5,438 research outputs found

    Parametric Surfaces for Augmented Architecture representation

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    Augmented Reality (AR) represents a growing communication channel, responding to the need to expand reality with additional information, offering easy and engaging access to digital data. AR for architectural representation allows a simple interaction with 3D models, facilitating spatial understanding of complex volumes and topological relationships between parts, overcoming some limitations related to Virtual Reality. In the last decade different developments in the pipeline process have seen a significant advancement in technological and algorithmic aspects, paying less attention to 3D modeling generation. For this, the article explores the construction of basic geometries for 3D model’s generation, highlighting the relationship between geometry and topology, basic for a consistent normal distribution. Moreover, a critical evaluation about corrective paths of existing 3D models is presented, analysing a complex architectural case study, the virtual model of Villa del Verginese, an emblematic example for topological emerged problems. The final aim of the paper is to refocus attention on 3D model construction, suggesting some "good practices" useful for preventing, minimizing or correcting topological problems, extending the accessibility of AR to people engaged in architectural representation

    The Reality of the Situation: A Survey of Situated Analytics

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    Application of Digitizing Methods to Urban Area with an Example-- Zong-Ye Historic District, Tainan City

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    This article attempts to apply digitizing methods to historic assets in old downtown by map overlaying analysis after map rectifying, and then taking textual method through surveying images. After proving and conform through research, townscape could be connected with real historic traces by reality digitizing approach, and it will make a reality aura of formerly district for visitors. In this way the abundant, definite and impressive content of district can be the valuable materials in region development, and the time and space of this district could continue the history and culture of the city. Consequently, this article aims to set up a feasibility proposal applied to it concretely. This article puts forward 1.the district analysis through historic map rectifying 2.the reality digital reconstruction of streets digital archives elements 3.the application on AR(Augmented Reality) in historic district, and brings forward an technological approach which could respond to the challenge of losing regional characteristics in redevelopment process with an example of Zong-Ye historic district in traditional Tainan City. Therefore, this proposal which places great emphasis on local history and culture is equipped with applying value for European cities based on plentiful culture in cultural industries and regional development issues.

    Serious Games in Cultural Heritage

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    Although the widespread use of gaming for leisure purposes has been well documented, the use of games to support cultural heritage purposes, such as historical teaching and learning, or for enhancing museum visits, has been less well considered. The state-of-the-art in serious game technology is identical to that of the state-of-the-art in entertainment games technology. As a result the field of serious heritage games concerns itself with recent advances in computer games, real-time computer graphics, virtual and augmented reality and artificial intelligence. On the other hand, the main strengths of serious gaming applications may be generalised as being in the areas of communication, visual expression of information, collaboration mechanisms, interactivity and entertainment. In this report, we will focus on the state-of-the-art with respect to the theories, methods and technologies used in serious heritage games. We provide an overview of existing literature of relevance to the domain, discuss the strengths and weaknesses of the described methods and point out unsolved problems and challenges. In addition, several case studies illustrating the application of methods and technologies used in cultural heritage are presented

    Visualisation of semantic architectural information within a game engine environment

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    Because of the importance of graphics and information within the domain of architecture, engineering and construction (AEC), an appropriate combination of visualisation technology and information management technology is of utter importance in the development of appropriately supporting design and construction applications. We therefore started an investigation of two of the newest developments in these domains, namely game engine technology and semantic web technology. This paper documents part of this research, containing a review and comparison of the most prominent game engines and documenting our architectural semantic web. A short test-case illustrates how both can be combined to enhance information visualisation for architectural design and construction
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