11,957 research outputs found
Conversational Exploratory Search via Interactive Storytelling
Conversational interfaces are likely to become more efficient, intuitive and
engaging way for human-computer interaction than today's text or touch-based
interfaces. Current research efforts concerning conversational interfaces focus
primarily on question answering functionality, thereby neglecting support for
search activities beyond targeted information lookup. Users engage in
exploratory search when they are unfamiliar with the domain of their goal,
unsure about the ways to achieve their goals, or unsure about their goals in
the first place. Exploratory search is often supported by approaches from
information visualization. However, such approaches cannot be directly
translated to the setting of conversational search.
In this paper we investigate the affordances of interactive storytelling as a
tool to enable exploratory search within the framework of a conversational
interface. Interactive storytelling provides a way to navigate a document
collection in the pace and order a user prefers. In our vision, interactive
storytelling is to be coupled with a dialogue-based system that provides verbal
explanations and responsive design. We discuss challenges and sketch the
research agenda required to put this vision into life.Comment: Accepted at ICTIR'17 Workshop on Search-Oriented Conversational AI
(SCAI 2017
Envisioning Futures of Design Education: An Exploratory Workshop with Design Educator
The demand for innovation in the creative economy has seen the adoption and adaptation of design thinking and design methods into domains outside design, such as business management, education, healthcare, and engineering. Design thinking and methodologies are now considered useful for identifying, framing and solving complex, often wicked social, technological, economic and public policy problems. As the practice of design undergoes change, design education is also expected to adjust to prepare future designers to have dramatically different demands made upon their general abilities and bases of knowledge than have design career paths from years past. Future designers will have to develop skills and be able to construct and utilize knowledge that allows them to make meaningful contributions to collaborative efforts involving experts from disciplines outside design. Exactly how future designers should be prepared to do this has sparked a good deal of conjecture and debate in the professional and academic design communities.
This report proposes that the process of creating future scenarios that more broadly explore and expand the role, or roles, for design and designers in the world’s increasingly interwoven and interdependent societies can help uncover core needs and envision framework(s) for design education. This approach informed the creation of a workshop held at the Design Research Society conference in Brighton, UK in June of 2016, where six design educators shared four future scenarios that served as catalysts for conversations about the future of design education. Each scenario presented a specific future design education context. One scenario described the progression of design education as a core component of K-12 curricula; another scenario situated design at the core of a network of globally-linked local Universities; the third scenario highlighted the expanding role of designers over time; and the final scenario described a distance design education context that made learning relevant and “close” to an individual learner’s areas of interest. Forty participants in teams of up to six were asked to collaboratively visualize a possible future vision of design education based on one of these four scenarios and supported by a toolkit consisting of a set of trigger cards (with images and text), along with markers, glue and flipcharts. The collaborative visions that were jointly created as posters using the toolkit and then presented by the teams to all the workshop participants and facilitators are offered here as a case study. Although inspired by different scenarios, their collectively envisioned futures of what design education should facilitate displayed some key similarities. Some of those were:
Future design education curricula will focus on developing collaborative approaches within which faculty and students are co-learners;
These curricula will bring together ways of learning and knowing that stem from multiple disciplines; and
Learning in and about the natural environment will be a key goal (the specifics of how that would be accomplished were not elaborated upon.)
In addition, the need for transdisciplinarity was expressed across the collaborative visions created by each of the teams, but the manner that participants chose to express their ideas about this varied. Some envisioned that design would evolve by drawing on other disciplinary knowledge, and others envisioned that design would gradually integrate with other disciplines
Exploring narrativity in data visualization in journalism
Many news stories are based on data visualization, and storytelling with data has become a buzzword in journalism. But what exactly does storytelling with data mean? When does a data visualization tell a story? And what are narrative constituents in data visualization? This chapter first defines the key terms in this context: story, narrative, narrativity, showing and telling. Then, it sheds light on the various forms of narrativity in data visualization and, based on a corpus analysis of 73 data visualizations, describes the basic visual elements that constitute narrativity: the instance of a narrator, sequentiality, temporal dimension, and tellability. The paper concludes that understanding how data are transformed into visual stories is key to understanding how facts are shaped and communicated in society
Generating expressive speech for storytelling applications
Work on expressive speech synthesis has long focused on the expression of basic emotions. In recent years, however, interest in other expressive styles has been increasing. The research presented in this paper aims at the generation of a storytelling speaking style, which is suitable for storytelling applications and more in general, for applications aimed at children. Based on an analysis of human storytellers' speech, we designed and implemented a set of prosodic rules for converting "neutral" speech, as produced by a text-to-speech system, into storytelling speech. An evaluation of our storytelling speech generation system showed encouraging results
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Visualizing Perspectives for Creative Collaboration
Every day, more and more data is collected, and we are increasingly being provided with open access to it. The hope is that this will be the driving force behind a wave of innovative new businesses that are able to lead us out of our current financial problems and give rise to a generation of better informed, active consumers who will engage with the kind of changes necessary to reduce global warming and prevent a pensions crisis. However it is not enough to simply release this data, people must also be given the tools to understand and engage with it creatively. The research presented here draws together current approaches from data visualization, creativity research and human-computer interaction to provide a framework in which personal data stories can be used to present a range of perspectives and support collaboration between people with different experiences and varying levels of domain expertise
New Frontiers of Quantified Self: Finding New Ways for Engaging Users in Collecting and Using Personal Data
In spite of the fast growth in the market of devices and applications that allow people to collect personal information, Quantified Self (QS) tools still present a variety of issues when they are used in everyday lives of common people. In this workshop we aim at exploring new ways for designing QS systems, by gathering different researchers in a unique place for imagining how the tracking, management, interpretation and visualization of personal data could be addressed in the future
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