6,923 research outputs found
DPVis: Visual Analytics with Hidden Markov Models for Disease Progression Pathways
Clinical researchers use disease progression models to understand patient
status and characterize progression patterns from longitudinal health records.
One approach for disease progression modeling is to describe patient status
using a small number of states that represent distinctive distributions over a
set of observed measures. Hidden Markov models (HMMs) and its variants are a
class of models that both discover these states and make inferences of health
states for patients. Despite the advantages of using the algorithms for
discovering interesting patterns, it still remains challenging for medical
experts to interpret model outputs, understand complex modeling parameters, and
clinically make sense of the patterns. To tackle these problems, we conducted a
design study with clinical scientists, statisticians, and visualization
experts, with the goal to investigate disease progression pathways of chronic
diseases, namely type 1 diabetes (T1D), Huntington's disease, Parkinson's
disease, and chronic obstructive pulmonary disease (COPD). As a result, we
introduce DPVis which seamlessly integrates model parameters and outcomes of
HMMs into interpretable and interactive visualizations. In this study, we
demonstrate that DPVis is successful in evaluating disease progression models,
visually summarizing disease states, interactively exploring disease
progression patterns, and building, analyzing, and comparing clinically
relevant patient subgroups.Comment: to appear at IEEE Transactions on Visualization and Computer Graphic
Segmental Spatiotemporal CNNs for Fine-grained Action Segmentation
Joint segmentation and classification of fine-grained actions is important
for applications of human-robot interaction, video surveillance, and human
skill evaluation. However, despite substantial recent progress in large-scale
action classification, the performance of state-of-the-art fine-grained action
recognition approaches remains low. We propose a model for action segmentation
which combines low-level spatiotemporal features with a high-level segmental
classifier. Our spatiotemporal CNN is comprised of a spatial component that
uses convolutional filters to capture information about objects and their
relationships, and a temporal component that uses large 1D convolutional
filters to capture information about how object relationships change across
time. These features are used in tandem with a semi-Markov model that models
transitions from one action to another. We introduce an efficient constrained
segmental inference algorithm for this model that is orders of magnitude faster
than the current approach. We highlight the effectiveness of our Segmental
Spatiotemporal CNN on cooking and surgical action datasets for which we observe
substantially improved performance relative to recent baseline methods.Comment: Updated from the ECCV 2016 version. We fixed an important
mathematical error and made the section on segmental inference cleare
BPCoach: Exploring Hero Drafting in Professional MOBA Tournaments via Visual Analytics
Hero drafting for multiplayer online arena (MOBA) games is crucial because
drafting directly affects the outcome of a match. Both sides take turns to
"ban"/"pick" a hero from a roster of approximately 100 heroes to assemble their
drafting. In professional tournaments, the process becomes more complex as
teams are not allowed to pick heroes used in the previous rounds with the
"best-of-N" rule. Additionally, human factors including the team's familiarity
with drafting and play styles are overlooked by previous studies. Meanwhile,
the huge impact of patch iteration on drafting strengths in the professional
tournament is of concern. To this end, we propose a visual analytics system,
BPCoach, to facilitate hero drafting planning by comparing various drafting
through recommendations and predictions and distilling relevant human and
in-game factors. Two case studies, expert feedback, and a user study suggest
that BPCoach helps determine hero drafting in a rounded and efficient manner.Comment: Accepted by The 2024 ACM SIGCHI Conference on Computer-Supported
Cooperative Work & Social Computing (CSCW) (Proc. CSCW 2024
Quantifying, Modeling and Managing How People Interact with Visualizations on the Web
The growing number of interactive visualizations on the web has made it possible for the general public to access data and insights that were once only available to domain experts. At the same time, this rise has yielded new challenges for visualization creators, who must now understand and engage a growing and diverse audience. To bridge this gap between creators and audiences, we explore and evaluate components of a design-feedback loop that would enable visualization creators to better accommodate their audiences as they explore the visualizations. In this dissertation, we approach this goal by quantifying, modeling and creating tools that manage people’s open-ended explorations of visualizations on the web. In particular, we: 1. Quantify the effects of design alternatives on people’s interaction patterns in visualizations. We define and evaluate two techniques: HindSight (encoding a user’s interaction history) and text-based search, where controlled experiments suggest that design details can significantly modulate the interaction patterns we observe from participants using a given visualization. 2. Develop new metrics that characterize facets of people’s exploration processes. Specifically, we derive expressive metrics describing interaction patterns such as exploration uniqueness, and use Bayesian inference to model distributional effects on interaction behavior. Our results show that these metrics capture novel patterns in people’s interactions with visualizations. 3. Create tools that manage and analyze an audience’s interaction data for a given visualization. We develop a prototype tool, ReVisIt, that visualizes an audience’s interactions with a given visualization. Through an interview study with visualization creators, we found that ReVisIt make creators aware of individual and overall trends in their audiences’ interaction patterns. By establishing some of the core elements of a design-feedback loop for visualization creators, the results in this research may have a tangible impact on the future of publishing interactive visualizations on the web. Equipped with techniques, metrics, and tools that realize an initial feedback loop, creators are better able to understand the behavior and user needs, and thus create visualizations that make data and insights more accessible to the diverse audiences on the web
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