164,300 research outputs found

    Spontaneous speech recognition using visual context-aware language models

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    Thesis (S.M.)--Massachusetts Institute of Technology, School of Architecture and Planning, Program in Media Arts and Sciences, 2003.Includes bibliographical references (p. 83-88).The thesis presents a novel situationally-aware multimodal spoken language system called Fuse that performs speech understanding for visual object selection. An experimental task was created in which people were asked to refer, using speech alone, to objects arranged on a table top. During training, Fuse acquires a grammar and vocabulary from a "show-and-tell" procedure in which visual scenes are paired with verbal descriptions of individual objects. Fuse determines a set of visually salient words and phrases and associates them to a set of visual features. Given a new scene, Fuse uses the acquired knowledge to generate class-based language models conditioned on the objects present in the scene as well as a spatial language model that predicts the occurrences of spatial terms conditioned on target and landmark objects. The speech recognizer in Fuse uses a weighted mixture of these language models to search for more likely interpretations of user speech in context of the current scene. During decoding, the weights are updated using a visual attention model which redistributes attention over objects based on partially decoded utterances. The dynamic situationally-aware language models enable Fuse to jointly infer spoken language utterances underlying speech signals as well as the identities of target objects they refer to. In an evaluation of the system, visual situationally-aware language modeling shows significant , more than 30 %, decrease in speech recognition and understanding error rates. The underlying ideas of situation-aware speech understanding that have been developed in Fuse may may be applied in numerous areas including assistive and mobile human-machine interfaces.by Niloy Mukherjee.S.M

    Affective games:a multimodal classification system

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    Affective gaming is a relatively new field of research that exploits human emotions to influence gameplay for an enhanced player experience. Changes in player’s psychology reflect on their behaviour and physiology, hence recognition of such variation is a core element in affective games. Complementary sources of affect offer more reliable recognition, especially in contexts where one modality is partial or unavailable. As a multimodal recognition system, affect-aware games are subject to the practical difficulties met by traditional trained classifiers. In addition, inherited game-related challenges in terms of data collection and performance arise while attempting to sustain an acceptable level of immersion. Most existing scenarios employ sensors that offer limited freedom of movement resulting in less realistic experiences. Recent advances now offer technology that allows players to communicate more freely and naturally with the game, and furthermore, control it without the use of input devices. However, the affective game industry is still in its infancy and definitely needs to catch up with the current life-like level of adaptation provided by graphics and animation
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