53 research outputs found

    Bayesian Network Enhanced Prediction for Multiple Facial Feature Tracking

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    It is challenging to track multiple facial features simultaneously in video while rich facial expressions are presented in a human face. To accurately predict the positions of multiple facial features' contours is important and difficult. This paper proposes a multi-cue prediction model based tracking algorithm. In the prediction model, CAMSHIFT is used to track the face in video in advance, and facial features' spatial constraint is utilized to roughly obtain the positions of facial features. Second order autoregressive process (ARP) based dynamic model is combined with graphical model (Bayesian network) based dynamic model. Incorporating ARP's quickness into graphical model's accurateness, we obtain the fusion of the prediction. Finally the prediction model and the measurement model are integrated into the framework of Kalman filter. The experimental results show that our algorithm can accurately track multiple facial features with varied facial expressions

    Spatial Pyramid Context-Aware Moving Object Detection and Tracking for Full Motion Video and Wide Aerial Motion Imagery

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    A robust and fast automatic moving object detection and tracking system is essential to characterize target object and extract spatial and temporal information for different functionalities including video surveillance systems, urban traffic monitoring and navigation, robotic. In this dissertation, I present a collaborative Spatial Pyramid Context-aware moving object detection and Tracking system. The proposed visual tracker is composed of one master tracker that usually relies on visual object features and two auxiliary trackers based on object temporal motion information that will be called dynamically to assist master tracker. SPCT utilizes image spatial context at different level to make the video tracking system resistant to occlusion, background noise and improve target localization accuracy and robustness. We chose a pre-selected seven-channel complementary features including RGB color, intensity and spatial pyramid of HoG to encode object color, shape and spatial layout information. We exploit integral histogram as building block to meet the demands of real-time performance. A novel fast algorithm is presented to accurately evaluate spatially weighted local histograms in constant time complexity using an extension of the integral histogram method. Different techniques are explored to efficiently compute integral histogram on GPU architecture and applied for fast spatio-temporal median computations and 3D face reconstruction texturing. We proposed a multi-component framework based on semantic fusion of motion information with projected building footprint map to significantly reduce the false alarm rate in urban scenes with many tall structures. The experiments on extensive VOTC2016 benchmark dataset and aerial video confirm that combining complementary tracking cues in an intelligent fusion framework enables persistent tracking for Full Motion Video and Wide Aerial Motion Imagery.Comment: PhD Dissertation (162 pages

    Real-Time Acquisition of High Quality Face Sequences from an Active Pan-Tilt-Zoom Camera

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    Object Tracking with Adaptive Multicue Incremental Visual Tracker

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    Generally, subspace learning based methods such as the Incremental Visual Tracker (IVT) have been shown to be quite effective for visual tracking problem. However, it may fail to follow the target when it undergoes drastic pose or illumination changes. In this work, we present a novel tracker to enhance the IVT algorithm by employing a multicue based adaptive appearance model. First, we carry out the integration of cues both in feature space and in geometric space. Second, the integration directly depends on the dynamically-changing reliabilities of visual cues. These two aspects of our method allow the tracker to easily adapt itself to the changes in the context and accordingly improve the tracking accuracy by resolving the ambiguities. Experimental results demonstrate that subspace-based tracking is strongly improved by exploiting the multiple cues through the proposed algorithm

    Affect recognition from face and body: Early fusion vs. late fusion

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    This paper presents an approach to automatic visual emotion recognition from two modalities: face and body. Firstly, individual classifiers are trained from individual modalities. Secondly, we fuse facial expression and affective body gesture information first at a feature-level, in which the data from both modalities are combined before classification, and later at a decision-level, in which we integrate the outputs of the monomodal systems by the use of suitable criteria. We then evaluate these two fusion approaches, in terms of performance over monomodal emotion recognition based on facial expression modality only. In the experiments performed the emotion classification using the two modalities achieved a better recognition accuracy outperforming the classification using the individual facial modality. Moreover, fusion at the feature-level proved better recognition than fusion at the decision-level. © 2005 IEEE

    Robot vision - Color based human tracking using the UV model

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    Master'sMASTER OF ENGINEERIN

    Real-Time, Multiple Pan/Tilt/Zoom Computer Vision Tracking and 3D Positioning System for Unmanned Aerial System Metrology

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    The study of structural characteristics of Unmanned Aerial Systems (UASs) continues to be an important field of research for developing state of the art nano/micro systems. Development of a metrology system using computer vision (CV) tracking and 3D point extraction would provide an avenue for making these theoretical developments. This work provides a portable, scalable system capable of real-time tracking, zooming, and 3D position estimation of a UAS using multiple cameras. Current state-of-the-art photogrammetry systems use retro-reflective markers or single point lasers to obtain object poses and/or positions over time. Using a CV pan/tilt/zoom (PTZ) system has the potential to circumvent their limitations. The system developed in this paper exploits parallel-processing and the GPU for CV-tracking, using optical flow and known camera motion, in order to capture a moving object using two PTU cameras. The parallel-processing technique developed in this work is versatile, allowing the ability to test other CV methods with a PTZ system using known camera motion. Utilizing known camera poses, the object\u27s 3D position is estimated and focal lengths are estimated for filling the image to a desired amount. This system is tested against truth data obtained using an industrial system

