2,224 research outputs found

    Single-Strip Triangulation of Manifolds with Arbitrary Topology

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    Triangle strips have been widely used for efficient rendering. It is NP-complete to test whether a given triangulated model can be represented as a single triangle strip, so many heuristics have been proposed to partition models into few long strips. In this paper, we present a new algorithm for creating a single triangle loop or strip from a triangulated model. Our method applies a dual graph matching algorithm to partition the mesh into cycles, and then merges pairs of cycles by splitting adjacent triangles when necessary. New vertices are introduced at midpoints of edges and the new triangles thus formed are coplanar with their parent triangles, hence the visual fidelity of the geometry is not changed. We prove that the increase in the number of triangles due to this splitting is 50% in the worst case, however for all models we tested the increase was less than 2%. We also prove tight bounds on the number of triangles needed for a single-strip representation of a model with holes on its boundary. Our strips can be used not only for efficient rendering, but also for other applications including the generation of space filling curves on a manifold of any arbitrary topology.Comment: 12 pages, 10 figures. To appear at Eurographics 200

    Recognising, Representing and Mapping Natural Features in Unstructured Environments

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    This thesis addresses the problem of building statistical models for multi-sensor perception in unstructured outdoor environments. The perception problem is divided into three distinct tasks: recognition, representation and association. Recognition is cast as a statistical classification problem where inputs are images or a combination of images and ranging information. Given the complexity and variability of natural environments, this thesis investigates the use of Bayesian statistics and supervised dimensionality reduction to incorporate prior information and fuse sensory data. A compact probabilistic representation of natural objects is essential for many problems in field robotics. This thesis presents techniques for combining non-linear dimensionality reduction with parametric learning through Expectation Maximisation to build general representations of natural features. Once created these models need to be rapidly processed to account for incoming information. To this end, techniques for efficient probabilistic inference are proposed. The robustness of localisation and mapping algorithms is directly related to reliable data association. Conventional algorithms employ only geometric information which can become inconsistent for large trajectories. A new data association algorithm incorporating visual and geometric information is proposed to improve the reliability of this task. The method uses a compact probabilistic representation of objects to fuse visual and geometric information for the association decision. The main contributions of this thesis are: 1) a stochastic representation of objects through non-linear dimensionality reduction; 2) a landmark recognition system using a visual and ranging sensors; 3) a data association algorithm combining appearance and position properties; 4) a real-time algorithm for detection and segmentation of natural objects from few training images and 5) a real-time place recognition system combining dimensionality reduction and Bayesian learning. The theoretical contributions of this thesis are demonstrated with a series of experiments in unstructured environments. In particular, the combination of recognition, representation and association algorithms is applied to the Simultaneous Localisation and Mapping problem (SLAM) to close large loops in outdoor trajectories, proving the benefits of the proposed methodology

    Learning for Humanoid Multi-Contact Navigation Planning

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    Humanoids' abilities to navigate uneven terrain make them well-suited for disaster response efforts, but humanoid motion planning in unstructured environments remains a challenging problem. In this dissertation we focus on planning contact sequences for a humanoid robot navigating in large unstructured environments using multi-contact motion, including both foot and palm contacts. In particular, we address the two following questions: (1) How do we efficiently generate a feasible contact sequence? and (2) How do we efficiently generate contact sequences which lead to dynamically-robust motions? For the first question, we propose a library-based method that retrieves motion plans from a library constructed offline, and adapts them with local trajectory optimization to generate the full motion plan from the start to the goal. This approach outperforms a conventional graph search contact planner when it is difficult to decide which contact is preferable with a simplified robot model and local environment information. We also propose a learning approach to estimate the difficulty to traverse a certain region based on the environment features. By integrating the two approaches, we propose a planning framework that uses graph search planner to find contact sequences around easy regions. When it is necessary to go through a difficult region, the framework switches to use the library-based method around the region to find a feasible contact sequence faster. For the second question, we consider dynamic motions in contact planning. Most humanoid motion generators do not optimize the dynamic robustness of a contact sequence. By querying a learned model to predict the dynamic feasibility and robustness of each contact transition from a centroidal dynamics optimizer, the proposed planner efficiently finds contact sequences which lead to dynamically-robust motions. We also propose a learning-based footstep planner which takes external disturbances into account. The planner considers not only the poses of the planned contact sequence, but also alternative contacts near the planned contact sequence that can be used to recover from external disturbances. Neural networks are trained to efficiently predict multi-contact zero-step and one-step capturability, which allows the planner to generate contact sequences robust to external disturbances efficiently.PHDRoboticsUniversity of Michigan, Horace H. Rackham School of Graduate Studieshttp://deepblue.lib.umich.edu/bitstream/2027.42/162908/1/linyuchi_1.pd

    Mobile Robotics, Moving Intelligence

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    Watch Your Step! Terrain Traversability for Robot Control

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    Watch your step! Or perhaps, watch your wheels. Whatever the robot is, if it puts its feet, tracks, or wheels in the wrong place, it might get hurt; and as robots are quickly going from structured and completely known environments towards uncertain and unknown terrain, the surface assessment becomes an essential requirement. As a result, future mobile robots cannot neglect the evaluation of terrain’s structure, according to their driving capabilities. With the objective of filling this gap, the focus of this study was laid on terrain analysis methods, which can be used for robot control with particular reference to autonomous vehicles and mobile robots. Giving an overview of theory related to this topic, the investigation not only covers hardware, such as visual sensors or laser scanners, but also space descriptions, such as digital elevation models and point descriptors, introducing new aspects and characterization of terrain assessment. During the discussion, a wide number of examples and methodologies are exposed according to different tools and sensors, including the description of a recent method of terrain assessment using normal vectors analysis. Indeed, normal vectors has demonstrated great potentialities in the field of terrain irregularity assessment in both on‐road and off‐road environments
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