3,021 research outputs found

    A Bayesian Abduction Model For Sensemaking

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    This research develops a Bayesian Abduction Model for Sensemaking Support (BAMSS) for information fusion in sensemaking tasks. Two methods are investigated. The first is the classical Bayesian information fusion with belief updating (using Bayesian clustering algorithm) and abductive inference. The second method uses a Genetic Algorithm (BAMSS-GA) to search for the k-best most probable explanation (MPE) in the network. Using various data from recent Iraq and Afghanistan conflicts, experimental simulations were conducted to compare the methods using posterior probability values which can be used to give insightful information for prospective sensemaking. The inference results demonstrate the utility of BAMSS as a computational model for sensemaking. The major results obtained are: (1) The inference results from BAMSS-GA gave average posterior probabilities that were 103 better than those produced by BAMSS; (2) BAMSS-GA gave more consistent posterior probabilities as measured by variances; and (3) BAMSS was able to give an MPE while BAMSS-GA was able to identify the optimal values for kMPEs. In the experiments, out of 20 MPEs generated by BAMSS, BAMSS-GA was able to identify 7 plausible network solutions resulting in less amount of information needed for sensemaking and reducing the inference search space by 7/20 (35%). The results reveal that GA can be used successfully in Bayesian information fusion as a search technique to identify those significant posterior probabilities useful for sensemaking. BAMSS-GA was also more robust in overcoming the problem of bounded search that is a constraint to Bayesian clustering and inference state space in BAMSS

    Knowledge politics and new converging technologies: a social epistemological perspective

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    The “new converging technologies” refers to the prospect of advancing the human condition by the integrated study and application of nanotechnology, biotechnology, information technology and the cognitive sciences - or “NBIC”. In recent years, it has loomed large, albeit with somewhat different emphases, in national science policy agendas throughout the world. This article considers the political and intellectual sources - both historical and contemporary - of the converging technologies agenda. Underlying it is a fluid conception of humanity that is captured by the ethically challenging notion of “enhancing evolution”

    Evolution of Control Programs for a Swarm of Autonomous Unmanned Aerial Vehicles

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    Unmanned aerial vehicles (UAVs) are rapidly becoming a critical military asset. In the future, advances in miniaturization are going to drive the development of insect size UAVs. New approaches to controlling these swarms are required. The goal of this research is to develop a controller to direct a swarm of UAVs in accomplishing a given mission. While previous efforts have largely been limited to a two-dimensional model, a three-dimensional model has been developed for this project. Models of UAV capabilities including sensors, actuators and communications are presented. Genetic programming uses the principles of Darwinian evolution to generate computer programs to solve problems. A genetic programming approach is used to evolve control programs for UAV swarms. Evolved controllers are compared with a hand-crafted solution using quantitative and qualitative methods. Visualization and statistical methods are used to analyze solutions. Results indicate that genetic programming is capable of producing effective solutions to multi-objective control problems

    VISUALIZATION OF GENETIC ALGORITHM BASED ON 2-D GRAPH TO ACCELERATE THE SEARCHING WITH HUMAN INTERVENTIONS.

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    The Genetic Algorithm is an area in the field of Artificial Intelligence that is founded on the principles of biological evolution. Visualization techniques help in understanding the searching behaviour of Genetic Algorithm. lt also makes possible the user interactions during the searching process. It is noted that active user intervention increases the acceleration of Genetic Algorithm towards an optimal solution. In proposed research work, the user is aided by a visualization based on the representation of multidimensional Genetic Algorithm data on 2-0 space. The aim of the proposed approach is to study the benefit of using visualization techniques to explorer Genetic Algorithm data based on gene values. The user participates in the search by proposing a new individual. This is difTerent from existing Interactive Genetic Algorithm in which selection and evaluation of solutions is done by the users. A tool termed as VIGA-20 (Visualization of Genetic Algorithm using 2-0 Graph) is implemented to accomplish this goal. This visual tool enables the display of the evolution of gene values from generation to generation to observing and analysing the behaviour of the search space with user interactions. Individuals for the next generation are selected by using the objective function. Hence, a novel humanmachine interaction is developed in the proposed approach. The efficiency of the proposed approach is evaluated by two benchmark functions. The analysis and comparison of VIGA-20 is based on convergence test against the results obtained from the Simple Genetic Algorithm. This comparison is based on the same parameters except for the interactions of the user. The application of proposed approach is the modelling the branching structures by deriving a rule from best solution of VIGA-20. The comparison of results is based on the different user's perceptions, their involvement in the VIGA-20 and the difference of the fitness convergence as compared to Simple Genetic Algorithm

    Modeling human and organizational behavior using a relation-centric multi-agent system design paradigm

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    Today's modeling and simulation communities are being challenged to create rich, detailed models incorporating human decision-making and organizational behavior. Recent advances in distributed artificial intelligence and complex systems theory have demonstrated that such ill-defined problems can be effectively modeled with agent-based simulation techniques using multiple, autonomoous, adaptive entities. RELATE, a relation-centric design paradigm for multi-agent systems (MAS), is presented to assist developers incorporate MAS solutions into their simulations. RELATe focuses the designer on six key concepts of MAS simulations: relationships, environment, laws, agents, things, and effectors. A library of Java classes is presented which enables the user to rapidly prototype an agent-based simulation. This library utilizes the Java programming language to support cross-platform and web based designs. All Java classes and interfaces are fully documented using HTML Javadoc format. Two reference cases are provided that allow for easy code reuse and modification. Finally, an existing metworked DIS-Java-VRML simulation was modified to demonstrate the ability to utilize the RELATE library to add agents to existing applications. LCDR Kim Roddy focused on the development and refinement of the RELATE design paradigm, while LT Mike Dickson focused on the actual Java implementation. Joint work was conducted on all research and reference caseshttp://www.archive.org/details/modelinghumanorg00roddU.S. Navy (U.S.N.) author

    2019 Conference Abstracts: Annual Undergraduate Research Conference at the Interface of Biology and Mathematics

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    Schedule and abstract book for the Eleventh Annual Undergraduate Research Conference at the Interface of Biology and Mathematics Date: November 16-17, 2019Location: UT Conference Center, KnoxvilleKeynote Speaker: Sadie Ryan, Medical Geography, Univ. of Florida; Director, Quantitative Disease Ecology & Conservation Lab (QDEC Lab)Featured Speaker: Christopher Strickland, Mathematics, Univ. of Tennessee, Knoxvill
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