17 research outputs found

    Lichttransportsimulation auf Spezialhardware

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    It cannot be denied that the developments in computer hardware and in computer algorithms strongly influence each other, with new instructions added to help with video processing, encryption, and in many other areas. At the same time, the current cap on single threaded performance and wide availability of multi-threaded processors has increased the focus on parallel algorithms. Both influences are extremely prominent in computer graphics, where the gaming and movie industries always strive for the best possible performance on the current, as well as future, hardware. In this thesis we examine the hardware-algorithm synergies in the context of ray tracing and Monte-Carlo algorithms. First, we focus on the very basic element of all such algorithms - the casting of rays through a scene, and propose a dedicated hardware unit to accelerate this common operation. Then, we examine existing and novel implementations of many Monte-Carlo rendering algorithms on massively parallel hardware, as full hardware utilization is essential for peak performance. Lastly, we present an algorithm for tackling complex interreflections of glossy materials, which is designed to utilize both powerful processing units present in almost all current computers: the Centeral Processing Unit (CPU) and the Graphics Processing Unit (GPU). These three pieces combined show that it is always important to look at hardware-algorithm mapping on all levels of abstraction: instruction, processor, and machine.Zweifelsohne beeinflussen sich Computerhardware und Computeralgorithmen gegenseitig in ihrer Entwicklung: Prozessoren bekommen neue Instruktionen, um zum Beispiel Videoverarbeitung, Verschlüsselung oder andere Anwendungen zu beschleunigen. Gleichzeitig verstärkt sich der Fokus auf parallele Algorithmen, bedingt durch die limitierte Leistung von für einzelne Threads und die inzwischen breite Verfügbarkeit von multi-threaded Prozessoren. Beide Einflüsse sind im Grafikbereich besonders stark , wo es z.B. für die Spiele- und Filmindustrie wichtig ist, die bestmögliche Leistung zu erreichen, sowohl auf derzeitiger und zukünftiger Hardware. In Rahmen dieser Arbeit untersuchen wir die Synergie von Hardware und Algorithmen anhand von Ray-Tracing- und Monte-Carlo-Algorithmen. Zuerst betrachten wir einen grundlegenden Hardware-Bausteins für alle diese Algorithmen, die Strahlenverfolgung in einer Szene, und präsentieren eine spezielle Hardware-Einheit zur deren Beschleunigung. Anschließend untersuchen wir existierende und neue Implementierungen verschiedener MonteCarlo-Algorithmen auf massiv-paralleler Hardware, wobei die maximale Auslastung der Hardware im Fokus steht. Abschließend stellen wir dann einen Algorithmus zur Berechnung von komplexen Beleuchtungseffekten bei glänzenden Materialien vor, der versucht, die heute fast überall vorhandene Kombination aus Hauptprozessor (CPU) und Grafikprozessor (GPU) optimal auszunutzen. Zusammen zeigen diese drei Aspekte der Arbeit, wie wichtig es ist, Hardware und Algorithmen auf allen Ebenen gleichzeitig zu betrachten: Auf den Ebenen einzelner Instruktionen, eines Prozessors bzw. eines gesamten Systems

    A Testing and Experimenting Environment for Microscopic Traffic Simulation Utilizing Virtual Reality and Augmented Reality

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    Microscopic traffic simulation (MTS) is the emulation of real-world traffic movements in a virtual environment with various traffic entities. Typically, the movements of the vehicles in MTS follow some predefined algorithms, e.g., car-following models, lane changing models, etc. Moreover, existing MTS models only provide a limited capability of two- and/or three-dimensional displays that often restrict the user’s viewpoint to a flat screen. Their downscaled scenes neither provide a realistic representation of the environment nor allow different users to simultaneously experience or interact with the simulation model from different perspectives. These limitations neither allow the traffic engineers to effectively disseminate their ideas to various stakeholders of different backgrounds nor allow the analysts to have realistic data about the vehicle or pedestrian movements. This dissertation intends to alleviate those issues by creating a framework and a prototype for a testing environment where MTS can have inputs from user-controlled vehicles and pedestrians to improve their traffic entity movement algorithms as well as have an immersive M3 (multi-mode, multi-perspective, multi-user) visualization of the simulation using Virtual Reality (VR) and Augmented Reality (AR) technologies. VR environments are created using highly realistic 3D models and environments. With modern game engines and hardware available on the market, these VR applications can provide a highly realistic and immersive experience for a user. Different experiments performed by real users in this study prove that utilizing VR technology for different traffic related experiments generated much more favorable results than the traditional displays. Moreover, using AR technologies for pedestrian studies is a novel approach that allows a user to walk in the real world and the simulation world at a one-to-one scale. This capability opens a whole new avenue of user experiment possibilities. On top of that, the in-environment communication chat system will allow researchers to perform different Advanced Driver Assistance System (ADAS) studies without ever needing to leave the simulation environment. Last but not least, the distributed nature of the framework enables users to participate from different geographic locations with their choice of display device (desktop, smartphone, VR, or AR). The prototype developed for this dissertation is readily available on a test webpage, and a user can easily download the prototype application without needing to install anything. The user also can run the remote MTS server and then connect their client application to the server

    Advances in Artificial Intelligence: Models, Optimization, and Machine Learning

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    The present book contains all the articles accepted and published in the Special Issue “Advances in Artificial Intelligence: Models, Optimization, and Machine Learning” of the MDPI Mathematics journal, which covers a wide range of topics connected to the theory and applications of artificial intelligence and its subfields. These topics include, among others, deep learning and classic machine learning algorithms, neural modelling, architectures and learning algorithms, biologically inspired optimization algorithms, algorithms for autonomous driving, probabilistic models and Bayesian reasoning, intelligent agents and multiagent systems. We hope that the scientific results presented in this book will serve as valuable sources of documentation and inspiration for anyone willing to pursue research in artificial intelligence, machine learning and their widespread applications

