodel was fully calibrated and validated using velocities derived from Unpiloted Aerial Vehicle (UAV) image velocimetry approaches. This highlighted the value of these data in mitigating the limitations associated with traditional data sources used in parameterizing two-dimensional hydraulic models. This finding inspired the subsequent chapter where river surface velocities, derived using Large Scale Particle Image Velocimetry (LSPIV), and flood extents, derived using deep neural network-based segmentation, were extracted from satellite video and used to rigorously assess the skill of a two-dimensional hydraulic model. Harnessing the ability of deep neural networks to learn complex features and deliver accurate and contextually informed flood segmentation, the potential value of satellite video for validating two dimensional hydraulic model simulations is exhibited. In the final empirical chapter, the convergence of satellite video imagery and high-resolution topographical data bridges the gap between visual observations and quantitative measurements by enabling the direct extraction of velocities from video imagery, which is used to estimate river discharge. Overall, this thesis demonstrates the significant potential of emerging video-based remote sensing datasets and offers approaches for integrating these data into hydraulic modelling and discharge estimation practice. The incorporation of LSPIV techniques into flood modelling workflows signifies a methodological progression, especially in areas lacking robust data collection infrastructure. Satellite video remote sensing heralds a major step forward in our ability to observe river dynamics in real time, with potentially significant implications in the domain of flood modelling science
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