    Hand shape estimation for South African sign language

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    >Magister Scientiae - MScHand shape recognition is a pivotal part of any system that attempts to implement Sign Language recognition. This thesis presents a novel system which recognises hand shapes from a single camera view in 2D. By mapping the recognised hand shape from 2D to 3D,it is possible to obtain 3D co-ordinates for each of the joints within the hand using the kinematics embedded in a 3D hand avatar and smooth the transformation in 3D space between any given hand shapes. The novelty in this system is that it does not require a hand pose to be recognised at every frame, but rather that hand shapes be detected at a given step size. This architecture allows for a more efficient system with better accuracy than other related systems. Moreover, a real-time hand tracking strategy was developed that works efficiently for any skin tone and a complex background

    Robust and real-time hand detection and tracking in monocular video

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    In recent years, personal computing devices such as laptops, tablets and smartphones have become ubiquitous. Moreover, intelligent sensors are being integrated into many consumer devices such as eyeglasses, wristwatches and smart televisions. With the advent of touchscreen technology, a new human-computer interaction (HCI) paradigm arose that allows users to interface with their device in an intuitive manner. Using simple gestures, such as swipe or pinch movements, a touchscreen can be used to directly interact with a virtual environment. Nevertheless, touchscreens still form a physical barrier between the virtual interface and the real world. An increasingly popular field of research that tries to overcome this limitation, is video based gesture recognition, hand detection and hand tracking. Gesture based interaction allows the user to directly interact with the computer in a natural manner by exploring a virtual reality using nothing but his own body language. In this dissertation, we investigate how robust hand detection and tracking can be accomplished under real-time constraints. In the context of human-computer interaction, real-time is defined as both low latency and low complexity, such that a complete video frame can be processed before the next one becomes available. Furthermore, for practical applications, the algorithms should be robust to illumination changes, camera motion, and cluttered backgrounds in the scene. Finally, the system should be able to initialize automatically, and to detect and recover from tracking failure. We study a wide variety of existing algorithms, and propose significant improvements and novel methods to build a complete detection and tracking system that meets these requirements. Hand detection, hand tracking and hand segmentation are related yet technically different challenges. Whereas detection deals with finding an object in a static image, tracking considers temporal information and is used to track the position of an object over time, throughout a video sequence. Hand segmentation is the task of estimating the hand contour, thereby separating the object from its background. Detection of hands in individual video frames allows us to automatically initialize our tracking algorithm, and to detect and recover from tracking failure. Human hands are highly articulated objects, consisting of finger parts that are connected with joints. As a result, the appearance of a hand can vary greatly, depending on the assumed hand pose. Traditional detection algorithms often assume that the appearance of the object of interest can be described using a rigid model and therefore can not be used to robustly detect human hands. Therefore, we developed an algorithm that detects hands by exploiting their articulated nature. Instead of resorting to a template based approach, we probabilistically model the spatial relations between different hand parts, and the centroid of the hand. Detecting hand parts, such as fingertips, is much easier than detecting a complete hand. Based on our model of the spatial configuration of hand parts, the detected parts can be used to obtain an estimate of the complete hand's position. To comply with the real-time constraints, we developed techniques to speed-up the process by efficiently discarding unimportant information in the image. Experimental results show that our method is competitive with the state-of-the-art in object detection while providing a reduction in computational complexity with a factor 1 000. Furthermore, we showed that our algorithm can also be used to detect other articulated objects such as persons or animals and is therefore not restricted to the task of hand detection. Once a hand has been detected, a tracking algorithm can be used to continuously track its position in time. We developed a probabilistic tracking method that can cope with uncertainty caused by image noise, incorrect detections, changing illumination, and camera motion. Furthermore, our tracking system automatically determines the number of hands in the scene, and can cope with hands entering or leaving the video canvas. We introduced several novel techniques that greatly increase tracking robustness, and that can also be applied in other domains than hand tracking. To achieve real-time processing, we investigated several techniques to reduce the search space of the problem, and deliberately employ methods that are easily parallelized on modern hardware. Experimental results indicate that our methods outperform the state-of-the-art in hand tracking, while providing a much lower computational complexity. One of the methods used by our probabilistic tracking algorithm, is optical flow estimation. Optical flow is defined as a 2D vector field describing the apparent velocities of objects in a 3D scene, projected onto the image plane. Optical flow is known to be used by many insects and birds to visually track objects and to estimate their ego-motion. However, most optical flow estimation methods described in literature are either too slow to be used in real-time applications, or are not robust to illumination changes and fast motion. We therefore developed an optical flow algorithm that can cope with large displacements, and that is illumination independent. Furthermore, we introduce a regularization technique that ensures a smooth flow-field. This regularization scheme effectively reduces the number of noisy and incorrect flow-vector estimates, while maintaining the ability to handle motion discontinuities caused by object boundaries in the scene. The above methods are combined into a hand tracking framework which can be used for interactive applications in unconstrained environments. To demonstrate the possibilities of gesture based human-computer interaction, we developed a new type of computer display. This display is completely transparent, allowing multiple users to perform collaborative tasks while maintaining eye contact. Furthermore, our display produces an image that seems to float in thin air, such that users can touch the virtual image with their hands. This floating imaging display has been showcased on several national and international events and tradeshows. The research that is described in this dissertation has been evaluated thoroughly by comparing detection and tracking results with those obtained by state-of-the-art algorithms. These comparisons show that the proposed methods outperform most algorithms in terms of accuracy, while achieving a much lower computational complexity, resulting in a real-time implementation. Results are discussed in depth at the end of each chapter. This research further resulted in an international journal publication; a second journal paper that has been submitted and is under review at the time of writing this dissertation; nine international conference publications; a national conference publication; a commercial license agreement concerning the research results; two hardware prototypes of a new type of computer display; and a software demonstrator
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