    Realistic Image Synthesis with Light Transport

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    Ph.DDOCTOR OF PHILOSOPH

    Machine Learning Approaches for Traffic Flow Forecasting

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    Intelligent Transport Systems (ITS) as a field has emerged quite rapidly in the recent years. A competitive solution coupled with big data gathered for ITS applications needs the latest AI to drive the ITS for the smart and effective public transport planning and management. Although there is a strong need for ITS applications like Advanced Route Planning (ARP) and Traffic Control Systems (TCS) to take the charge and require the minimum of possible human interventions. This thesis develops the models that can predict the traffic link flows on a junction level such as road traffic flows for a freeway or highway road for all traffic conditions. The research first reviews the state-of-the-art time series data prediction techniques with a deep focus in the field of transport Engineering along with the existing statistical and machine leaning methods and their applications for the freeway traffic flow prediction. This review setup a firm work focussed on the view point to look for the superiority in term of prediction performance of individual statistical or machine learning models over another. A detailed theoretical attention has been given, to learn the structure and working of individual chosen prediction models, in relation to the traffic flow data. In modelling the traffic flows from the real-world Highway England (HE) gathered dataset, a traffic flow objective function for highway road prediction models is proposed in a 3-stage framework including the topological breakdown of traffic network into virtual patches, further into nodes and to the basic links flow profiles behaviour estimations. The proposed objective function is tested with ten different prediction models including the statistical, shallow and deep learning constructed hybrid models for bi-directional links flow prediction methods. The effectiveness of the proposed objective function greatly enhances the accuracy of traffic flow prediction, regardless of the machine learning model used. The proposed prediction objective function base framework gives a new approach to model the traffic network to better understand the unknown traffic flow waves and the resulting congestions caused on a junction level. In addition, the results of applied Machine Learning models indicate that RNN variant LSTMs based models in conjunction with neural networks and Deep CNNs, when applied through the proposed objective function, outperforms other chosen machine learning methods for link flow predictions. The experimentation based practical findings reveal that to arrive at an efficient, robust, offline and accurate prediction model apart from feeding the ML mode with the correct representation of the network data, attention should be paid to the deep learning model structure, data pre-processing (i.e. normalisation) and the error matrices used for data behavioural learning. The proposed framework, in future can be utilised to address one of the main aims of the smart transport systems i.e. to reduce the error rates in network wide congestion predictions and the inflicted general traffic travel time delays in real-time

    Analysis of Visualisation and Interaction Tools Authors

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    This document provides an in-depth analysis of visualization and interaction tools employed in the context of Virtual Museum. This analysis is required to identify and design the tools and the different components that will be part of the Common Implementation Framework (CIF). The CIF will be the base of the web-based services and tools to support the development of Virtual Museums with particular attention to online Virtual Museum.The main goal is to provide to the stakeholders and developers an useful platform to support and help them in the development of their projects, despite the nature of the project itself. The design of the Common Implementation Framework (CIF) is based on an analysis of the typical workflow ofthe V-MUST partners and their perceived limitations of current technologies. This document is based also on the results of the V-MUST technical questionnaire (presented in the Deliverable 4.1). Based on these two source of information, we have selected some important tools (mainly visualization tools) and services and we elaborate some first guidelines and ideas for the design and development of the CIF, that shall provide a technological foundation for the V-MUST Platform, together with the V-MUST repository/repositories and the additional services defined in the WP4. Two state of the art reports, one about user interface design and another one about visualization technologies have been also provided in this document

    Scalable audio processing across heterogeneous distributed resources: An investigation into distributed audio processing for Music Information Retrieval

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    Audio analysis algorithms and frameworks for Music Information Retrieval (MIR) are expanding rapidly, providing new ways to discover non-trivial information from audio sources, beyond that which can be ascertained from unreliable metadata such as ID3 tags. MIR is a broad field and many aspects of the algorithms and analysis components that are used are more accurate given a larger dataset for analysis, and often require extensive computational resources. This thesis investigates if, through the use of modern distributed computing techniques, it is possible to design an MIR system that is scalable as the number of participants increases, which adheres to copyright laws and restrictions, whilst at the same time enabling access to a global database of music for MIR applications and research. A scalable platform for MIR analysis would be of benefit to the MIR and scientific community as a whole. A distributed MIR platform that encompasses the creation of MIR algorithms and workflows, their distribution, results collection and analysis, is presented in this thesis. The framework, called DART - Distributed Audio Retrieval using Triana - is designed to facilitate the submission of MIR algorithms and computational tasks against either remotely held music and audio content, or audio provided and distributed by the MIR researcher. Initially a detailed distributed DART architecture is presented, along with simulations to evaluate the validity and scalability of the architecture. The idea of a parameter sweep experiment to find the optimal parameters of the Sub-Harmonic Summation (SHS) algorithm is presented, in order to test the platform and use it to perform useful and real-world experiments that contribute new knowledge to the field. DART is tested on various pre-existing distributed computing platforms and the feasibility of creating a scalable infrastructure for workflow distribution is investigated throughout the thesis, along with the different workflow distribution platforms that could be integrated into the system. The DART parameter sweep experiments begin on a small scale, working up towards the goal of running experiments on thousands of nodes, in order to truly evaluate the scalability of the DART system. The result of this research is a functional and scalable distributed MIR research platform that is capable of performing real world MIR analysis, as demonstrated by the successful completion of several large scale SHS parameter sweep experiments across a variety of different input data - using various distribution methods - and through finding the optimal parameters of the implemented SHS algorithm. DART is shown to be highly adaptable both in terms of the distributed MIR analysis algorithm, as well as the distributio
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