31,554 research outputs found
Reconstructing intelligible audio speech from visual speech features
This work describes an investigation into the feasibility of producing intelligible audio speech from only visual speech fea- tures. The proposed method aims to estimate a spectral enve- lope from visual features which is then combined with an arti- ficial excitation signal and used within a model of speech pro- duction to reconstruct an audio signal. Different combinations of audio and visual features are considered, along with both a statistical method of estimation and a deep neural network. The intelligibility of the reconstructed audio speech is measured by human listeners, and then compared to the intelligibility of the video signal only and when combined with the reconstructed audio
Capture, Learning, and Synthesis of 3D Speaking Styles
Audio-driven 3D facial animation has been widely explored, but achieving
realistic, human-like performance is still unsolved. This is due to the lack of
available 3D datasets, models, and standard evaluation metrics. To address
this, we introduce a unique 4D face dataset with about 29 minutes of 4D scans
captured at 60 fps and synchronized audio from 12 speakers. We then train a
neural network on our dataset that factors identity from facial motion. The
learned model, VOCA (Voice Operated Character Animation) takes any speech
signal as input - even speech in languages other than English - and
realistically animates a wide range of adult faces. Conditioning on subject
labels during training allows the model to learn a variety of realistic
speaking styles. VOCA also provides animator controls to alter speaking style,
identity-dependent facial shape, and pose (i.e. head, jaw, and eyeball
rotations) during animation. To our knowledge, VOCA is the only realistic 3D
facial animation model that is readily applicable to unseen subjects without
retargeting. This makes VOCA suitable for tasks like in-game video, virtual
reality avatars, or any scenario in which the speaker, speech, or language is
not known in advance. We make the dataset and model available for research
purposes at http://voca.is.tue.mpg.de.Comment: To appear in CVPR 201
Using Active Shape Modeling Based on MRI to Study Morphologic and Pitch-Related Functional Changes Affecting Vocal Structures and the Airway
Copyright © 2013 The Voice Foundation. Published by Mosby, Inc. All rights reserved.Peer reviewedPostprin
Speech Processing in Computer Vision Applications
Deep learning has been recently proven to be a viable asset in determining features in the field of Speech Analysis. Deep learning methods like Convolutional Neural Networks facilitate the expansion of specific feature information in waveforms, allowing networks to create more feature dense representations of data. Our work attempts to address the problem of re-creating a face given a speaker\u27s voice and speaker identification using deep learning methods. In this work, we first review the fundamental background in speech processing and its related applications. Then we introduce novel deep learning-based methods to speech feature analysis. Finally, we will present our deep learning approaches to speaker identification and speech to face synthesis. The presented method can convert a speaker audio sample to an image of their predicted face. This framework is composed of several chained together networks, each with an essential step in the conversion process. These include Audio embedding, encoding, and face generation networks, respectively. Our experiments show that certain features can map to the face and that with a speaker\u27s voice, DNNs can create their face and that a GUI could be used in conjunction to display a speaker recognition network\u27s data
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