51 research outputs found

    HydroQual: Visual analysis of river water quality

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    International audienceEconomic development based on industrialization, intensive agriculture expansion and population growth places greater pressure on water resources through increased water abstraction and water quality degradation [40]. River pollution is now a visible issue, with emblematic ecological disasters following industrial accidents such as the pollution of the Rhine river in 1986 [31]. River water quality is a pivotal public health and environmental issue that has prompted governments to plan initiatives for preserving or restoring aquatic ecosystems and water resources [56]. Water managers require operational tools to help interpret the complex range of information available on river water quality functioning. Tools based on statistical approaches often fail to resolve some tasks due to the sparse nature of the data. Here we describe HydroQual, a tool to facilitate visual analysis of river water quality. This tool combines spatiotem-poral data mining and visualization techniques to perform tasks defined by water experts. We illustrate the approach with a case study that illustrates how the tool helps experts analyze water quality. We also perform a qualitative evaluation with these experts

    Visual Analytics of Co-Occurrences to Discover Subspaces in Structured Data

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    We present an approach that shows all relevant subspaces of categorical data condensed in a single picture. We model the categorical values of the attributes as co-occurrences with data partitions generated from structured data using pattern mining. We show that these co-occurrences are a-priori, allowing us to greatly reduce the search space, effectively generating the condensed picture where conventional approaches filter out several subspaces as these are deemed insignificant. The task of identifying interesting subspaces is common but difficult due to exponential search spaces and the curse of dimensionality. One application of such a task might be identifying a cohort of patients defined by attributes such as gender, age, and diabetes type that share a common patient history, which is modeled as event sequences. Filtering the data by these attributes is common but cumbersome and often does not allow a comparison of subspaces. We contribute a powerful multi-dimensional pattern exploration approach (MDPE-approach) agnostic to the structured data type that models multiple attributes and their characteristics as co-occurrences, allowing the user to identify and compare thousands of subspaces of interest in a single picture. In our MDPE-approach, we introduce two methods to dramatically reduce the search space, outputting only the boundaries of the search space in the form of two tables. We implement the MDPE-approach in an interactive visual interface (MDPE-vis) that provides a scalable, pixel-based visualization design allowing the identification, comparison, and sense-making of subspaces in structured data. Our case studies using a gold-standard dataset and external domain experts confirm our approach’s and implementation’s applicability. A third use case sheds light on the scalability of our approach and a user study with 15 participants underlines its usefulness and power

    Data Mining Techniques for Complex User-Generated Data

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    Nowadays, the amount of collected information is continuously growing in a variety of different domains. Data mining techniques are powerful instruments to effectively analyze these large data collections and extract hidden and useful knowledge. Vast amount of User-Generated Data (UGD) is being created every day, such as user behavior, user-generated content, user exploitation of available services and user mobility in different domains. Some common critical issues arise for the UGD analysis process such as the large dataset cardinality and dimensionality, the variable data distribution and inherent sparseness, and the heterogeneous data to model the different facets of the targeted domain. Consequently, the extraction of useful knowledge from such data collections is a challenging task, and proper data mining solutions should be devised for the problem under analysis. In this thesis work, we focus on the design and development of innovative solutions to support data mining activities over User-Generated Data characterised by different critical issues, via the integration of different data mining techniques in a unified frame- work. Real datasets coming from three example domains characterized by the above critical issues are considered as reference cases, i.e., health care, social network, and ur- ban environment domains. Experimental results show the effectiveness of the proposed approaches to discover useful knowledge from different domains

    Gamification Analytics: Support for Monitoring and Adapting Gamification Designs

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    Inspired by the engaging effects in video games, gamification aims at motivating people to show desired behaviors in a variety of contexts. During the last years, gamification influenced the design of many software applications in the consumer as well as enterprise domain. In some cases, even whole businesses, such as Foursquare, owe their success to well-designed gamification mechanisms in their product. Gamification also attracted the interest of academics from fields, such as human-computer interaction, marketing, psychology, and software engineering. Scientific contributions comprise psychological theories and models to better understand the mechanisms behind successful gamification, case studies that measure the psychological and behavioral outcomes of gamification, methodologies for gamification projects, and technical concepts for platforms that support implementing gamification in an efficient manner. Given a new project, gamification experts can leverage the existing body of knowledge to reuse previous, or derive new gamification ideas. However, there is no one size fits all approach for creating engaging gamification designs. Gamification success always depends on a wide variety of factors defined by the characteristics of the audience, the gamified application, and the chosen gamification design. In contrast to researchers, gamification experts in the industry rarely have the necessary skills and resources to assess the success of their gamification design systematically. Therefore, it is essential to provide them with suitable support mechanisms, which help to assess and improve gamification designs continuously. Providing suitable and efficient gamification analytics support is the ultimate goal of this thesis. This work presents a study with gamification experts that identifies relevant requirements in the context of gamification analytics. Given the identified requirements and earlier work in the analytics domain, this thesis then derives a set of gamification analytics-related activities and uses them to extend an existing process model for gamification projects. The resulting model can be used by experts to plan and execute their gamification projects with analytics in mind. Next, this work identifies existing tools and assesses them with regards to their applicability in gamification projects. The results can help experts to make objective technology decisions. However, they also show that most tools have significant gaps towards the identified user requirements. Consequently, a technical concept for a suitable realization of gamification analytics is derived. It describes a loosely coupled analytics service that helps gamification experts to seamlessly collect and analyze gamification-related data while minimizing dependencies to IT experts. The concept is evaluated successfully via the implementation of a prototype and application in two real-world gamification projects. The results show that the presented gamification analytics concept is technically feasible, applicable to actual projects, and also valuable for the systematic monitoring of gamification success
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