142,610 research outputs found
Visualization of Processes in Self-Learning Systems
One aspect of self-organizing systems is their desired ability to be self-learning, i.e., to be able to adapt dynamically to conditions in their environment. This quality is awkward especially if it comes to applications in security or safety-sensitive areas. Here a step towards more trustful systems could be taken by providing transparency of the processes of a system. An important means of giving feedback to an operator is the visualization of the internal processes of a system. In this position paper we address the problem of visualizing dynamic processes especially in self-learning systems. We take an existing self-learning system from the field of computer vision as an example from which we derive questions of general interest such as possible options to visualize the flow of information in a dynamic learning system or the visualization of symbolic data. As a side effect the visualization of learning processes may provide a better understanding of underlying principles of learning in general, i.e, also in biological systems. That may also facilitate improved designs of future self-learning systems
Motivational Social Visualizations for Personalized E-Learning
A large number of educational resources is now available on the Web to support both regular classroom learning and online learning. However, the abundance of available content produces at least two problems: how to help students find the most appropriate resources, and how to engage them into using these resources and benefiting from them. Personalized and social learning have been suggested as potential methods for addressing these problems. Our work presented in this paper attempts to combine the ideas of personalized and social learning. We introduce Progressor + , an innovative Web-based interface that helps students find the most relevant resources in a large collection of self-assessment questions and programming examples. We also present the results of a classroom study of the Progressor + in an undergraduate class. The data revealed the motivational impact of the personalized social guidance provided by the system in the target context. The interface encouraged students to explore more educational resources and motivated them to do some work ahead of the course schedule. The increase in diversity of explored content resulted in improving students’ problem solving success. A deeper analysis of the social guidance mechanism revealed that it is based on the leading behavior of the strong students, who discovered the most relevant resources and created trails for weaker students to follow. The study results also demonstrate that students were more engaged with the system: they spent more time in working with self-assessment questions and annotated examples, attempted more questions, and achieved higher success rates in answering them
What do faculties specializing in brain and neural sciences think about, and how do they approach, brain-friendly teaching-learning in Iran?
Objective: to investigate the perspectives and experiences of the faculties specializing in brain and neural sciences regarding brain-friendly teaching-learning in Iran. Methods: 17 faculties from 5 universities were selected by purposive sampling (2018). In-depth semi-structured interviews with directed content analysis were used. Results: 31 sub-subcategories, 10 subcategories, and 4 categories were formed according to the “General teaching model”. “Mentorship” was a newly added category. Conclusions: A neuro-educational approach that consider the roles of the learner’s brain uniqueness, executive function facilitation, and the valence system are important to learning. Such learning can be facilitated through cognitive load considerations, repetition, deep questioning, visualization, feedback, and reflection. The contextualized, problem-oriented, social, multi-sensory, experiential, spaced learning, and brain-friendly evaluation must be considered. Mentorship is important for coaching and emotional facilitation
An eMath Teacher TOOL for ACTIVE LEARNING FLEURY'S ALGORITHM
An eMathTeacher [Sánchez-Torrubia 2007a] is an eLearning on line self assessment tool that help students to active learning math algorithms by themselves, correcting their mistakes and providing them with clues to find the right solution. The tool presented in this paper is an example of this new concept on Computer Aided Instruction (CAI) resources and has been implemented as a Java applet and designed as an auxiliary instrument for both classroom teaching and individual practicing of Fleury’s algorithm. This tool, included within a set of eMathTeacher tools, has been designed as educational complement of Graph Algorithm active learning for first course students. Its characteristics of visualization, simplicity and interactivity, make this tutorial a great value pedagogical instrument
Learning in a Landscape: Simulation-building as Reflexive Intervention
This article makes a dual contribution to scholarship in science and
technology studies (STS) on simulation-building. It both documents a specific
simulation-building project, and demonstrates a concrete contribution to
interdisciplinary work of STS insights. The article analyses the struggles that
arise in the course of determining what counts as theory, as model and even as
a simulation. Such debates are especially decisive when working across
disciplinary boundaries, and their resolution is an important part of the work
involved in building simulations. In particular, we show how ontological
arguments about the value of simulations tend to determine the direction of
simulation-building. This dynamic makes it difficult to maintain an interest in
the heterogeneity of simulations and a view of simulations as unfolding
scientific objects. As an outcome of our analysis of the process and
reflections about interdisciplinary work around simulations, we propose a
chart, as a tool to facilitate discussions about simulations. This chart can be
a means to create common ground among actors in a simulation-building project,
and a support for discussions that address other features of simulations
besides their ontological status. Rather than foregrounding the chart's
classificatory potential, we stress its (past and potential) role in discussing
and reflecting on simulation-building as interdisciplinary endeavor. This chart
is a concrete instance of the kinds of contributions that STS can make to
better, more reflexive practice of simulation-building.Comment: 37 page
Teegi: Tangible EEG Interface
We introduce Teegi, a Tangible ElectroEncephaloGraphy (EEG) Interface that
enables novice users to get to know more about something as complex as brain
signals, in an easy, en- gaging and informative way. To this end, we have
designed a new system based on a unique combination of spatial aug- mented
reality, tangible interaction and real-time neurotech- nologies. With Teegi, a
user can visualize and analyze his or her own brain activity in real-time, on a
tangible character that can be easily manipulated, and with which it is
possible to interact. An exploration study has shown that interacting with
Teegi seems to be easy, motivating, reliable and infor- mative. Overall, this
suggests that Teegi is a promising and relevant training and mediation tool for
the general public.Comment: to appear in UIST-ACM User Interface Software and Technology
Symposium, Oct 2014, Honolulu, United State
New Frontiers of Quantified Self: Finding New Ways for Engaging Users in Collecting and Using Personal Data
In spite of the fast growth in the market of devices and applications that allow people to collect personal information, Quantified Self (QS) tools still present a variety of issues when they are used in everyday lives of common people. In this workshop we aim at exploring new ways for designing QS systems, by gathering different researchers in a unique place for imagining how the tracking, management, interpretation and visualization of personal data could be addressed in the future
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