25,697 research outputs found

    Data Portraits and Intermediary Topics: Encouraging Exploration of Politically Diverse Profiles

    Full text link
    In micro-blogging platforms, people connect and interact with others. However, due to cognitive biases, they tend to interact with like-minded people and read agreeable information only. Many efforts to make people connect with those who think differently have not worked well. In this paper, we hypothesize, first, that previous approaches have not worked because they have been direct -- they have tried to explicitly connect people with those having opposing views on sensitive issues. Second, that neither recommendation or presentation of information by themselves are enough to encourage behavioral change. We propose a platform that mixes a recommender algorithm and a visualization-based user interface to explore recommendations. It recommends politically diverse profiles in terms of distance of latent topics, and displays those recommendations in a visual representation of each user's personal content. We performed an "in the wild" evaluation of this platform, and found that people explored more recommendations when using a biased algorithm instead of ours. In line with our hypothesis, we also found that the mixture of our recommender algorithm and our user interface, allowed politically interested users to exhibit an unbiased exploration of the recommended profiles. Finally, our results contribute insights in two aspects: first, which individual differences are important when designing platforms aimed at behavioral change; and second, which algorithms and user interfaces should be mixed to help users avoid cognitive mechanisms that lead to biased behavior.Comment: 12 pages, 7 figures. To be presented at ACM Intelligent User Interfaces 201

    QuizMap: Open social student modeling and adaptive navigation support with TreeMaps

    Get PDF
    In this paper, we present a novel approach to integrate social adaptive navigation support for self-assessment questions with an open student model using QuizMap, a TreeMap-based interface. By exposing student model in contrast to student peers and the whole class, QuizMap attempts to provide social guidance and increase student performance. The paper explains the nature of the QuizMap approach and its implementation in the context of self-assessment questions for Java programming. It also presents the design of a semester-long classroom study that we ran to evaluate QuizMap and reports the evaluation results. © 2011 Springer-Verlag Berlin Heidelberg

    Detecting frames in news headlines and its application to analyzing news framing trends surrounding U.S. gun violence

    Full text link
    Different news articles about the same topic often offer a variety of perspectives: an article written about gun violence might emphasize gun control, while another might promote 2nd Amendment rights, and yet a third might focus on mental health issues. In communication research, these different perspectives are known as “frames”, which, when used in news media will influence the opinion of their readers in multiple ways. In this paper, we present a method for effectively detecting frames in news headlines. Our training and performance evaluation is based on a new dataset of news headlines related to the issue of gun violence in the United States. This Gun Violence Frame Corpus (GVFC) was curated and annotated by journalism and communication experts. Our proposed approach sets a new state-of-the-art performance for multiclass news frame detection, significantly outperforming a recent baseline by 35.9% absolute difference in accuracy. We apply our frame detection approach in a large scale study of 88k news headlines about the coverage of gun violence in the U.S. between 2016 and 2018.Published versio

    2014 ACSSC Program

    Get PDF

    Analytic frameworks for assessing dialogic argumentation in online learning environments

    Get PDF
    Over the last decade, researchers have developed sophisticated online learning environments to support students engaging in argumentation. This review first considers the range of functionalities incorporated within these online environments. The review then presents five categories of analytic frameworks focusing on (1) formal argumentation structure, (2) normative quality, (3) nature and function of contributions within the dialog, (4) epistemic nature of reasoning, and (5) patterns and trajectories of participant interaction. Example analytic frameworks from each category are presented in detail rich enough to illustrate their nature and structure. This rich detail is intended to facilitate researchers’ identification of possible frameworks to draw upon in developing or adopting analytic methods for their own work. Each framework is applied to a shared segment of student dialog to facilitate this illustration and comparison process. Synthetic discussions of each category consider the frameworks in light of the underlying theoretical perspectives on argumentation, pedagogical goals, and online environmental structures. Ultimately the review underscores the diversity of perspectives represented in this research, the importance of clearly specifying theoretical and environmental commitments throughout the process of developing or adopting an analytic framework, and the role of analytic frameworks in the future development of online learning environments for argumentation

    Code Park: A New 3D Code Visualization Tool

    Full text link
    We introduce Code Park, a novel tool for visualizing codebases in a 3D game-like environment. Code Park aims to improve a programmer's understanding of an existing codebase in a manner that is both engaging and intuitive, appealing to novice users such as students. It achieves these goals by laying out the codebase in a 3D park-like environment. Each class in the codebase is represented as a 3D room-like structure. Constituent parts of the class (variable, member functions, etc.) are laid out on the walls, resembling a syntax-aware "wallpaper". The users can interact with the codebase using an overview, and a first-person viewer mode. We conducted two user studies to evaluate Code Park's usability and suitability for organizing an existing project. Our results indicate that Code Park is easy to get familiar with and significantly helps in code understanding compared to a traditional IDE. Further, the users unanimously believed that Code Park was a fun tool to work with.Comment: Accepted for publication in 2017 IEEE Working Conference on Software Visualization (VISSOFT 2017); Supplementary video: https://www.youtube.com/watch?v=LUiy1M9hUK

    LEARNING HOW STUDENTS ARE LEARNING IN PROGRAMMING LAB SESSIONS

    Get PDF
    Department of Computer Science and EngineeringProgramming lab sessions help students learn to program in a practical way. Although these sessions are typically valuable to students, it is not uncommon for some participants to fall behind throughout the sessions and leave without fully grasping the concepts covered during the session. In my thesis, I will be presenting LabEX, a system for instructors to understand students' progress and learning experience during programming lab sessions. LabEX utilizes statistical techniques that help distinguishing struggling students and understand their degree of struggle. LabEX also helps instructors to provide in-situ feedback to students with its real-time code review. LabEX was evaluated in an entry-level programming course taken by more than two hundred students in UNIST, establishing that it increases the quality of programming lab sessions.ope

    Detecting and Monitoring Hate Speech in Twitter

    Get PDF
    Social Media are sensors in the real world that can be used to measure the pulse of societies. However, the massive and unfiltered feed of messages posted in social media is a phenomenon that nowadays raises social alarms, especially when these messages contain hate speech targeted to a specific individual or group. In this context, governments and non-governmental organizations (NGOs) are concerned about the possible negative impact that these messages can have on individuals or on the society. In this paper, we present HaterNet, an intelligent system currently being used by the Spanish National Office Against Hate Crimes of the Spanish State Secretariat for Security that identifies and monitors the evolution of hate speech in Twitter. The contributions of this research are many-fold: (1) It introduces the first intelligent system that monitors and visualizes, using social network analysis techniques, hate speech in Social Media. (2) It introduces a novel public dataset on hate speech in Spanish consisting of 6000 expert-labeled tweets. (3) It compares several classification approaches based on different document representation strategies and text classification models. (4) The best approach consists of a combination of a LTSM+MLP neural network that takes as input the tweet’s word, emoji, and expression tokens’ embeddings enriched by the tf-idf, and obtains an area under the curve (AUC) of 0.828 on our dataset, outperforming previous methods presented in the literatureThe work by Quijano-Sanchez was supported by the Spanish Ministry of Science and Innovation grant FJCI-2016-28855. The research of Liberatore was supported by the Government of Spain, grant MTM2015-65803-R, and by the European Union’s Horizon 2020 Research and Innovation Programme, under the Marie Sklodowska-Curie grant agreement No. 691161 (GEOSAFE). All the financial support is gratefully acknowledge
    • 

    corecore