19 research outputs found

    Real-Time Rendering of Eclipses without Incorporation of Atmospheric Effects

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    In this paper, we present a novel approach for real-time rendering of soft eclipse shadows cast by spherical, atmosphereless bodies. While this problem may seem simple at first, it is complicated by several factors. First, the extreme scale differences and huge mutual distances of the involved celestial bodies cause rendering artifacts in practice. Second, the surface of the Sun does not emit light evenly in all directions (an effect which is known as limb darkening). This makes it impossible to model the Sun as a uniform spherical light source. Finally, our intended applications include real-time rendering of solar eclipses in virtual reality, which require very high frame rates. As a solution to these problems, we precompute the amount of shadowing into an eclipse shadow map, which is parametrized so that it is independent of the position and size of the occluder. Hence, a single shadow map can be used for all spherical occluders in the Solar System. We assess the errors introduced by various simplifications and compare multiple approaches in terms of performance and precision. Last but not least, we compare our approaches to the state-of-the-art and to reference images. The implementation has been published under the MIT license

    A Photon Mapping Based Approach to Computing Celestial Illumination

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    For photographers to capture good pictures of their subjects, the lighting conditions must be taken into account and adjusted for accordingly. The same holds true for a satellite attempting to photograph another object in space: it must know the lighting conditions to adjust camera settings and position itself properly to take the best photograph. This thesis presents a photon mapping based algorithm to compute a physically accurate representation of the illumination of objects in orbit around the Earth, taking into account the effects that cause refraction in the atmosphere. I also discuss the assumptions that I have made to utilize the algorithm in an interactive 3D visualization tool, which I implemented to view the illumination on objects at arbitrary positions in space. Finally, I show that the photon mapping method offers improvements over simpler methods of computing illumination

    Reconstruction and rendering of time-varying natural phenomena

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    While computer performance increases and computer generated images get ever more realistic, the need for modeling computer graphics content is becoming stronger. To achieve photo-realism detailed scenes have to be modeled often with a significant amount of manual labour. Interdisciplinary research combining the fields of Computer Graphics, Computer Vision and Scientific Computing has led to the development of (semi-)automatic modeling tools freeing the user of labour-intensive modeling tasks. The modeling of animated content is especially challenging. Realistic motion is necessary to convince the audience of computer games, movies with mixed reality content and augmented reality applications. The goal of this thesis is to investigate automated modeling techniques for time-varying natural phenomena. The results of the presented methods are animated, three-dimensional computer models of fire, smoke and fluid flows.Durch die steigende Rechenkapazität moderner Computer besteht die Möglichkeit immer realistischere Bilder virtuell zu erzeugen. Dadurch entsteht ein größerer Bedarf an Modellierungsarbeit um die nötigen Objekte virtuell zu beschreiben. Um photorealistische Bilder erzeugen zu können müssen sehr detaillierte Szenen, oft in mühsamer Handarbeit, modelliert werden. Ein interdisziplinärer Forschungszweig, der Computergrafik, Bildverarbeitung und Wissenschaftliches Rechnen verbindet, hat in den letzten Jahren die Entwicklung von (semi-)automatischen Methoden zur Modellierung von Computergrafikinhalten vorangetrieben. Die Modellierung dynamischer Inhalte ist dabei eine besonders anspruchsvolle Aufgabe, da realistische Bewegungsabläufe sehr wichtig für eine überzeugende Darstellung von Computergrafikinhalten in Filmen, Computerspielen oder Augmented-Reality Anwendungen sind. Das Ziel dieser Arbeit ist es automatische Modellierungsmethoden für dynamische Naturerscheinungen wie Wasserfluss, Feuer, Rauch und die Bewegung erhitzter Luft zu entwickeln. Das Resultat der entwickelten Methoden sind dabei dynamische, dreidimensionale Computergrafikmodelle

    Visualisation d'incendie basée sur simulation numérique

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    Modéliser sans se brûler -- Fumée -- Mirages et distorsions -- Feu -- Fire dynamic simulator (FDS) -- Modèle de combustion -- Limites du modèle et robustesse -- Spécification de la simulation et données -- Visualisation de la fumée -- Élaboration de la méthodologie de visualisation -- Algorithme et implémentation -- Caractérisation de l'illumination et fonction de transfert -- Rendu et animations -- Distorsion visuelle due à la chaleur intense -- Élaboration de la méthodologie de visualisation -- Hypothèses simplificatrices -- Quantification de l'impact sur la lumière -- Algorithme et implémentation CPU -- Rendu, composition et animations -- Moteur de rendu PHX -- Plateforme et simulations -- Plans de coupe -- Effets de fumée -- Effets de distorsion de chaleur -- Paramétrisation des effets

    SPICA:revealing the hearts of galaxies and forming planetary systems : approach and US contributions

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    How did the diversity of galaxies we see in the modern Universe come to be? When and where did stars within them forge the heavy elements that give rise to the complex chemistry of life? How do planetary systems, the Universe's home for life, emerge from interstellar material? Answering these questions requires techniques that penetrate dust to reveal the detailed contents and processes in obscured regions. The ESA-JAXA Space Infrared Telescope for Cosmology and Astrophysics (SPICA) mission is designed for this, with a focus on sensitive spectroscopy in the 12 to 230 micron range. SPICA offers massive sensitivity improvements with its 2.5-meter primary mirror actively cooled to below 8 K. SPICA one of 3 candidates for the ESA's Cosmic Visions M5 mission, and JAXA has is committed to their portion of the collaboration. ESA will provide the silicon-carbide telescope, science instrument assembly, satellite integration and testing, and the spacecraft bus. JAXA will provide the passive and active cooling system (supporting the

    The Apertif Surveys:The First Six Months

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    Apertif is a new phased-array feed for the Westerbork Synthesis Radio Telescope (WSRT), greatly increasing its field of view and turning it into a natural survey instrument. In July 2019, the Apertif legacy surveys commenced; these are a time-domain survey and a two-tiered imaging survey, with a shallow and medium-deep component. The time-domain survey searches for new (millisecond) pulsars and fast radio bursts (FRBs). The imaging surveys provide neutral hydrogen (HI), radio continuum and polarization data products. With a bandwidth of 300 MHz, Apertif can detect HI out to a redshift of 0.26. The key science goals to be accomplished by Apertif include localization of FRBs (including real-time public alerts), the role of environment and interaction on galaxy properties and gas removal, finding the smallest galaxies, connecting cold gas to AGN, understanding the faint radio population, and studying magnetic fields in galaxies. After a proprietary period, survey data products will be publicly available through the Apertif Long Term Archive (ALTA, https://alta.astron.nl). I will review the progress of the surveys and present the first results from the Apertif surveys, including highlighting the currently available public data
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