4,590 research outputs found

    2014 ACSSC Program

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    Connecting Music and Place: Exploring Library Collection Data Using Geo-visualizations

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    Objectives – This project had two stated objectives: 1) to compare the location and concentration of Saskatchewan-based large ensembles (bands, orchestras, choirs) within the province, with the intention to draw conclusions about the history of community-based musical activity within the province; and 2) to enable location-based browsing of Saskatchewan music materials through an interactive search interface. Methods – Data was harvested from MARC metadata found in the library catalogue for a special collection of Saskatchewan music at the University of Saskatchewan. Microsoft Excel and OpenRefine were used to screen, clean, and enhance the dataset. Data was imported into ArcGIS software, where it was plotted using a geo-visualization showing location and concentrations of musical activity by large ensembles within the province. The geo-visualization also allows users to filter results based on the ensemble type (band, orchestra, or choir). Results – The geo-visualization shows that albums from large community ensembles appear across the province, in cities and towns of all sizes. The ensembles are concentrated in the southern portion of the province and there is a correlation between population density and ensemble location. Choral ensembles are more prevalent than bands and orchestras, and appear more widely across the province, whereas bands and orchestras are concentrated around larger centres. Conclusions – Library catalogue data contains unique information for research based on special collections, though additional cleaning is needed. Using geospatial visualizations to navigate collections allows for more intuitive searching by location, and allow users to compare facets. While not appropriate for all kinds of searching, maps are useful for browsing and for location-based searches. Information is displayed in a visual way that allows users to explore and connect with other platforms for more information

    PlayRightNow - Designing a media player experience for PlayNow arena

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    This paper discusses the process of designing a media player tailored for PlayNowTM arena with the purpose of enhancing the user experience of this media portal. The design process is divided into two main stages, the first consisting on gathering information to inform the design of a media player and the second stage involving a low-fidelity prototype of a media player. In the first stage, three main activities are carried out to inform the design of the interface: a literary review of relevant research and studies related to the way people use digital media and its effect on society; an evaluation of the interfaces and features offered by some of the existing popular media players in the market today from an interaction design point of view; and user observations and interviews on people’s relation to digital media. Based on the information and data collected from the first stage, an iterative process of design of interfaces was adapted, whereby potential users and design experts were consulted with their opinions and suggestions that influenced the sketching of various possible interfaces. Finally, a design of a media player for PlayNowTM arena is proposed, which is believed to have the potential of providing its users with a better experience in relation to digital content, as well as attracting new customers and increasing the revenue of this media portal

    Exploratory Browsing

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    In recent years the digital media has influenced many areas of our life. The transition from analogue to digital has substantially changed our ways of dealing with media collections. Today‟s interfaces for managing digital media mainly offer fixed linear models corresponding to the underlying technical concepts (folders, events, albums, etc.), or the metaphors borrowed from the analogue counterparts (e.g., stacks, film rolls). However, people‟s mental interpretations of their media collections often go beyond the scope of linear scan. Besides explicit search with specific goals, current interfaces can not sufficiently support the explorative and often non-linear behavior. This dissertation presents an exploration of interface design to enhance the browsing experience with media collections. The main outcome of this thesis is a new model of Exploratory Browsing to guide the design of interfaces to support the full range of browsing activities, especially the Exploratory Browsing. We define Exploratory Browsing as the behavior when the user is uncertain about her or his targets and needs to discover areas of interest (exploratory), in which she or he can explore in detail and possibly find some acceptable items (browsing). According to the browsing objectives, we group browsing activities into three categories: Search Browsing, General Purpose Browsing and Serendipitous Browsing. In the context of this thesis, Exploratory Browsing refers to the latter two browsing activities, which goes beyond explicit search with specific objectives. We systematically explore the design space of interfaces to support the Exploratory Browsing experience. Applying the methodology of User-Centered Design, we develop eight prototypes, covering two main usage contexts of browsing with personal collections and in online communities. The main studied media types are photographs and music. The main contribution of this thesis lies in deepening the understanding of how people‟s exploratory behavior has an impact on the interface design. This thesis contributes to the field of interface design for media collections in several aspects. With the goal to inform the interface design to support the Exploratory Browsing experience with media collections, we present a model of Exploratory Browsing, covering the full range of exploratory activities around media collections. We investigate this model in different usage contexts and develop eight prototypes. The substantial implications gathered during the development and evaluation of these prototypes inform the further refinement of our model: We uncover the underlying transitional relations between browsing activities and discover several stimulators to encourage a fluid and effective activity transition. Based on this model, we propose a catalogue of general interface characteristics, and employ this catalogue as criteria to analyze the effectiveness of our prototypes. We also present several general suggestions for designing interfaces for media collections

    Exploring classification as conversation

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    Conversations are proposed as a useful lens through which to consider knowledge-organizing behaviors. Human conversations are sites of knowledge creation, where participants communicate to establish meaning that is contextual and shared. The conversations generated in collaborative online environments offer new opportunities to observe, not only how knowledge is created, but also how users participate in various knowledge-organizing activities. In a Web environment pervaded by conversational forms – social classification systems, blogs, and wikis – participatory knowledge organization is an emerging phenomenon that warrants further exploration. Other areas for research are suggested, including the potential promise to leverage participatory knowledge organization into future applications and developments of Web functionality
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