175 research outputs found

    Study on quality in 3D digitisation of tangible cultural heritage: mapping parameters, formats, standards, benchmarks, methodologies and guidelines: final study report.

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    This study was commissioned by the Commission to help advance 3D digitisation across Europe and thereby to support the objectives of the Recommendation on a common European data space for cultural heritage (C(2021) 7953 final), adopted on 10 November 2021. The Recommendation encourages Member States to set up digital strategies for cultural heritage, which sets clear digitisation and digital preservation goals aiming at higher quality through the use of advanced technologies, notably 3D. The aim of the study is to map the parameters, formats, standards, benchmarks, methodologies and guidelines relating to 3D digitisation of tangible cultural heritage. The overall objective is to further the quality of 3D digitisation projects by enabling cultural heritage professionals, institutions, content-developers, stakeholders and academics to define and produce high-quality digitisation standards for tangible cultural heritage. This unique study identifies key parameters of the digitisation process, estimates the relative complexity and how it is linked to technology, its impact on quality and its various factors. It also identifies standards and formats used for 3D digitisation, including data types, data formats and metadata schemas for 3D structures. Finally, the study forecasts the potential impacts of future technological advances on 3D digitisation

    Augmented Reality

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    Augmented Reality (AR) is a natural development from virtual reality (VR), which was developed several decades earlier. AR complements VR in many ways. Due to the advantages of the user being able to see both the real and virtual objects simultaneously, AR is far more intuitive, but it's not completely detached from human factors and other restrictions. AR doesn't consume as much time and effort in the applications because it's not required to construct the entire virtual scene and the environment. In this book, several new and emerging application areas of AR are presented and divided into three sections. The first section contains applications in outdoor and mobile AR, such as construction, restoration, security and surveillance. The second section deals with AR in medical, biological, and human bodies. The third and final section contains a number of new and useful applications in daily living and learning

    Prototyping Models of Climate Change: New Approaches to Modelling Climate Change Data. 3D printed models of Climate Change research created in collaboration with Climate Scientists

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    Prototyping Models of Climate Change: New Approaches to Modelling Climate Change Data, identifies a gap in existing knowledge on the topic of 3D Printed, three dimensional creative visualisations of data on the impact of climate change. Communication, visualisation and dissemination of scientific research data to the general-public is a priority of science organisations. Creative visualisation projects that encourage meaningful cross-disciplinary collaboration are urgently needed, from a communication standpoint and, to act as models for agile responsive means of addressing climate change. Three-dimensional creative visualisations can give audiences alternate and more direct means of understanding information by engaging visual and haptic experience. This project contributes new knowledge in the field by way of an innovative framework and praxis for the communication and dissemination of climate change information across the disciplines of contemporary art, design and science. The focus is on projects that can effectively and affectively, communicate climate science research between the disciplines and the general-public. The research generates artefacts using 3D printing techniques. A contribution to new knowledge is the development of systems and materials for 3D printing that embody principles of sustainable fabrication. The artefacts or visualisations produced as part of the research project are made from sustainable materials that have been rigorously developed and tested. Through a series of collaborations with climate scientists, the research investigates methodologies and techniques for modelling and fabricating three-dimensional artefacts that represent climate change data. The collaborations and the research outputs are evaluated using boundary object theory. Expanding on existing boundary object categories, the research introduces new categories with parameters specifically designed to evaluate creative practice- science collaborations and their outputs

    Proceedings of the 10th International congress on architectural technology (ICAT 2024): architectural technology transformation.

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    The profession of architectural technology is influential in the transformation of the built environment regionally, nationally, and internationally. The congress provides a platform for industry, educators, researchers, and the next generation of built environment students and professionals to showcase where their influence is transforming the built environment through novel ideas, businesses, leadership, innovation, digital transformation, research and development, and sustainable forward-thinking technological and construction assembly design
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