6,585 research outputs found
Intelligent Management and Efficient Operation of Big Data
This chapter details how Big Data can be used and implemented in networking
and computing infrastructures. Specifically, it addresses three main aspects:
the timely extraction of relevant knowledge from heterogeneous, and very often
unstructured large data sources, the enhancement on the performance of
processing and networking (cloud) infrastructures that are the most important
foundational pillars of Big Data applications or services, and novel ways to
efficiently manage network infrastructures with high-level composed policies
for supporting the transmission of large amounts of data with distinct
requisites (video vs. non-video). A case study involving an intelligent
management solution to route data traffic with diverse requirements in a wide
area Internet Exchange Point is presented, discussed in the context of Big
Data, and evaluated.Comment: In book Handbook of Research on Trends and Future Directions in Big
Data and Web Intelligence, IGI Global, 201
Utilizing a 3D game engine to develop a virtual design review system
A design review process is where information is exchanged between the designers and design reviewers to resolve any potential design related issues, and to ensure that the interests and goals of the owner are met. The effective execution of design review will minimize potential errors or conflicts, reduce the time for review, shorten the project life-cycle, allow for earlier occupancy, and ultimately translate into significant total project savings to the owner. However, the current methods of design review are still heavily relying on 2D paper-based format, sequential and lack central and integrated information base for efficient exchange and flow of information. There is thus a need for the use of a new medium that allow for 3D visualization of designs, collaboration among designers and design reviewers, and early and easy access to design review information. This paper documents the innovative utilization of a 3D game engine, the Torque Game Engine as the underlying tool and enabling technology for a design review system, the Virtual Design Review System for architectural designs. Two major elements are incorporated; 1) a 3D game engine as the driving tool for the development and implementation of design review processes, and 2) a virtual environment as the medium for design review, where visualization of design and design review information is based on sound principles of GUI design. The development of the VDRS involves two major phases; firstly, the creation of the assets and the assembly of the virtual environment, and secondly, the modification of existing functions or introducing new functionality through programming of the 3D game engine in order to support design review in a virtual environment. The features that are included in the VDRS are support for database, real-time collaboration across network, viewing and navigation modes, 3D object manipulation, parametric input, GUI, and organization for 3D objects
CacophonyViz: Visualisation of Birdsong Derived Ecological Health Indicators
The purpose of this work was to create an easy to interpret visualisation of a simple index that represents the quantity and quality of bird life in New Zealand. The index was calculated from an algorithm that assigned various weights to each species of bird.
This work is important as it forms a part of the ongoing work by the Cacophony Project which aims to eradicate pests that currently destroy New Zealand native birds and their habitat. The map will be used to promote the Cacophony project to a wide public audience and encourage their participation by giving relevant feedback on the effects of intervention such as planting and trapping in their communities.
The Design Science methodology guided this work through the creation of a series of prototypes that through their evaluation built on lessons learnt at each stage resulting in a final artifact that successfully displayed the index at various locations across a map of New Zealand.
It is concluded that the artifact is ready and suitable for deployment once the availability of real data from the automatic analysis of audio recordings from multiple locations becomes available
PANGAEA information system for glaciological data management
Specific parameters determined on cores from continental ice sheets or glaciers can be used to reconstruct former climate. To use this scientific resource effectively an information system is needed which guarantees consistent longtime storage of data and provides easy access for the scientific community.An information system to archive any data of paleoclimatic relevance, together with the related metadata, raw data and evaluated paleoclimatic data, is presented. The system, based on a relational database, provides standardized import and export routines, easy access with uniform retrieval functions, and tools for the visualization of the data. The network is designed as a client/server system providing access through the Internet with proprietary client software including a high functionality or read-only access on published data via the World Wide Web
Web archives: the future
T his report is structured first, to engage in some speculative thought about the possible futures of the web as an exercise in prom pting us to think about what we need to do now in order to make sure that we can reliably and fruitfully use archives of the w eb in the future. Next, we turn to considering the methods and tools being used to research the live web, as a pointer to the types of things that can be developed to help unde rstand the archived web. Then , we turn to a series of topics and questions that researchers want or may want to address using the archived web. In this final section, we i dentify some of the challenges individuals, organizations, and international bodies can target to increase our ability to explore these topi cs and answer these quest ions. We end the report with some conclusions based on what we have learned from this exercise
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Modeling interactive memex-like applications based on self-modifiable petri nets
This paper introduces an interactive Memex-like application using a self-modifiable Petri Net model – Self-modifiable Color Petri Net (SCPN). The Memex (“memory extender”) device proposed by Vannevar Bush in 1945 focused on the problems of “locating relevant information in the published records and recording how that information is intellectually connected.” The important features of Memex include associative indexing and retrieval. In this paper, the self-modifiable functions of SCPN are used to achieve trail recording and retrieval. A place in SCPN represents a website and an arc indicates the trail direction. Each time when a new website is visited, a place corresponding to this website will be added. After a trail is built, users can use it to retrieve the websites they have visited. Besides, useful user interactions are supported by SCPN to achieve Memex functions. The types of user interactions include: forward, backward, history, search, etc. A simulator has been built to demonstrate that the SCPN model can realize Memex functions. Petri net instances can be designed to model trail record, back, and forward operations using this simulator. Furthermore, a client-server based application system has been built. Using this system, a user can surf online and record his surfing history on the server according to different topics and share them with other users
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