10,572 research outputs found
Spotting the diffusion of New Psychoactive Substances over the Internet
Online availability and diffusion of New Psychoactive Substances (NPS)
represent an emerging threat to healthcare systems. In this work, we analyse
drugs forums, online shops, and Twitter. By mining the data from these sources,
it is possible to understand the dynamics of drugs diffusion and their
endorsement, as well as timely detecting new substances. We propose a set of
visual analytics tools to support analysts in tackling NPS spreading and
provide a better insight about drugs market and analysis
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A framework for e-learning: a blended solution?: current developments in technology-assisted education
This paper describes a Framework for e-Learning and presents the findings of a study investigating whether the use of Blended Learning can fulfill or at least accommodate some of the human requirements presently neglected by current e-Learning systems. This study evaluates the in-house system: Teachmat, and discusses how the use of Blended Learning has become increasingly prevalent as a result of its enhancement and expansion, its relationship to the human and pedagogical issues, and both the positive and negative implications of this reality. [From the Authors
Computer game technology, collaborative software environments and participatory design
This paper presents a project that explores the possibilities for the use of computer game technologies in the participatory design process. Interactive 3D environments designed with the Virtools development environment were used in a Home Zone consultation process, which allowed participants to navigate, explore and contribute to proposed developments to their residential environment. These technologies were observed to benefit the participatory design process in some areas, namely the visualization and contextualizing of the developments, but also presented traditional technological barriers in others. While these barriers did not completely remove the participants from the process, they reduced the apparent level of engagement of these participants with the process. This paper concludes that the technology overall, is a positive addition to the participatory design process, and while there is still much research to be undertaken, it has many more potential applications in related areas
Google Maps to collect spatial responses in a survey environment
This paper examines the use of Google Maps-based tools to collect spatial responses from participants during academic research surveys conducted via the Internet. Using two recent examples from the University of East Anglia it discusses the online survey context and how Google Maps was used, issues surrounding the technical implementation of these tools, processing and use of the collected data, and concludes with considerations for future research that might employ similar methods
Developing bulletin board visualizations
Prevalent text-based representations within online communities and bulletin boards often make it difficult to contextualise the activity and interactions that are taking place. Visualisation techniques have been successfully applied in a range of domains to augment and enhance existing communication technologies such as bulletin boards. This paper presents a new approach to visualising bulletin board activity: BulB. The use of BulB visualisations enables users to gain an overall picture of bulletin board activity and develop an understanding of the overall interaction context
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Scholarly insight Spring 2018: a Data wrangler perspective
In the movie classic Back to the Future a young Michael J. Fox is able to explore the past by a time machine developed by the slightly bizarre but exquisite Dr Brown. Unexpectedly by some small intervention the course of history was changed a bit along Fox’s adventures. In this fourth Scholarly Insight Report we have explored two innovative approaches to learn from OU data of the past, which hopefully in the future will make a large difference in how we support our students and design and implement our teaching and learning practices. In Chapter 1, we provide an in-depth analysis of 50 thousands comments expressed by students through the Student Experience on a Module (SEAM) questionnaire. By analysing over 2.5 million words using big data approaches, our Scholarly insights indicate that not all student voices are heard. Furthermore, our big data analysis indicate useful potential insights to explore how student voices change over time, and for which particular modules emergent themes might arise.
In Chapter 2 we provide our second innovative approach of a proof-of-concept of qualification path way using graph approaches. By exploring existing data of one qualification (i.e., Psychology), we show that students make a range of pathway choices during their qualification, some of which are more successful than others. As highlighted in our previous Scholarly Insight Reports, getting data from a qualification perspective within the OU is a difficult and challenging process, and the proof-of-concept provided in Chapter 2 might provide a way forward to better understand and support the complex choices our students make.
In Chapter 3, we provide a slightly more practically-oriented and perhaps down to earth approach focussing on the lessons-learned with Analytics4Action. Over the last four years nearly a hundred modules have worked with more active use of data and insights into module presentation to support their students. In Chapter 3 several good-practices are described by the LTI/TEL learning design team, as well as three innovative case-studies which we hope will inspire you to try something new as well.
Working organically in various Faculty sub-group meetings and LTI Units and in a google doc with various key stakeholders in the Faculties, we hope that our Scholarly insights can help to inform our staff, but also spark some ideas how to further improve our module designs and qualification pathways. Of course we are keen to hear what other topics require Scholarly insight. We hope that you see some potential in the two innovative approaches, and perhaps you might want to try some new ideas in your module. While a time machine has not really been invented yet, with the increasing rich and fine-grained data about our students and our learning practices we are getting closer to understand what really drives our students
Unproceedings of the Fourth .Astronomy Conference (.Astronomy 4), Heidelberg, Germany, July 9-11 2012
The goal of the .Astronomy conference series is to bring together
astronomers, educators, developers and others interested in using the Internet
as a medium for astronomy. Attendance at the event is limited to approximately
50 participants, and days are split into mornings of scheduled talks, followed
by 'unconference' afternoons, where sessions are defined by participants during
the course of the event. Participants in unconference sessions are discouraged
from formal presentations, with discussion, workshop-style formats or informal
practical tutorials encouraged. The conference also designates one day as a
'hack day', in which attendees collaborate in groups on day-long projects for
presentation the following morning. These hacks are often a way of
concentrating effort, learning new skills, and exploring ideas in a practical
fashion. The emphasis on informal, focused interaction makes recording
proceedings more difficult than for a normal meeting. While the first
.Astronomy conference is preserved formally in a book, more recent iterations
are not documented. We therefore, in the spirit of .Astronomy, report
'unproceedings' from .Astronomy 4, which was held in Heidelberg in July 2012.Comment: 11 pages, 1 figure, .Astronomy 4, #dotastr
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