3,176 research outputs found
Unsupervised video indexing on audiovisual characterization of persons
Cette thèse consiste à proposer une méthode de caractérisation non-supervisée des intervenants dans les documents audiovisuels, en exploitant des données liées à leur apparence physique et à leur voix. De manière générale, les méthodes d'identification automatique, que ce soit en vidéo ou en audio, nécessitent une quantité importante de connaissances a priori sur le contenu. Dans ce travail, le but est d'étudier les deux modes de façon corrélée et d'exploiter leur propriété respective de manière collaborative et robuste, afin de produire un résultat fiable aussi indépendant que possible de toute connaissance a priori. Plus particulièrement, nous avons étudié les caractéristiques du flux audio et nous avons proposé plusieurs méthodes pour la segmentation et le regroupement en locuteurs que nous avons évaluées dans le cadre d'une campagne d'évaluation. Ensuite, nous avons mené une étude approfondie sur les descripteurs visuels (visage, costume) qui nous ont servis à proposer de nouvelles approches pour la détection, le suivi et le regroupement des personnes. Enfin, le travail s'est focalisé sur la fusion des données audio et vidéo en proposant une approche basée sur le calcul d'une matrice de cooccurrence qui nous a permis d'établir une association entre l'index audio et l'index vidéo et d'effectuer leur correction. Nous pouvons ainsi produire un modèle audiovisuel dynamique des intervenants.This thesis consists to propose a method for an unsupervised characterization of persons within audiovisual documents, by exploring the data related for their physical appearance and their voice. From a general manner, the automatic recognition methods, either in video or audio, need a huge amount of a priori knowledge about their content. In this work, the goal is to study the two modes in a correlated way and to explore their properties in a collaborative and robust way, in order to produce a reliable result as independent as possible from any a priori knowledge. More particularly, we have studied the characteristics of the audio stream and we have proposed many methods for speaker segmentation and clustering and that we have evaluated in a french competition. Then, we have carried a deep study on visual descriptors (face, clothing) that helped us to propose novel approches for detecting, tracking, and clustering of people within the document. Finally, the work was focused on the audiovisual fusion by proposing a method based on computing the cooccurrence matrix that allowed us to establish an association between audio and video indexes, and to correct them. That will enable us to produce a dynamic audiovisual model for each speaker
Scaling Machine Learning Systems using Domain Adaptation
Machine-learned components, particularly those trained using deep learning methods, are becoming integral parts of modern intelligent systems, with applications including computer vision, speech processing, natural language processing and human activity recognition. As these machine learning (ML) systems scale to real-world settings, they will encounter scenarios where the distribution of the data in the real-world (i.e., the target domain) is different from the data on which they were trained (i.e., the source domain). This phenomenon, known as domain shift, can significantly degrade the performance of ML systems in new deployment scenarios. In this thesis, we study the impact of domain shift caused by variations in system hardware, software and user preferences on the performance of ML systems. After quantifying the performance degradation of ML models in target domains due to the various types of domain shift, we propose unsupervised domain adaptation (uDA) algorithms that leverage unlabeled data collected in the target domain to improve the performance of the ML model. At its core, this thesis argues for the need to develop uDA solutions while adhering to practical scenarios in which ML systems will scale. More specifically, we consider four scenarios: (i) opaque ML systems, wherein parameters of the source prediction model are not made accessible in the target domain, (ii) transparent ML systems, wherein source model parameters are accessible and can be modified in the target domain, (iii) ML systems where source and target domains do not have identical label spaces, and (iv) distributed ML systems, wherein the source and target domains are geographically distributed, their datasets are private and cannot be exchanged using adaptation. We study the unique challenges and constraints of each scenario and propose novel uDA algorithms that outperform state-of-the-art baselines
A preliminary study of micro-gestures:dataset collection and analysis with multi-modal dynamic networks
Abstract. Micro-gestures (MG) are gestures that people performed spontaneously during communication situations. A preliminary exploration of Micro-Gesture is made in this thesis. By collecting recorded sequences of body gestures in a spontaneous state during games, a MG dataset is built through Kinect V2. A novel term ‘micro-gesture’ is proposed by analyzing the properties of MG dataset. Implementations of two sets of neural network architectures are achieved for micro-gestures segmentation and recognition task, which are the DBN-HMM model and the 3DCNN-HMM model for skeleton data and RGB-D data respectively. We also explore a method for extracting neutral states used in the HMM structure by detecting the activity level of the gesture sequences. The method is simple to derive and implement, and proved to be effective. The DBN-HMM and 3DCNN-HMM architectures are evaluated on MG dataset and optimized for the properties of micro-gestures. Experimental results show that we are able to achieve micro-gesture segmentation and recognition with satisfied accuracy with these two models. The work we have done about the micro-gestures in this thesis also explores a new research path for gesture recognition. Therefore, we believe that our work could be widely used as a baseline for future research on micro-gestures
Change blindness: eradication of gestalt strategies
Arrays of eight, texture-defined rectangles were used as stimuli in a one-shot change blindness (CB) task where there was a 50% chance that one rectangle would change orientation between two successive presentations separated by an interval. CB was eliminated by cueing the target rectangle in the first stimulus, reduced by cueing in the interval and unaffected by cueing in the second presentation. This supports the idea that a representation was formed that persisted through the interval before being 'overwritten' by the second presentation (Landman et al, 2003 Vision Research 43149–164]. Another possibility is that participants used some kind of grouping or Gestalt strategy. To test this we changed the spatial position of the rectangles in the second presentation by shifting them along imaginary spokes (by ±1 degree) emanating from the central fixation point. There was no significant difference seen in performance between this and the standard task [F(1,4)=2.565, p=0.185]. This may suggest two things: (i) Gestalt grouping is not used as a strategy in these tasks, and (ii) it gives further weight to the argument that objects may be stored and retrieved from a pre-attentional store during this task
ModDrop: adaptive multi-modal gesture recognition
We present a method for gesture detection and localisation based on
multi-scale and multi-modal deep learning. Each visual modality captures
spatial information at a particular spatial scale (such as motion of the upper
body or a hand), and the whole system operates at three temporal scales. Key to
our technique is a training strategy which exploits: i) careful initialization
of individual modalities; and ii) gradual fusion involving random dropping of
separate channels (dubbed ModDrop) for learning cross-modality correlations
while preserving uniqueness of each modality-specific representation. We
present experiments on the ChaLearn 2014 Looking at People Challenge gesture
recognition track, in which we placed first out of 17 teams. Fusing multiple
modalities at several spatial and temporal scales leads to a significant
increase in recognition rates, allowing the model to compensate for errors of
the individual classifiers as well as noise in the separate channels.
Futhermore, the proposed ModDrop training technique ensures robustness of the
classifier to missing signals in one or several channels to produce meaningful
predictions from any number of available modalities. In addition, we
demonstrate the applicability of the proposed fusion scheme to modalities of
arbitrary nature by experiments on the same dataset augmented with audio.Comment: 14 pages, 7 figure
No-audio speaking status detection in crowded settings via visual pose-based filtering and wearable acceleration
Recognizing who is speaking in a crowded scene is a key challenge towards the
understanding of the social interactions going on within. Detecting speaking
status from body movement alone opens the door for the analysis of social
scenes in which personal audio is not obtainable. Video and wearable sensors
make it possible recognize speaking in an unobtrusive, privacy-preserving way.
When considering the video modality, in action recognition problems, a bounding
box is traditionally used to localize and segment out the target subject, to
then recognize the action taking place within it. However, cross-contamination,
occlusion, and the articulated nature of the human body, make this approach
challenging in a crowded scene. Here, we leverage articulated body poses for
subject localization and in the subsequent speech detection stage. We show that
the selection of local features around pose keypoints has a positive effect on
generalization performance while also significantly reducing the number of
local features considered, making for a more efficient method. Using two
in-the-wild datasets with different viewpoints of subjects, we investigate the
role of cross-contamination in this effect. We additionally make use of
acceleration measured through wearable sensors for the same task, and present a
multimodal approach combining both methods
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