120,120 research outputs found

    Visual object imagery and autobiographical memory: object imagers are better at remembering their personal past

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    In the present study we examined whether higher levels of object imagery, a stable characteristic that reflects the ability and preference in generating pictorial mental images of objects, facilitate involuntary and voluntary retrieval of autobiographical memories (ABMs). Individuals with high (High-OI) and low (Low-OI) levels of object imagery were asked to perform an involuntary and a voluntary ABM task in the laboratory. Results showed that High-OI participants generated more involuntary and voluntary ABMs than Low-OI, with faster retrieval times. High-OI also reported more detailed memories compared to Low-OI and retrieved memories as visual images. Theoretical implications of these findings for research on voluntary and involuntary ABMs are discussed

    Memory, Imagery, and Self-Knowledge

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    One distinct interest in self-knowledge concerns whether one can know about one’s own mental states and processes, how much, and by what methods. One broad distinction is between accounts that centrally claim that we look inward for self-knowledge (introspective methods) and those that claim that we look outward for self-knowledge (transparency methods). It is here argued that neither method is sufficient, and that we see this as soon as we move beyond questions about knowledge of one’s beliefs, focusing instead on how one distinguishes, for oneself, one’s veridical visual memories from mere (non-veridical) visual images. Given robust psychological and phenomenal similarities between episodic memories and mere imagery, the following is a genuine question that one might pose to oneself: “Do I actually remember that happening, or am I just imagining it?” After critical analysis of the transparency method (advocated by Byrne 2010, following Evans 1982) to this latter epistemological question, a brief sketch is offered of a more holistic and inferential method for acquisition of broader self-knowledge (broadly following the interpretive-sensory access account of Carruthers 2011). In a slogan, knowing more of the mind requires using more of the mind

    Remembering the past and imagining the future: A role for nonvisual imagery in the everyday cognition of the blind and the sighted

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    Images can be generated in all sensory modalities. Nevertheless, research on the everyday use of mental imagery, for example in autobiographical memory tasks, has suggested that it is only visual images that facilitate memory retrieval (e.g., Williams, Healy, & Ellis, 1999). If this is the case, individuals born without sight may be forced to rely more on verbal encoding (Goddard & Pring, 2001). This paper explores the presence and everyday role of nonvisual sensory imagery in 16 individuals with and 16 without sight. Using a cue word paradigm, contrary to previous research, Experiment 1 suggested that for both blind and sighted people, nonvisual imageries have a significant role to play in the generation of autobiographical memories. These results were reinforced by similar findings in Experiment 2, which used the same cue word method to explore the role of visual and nonvisual (auditory) imagery when generating future events. The results refute the claim that “useful” imagery in everyday tasks is exclusively visual

    Why do doctored images distort memory?

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    Doctored images can cause people to believe in and remember experiences that never occurred, yet the underlying mechanism(s) responsible are not well understood. How does compelling false evidence distort autobiographical memory? Subjects were filmed observing and copying a Research Assistant performing simple actions, then they returned 2 days later for a memory test. Before taking the test, subjects viewed video-clips of simple actions, including actions that they neither observed nor performed earlier. We varied the format of the video-clips between-subjects to tap into the source-monitoring mechanisms responsible for the ‘doctored-evidence effect.’ The distribution of belief and memory distortions across conditions suggests that at least two mechanisms are involved: doctored images create an illusion of familiarity, and also enhance the perceived credibility of false suggestions. These findings offer insight into how external evidence influences source-monitoring

    Mental imagery of positive and neutral memories : a fMRI study comparing field perspective imagery to observer perspective imagery

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    Imagery perspective can influence what information is recalled, processing style, and emotionality; however, the understanding of possible mechanisms mediating these observed differences is still limited. We aimed to examine differences between memory recall from a field perspective and observer perspective at the neurobiological level, in order to improve our understanding of what is underlying the observed differences at the behavioral level. We conducted a fMRI study in healthy individuals, comparing imagery perspectives during recall of neutral and positive autobiographical memories. Behavioral results revealed field perspective imagery of positive memories, as compared to observer perspective, to be associated with more positive feelings afterwards. At the neurobiological level, contrasting observer perspective to field perspective imagery was associated with greater activity, or less decrease relative to the control visual search task, in the right precuneus and in the right temporoparietal junction (TPJ). Greater activity in the right TPJ during an observer perspective as compared to field perspective could reflect performing a greater shift of perspective and mental state during observer perspective imagery than field perspective imagery. Differential activity in the precuneus may reflect that during observer perspective imagery individuals are more likely to engage in (self-) evaluative processing and visuospatial processing. Our findings contribute to a growing understanding of how imagery perspective can influence the type of information that is recalled and the intensity of the emotional response. Observer perspective imagery may not automatically reduce emotional intensity but this could depend on how the imagined situation is evaluated in relation to the self-concept. (C) 2016 Elsevier Inc. All rights reserved

    Key Steps in Developing a Cognitive Vaccine against Traumatic Flashbacks: Visuospatial Tetris versus Verbal Pub Quiz

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    Background: Flashbacks (intrusive memories of a traumatic event) are the hallmark feature of Post Traumatic Stress Disorder, however preventative interventions are lacking. Tetris may offer a 'cognitive vaccine' [1] against flashback development after trauma exposure. We previously reported that playing the computer game Tetris soon after viewing traumatic material reduced flashbacks compared to no-task [1]. However, two criticisms need to be addressed for clinical translation: (1) Would all games have this effect via distraction/enjoyment, or might some games even be harmful? (2) Would effects be found if administered several hours post-trauma? Accordingly, we tested Tetris versus an alternative computer game - Pub Quiz - which we hypothesized not to be helpful (Experiments 1 and 2), and extended the intervention interval to 4 hours (Experiment 2).Methodology/Principal Findings: The trauma film paradigm was used as an experimental analog for flashback development in healthy volunteers. In both experiments, participants viewed traumatic film footage of death and injury before completing one of the following: (1) no-task control condition (2) Tetris or (3) Pub Quiz. Flashbacks were monitored for 1 week. Experiment 1: 30 min after the traumatic film, playing Tetris led to a significant reduction in flashbacks compared to no-task control, whereas Pub Quiz led to a significant increase in flashbacks. Experiment 2: 4 hours post-film, playing Tetris led to a significant reduction in flashbacks compared to no-task control, whereas Pub Quiz did not.Conclusions/Significance: First, computer games can have differential effects post-trauma, as predicted by a cognitive science formulation of trauma memory. In both Experiments, playing Tetris post-trauma film reduced flashbacks. Pub Quiz did not have this effect, even increasing flashbacks in Experiment 1. Thus not all computer games are beneficial or merely distracting post-trauma - some may be harmful. Second, the beneficial effects of Tetris are retained at 4 hours post-trauma. Clinically, this delivers a feasible time-window to administer a post-trauma "cognitive vaccine''

    Domestic/Terror

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    The focus of my studio work is an exploration of my interest in the physical and mental dynamics that take place within the confines of my home versus the world outside. The home, spatial arrangements (architecture, passageways), maritime disasters, and the ambiguity of abstract expressionism all have an identifiable impact on my images. Abstraction allows me to maintain a visual ambiguity that often reflects the ambiguity of the real-life situations on which they are based. My drawings are rooted in remembrances of events and interior architecture culled from childhood memories. It also explores the juxtaposition of domesticity and fear, both imagined and real, past and present. I’m currently in control of both. Currently

    Modulating human memory for complex scenes with artificially generated images

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    Visual memory schemas (VMS) are two-dimensional memorability maps that capture the most memorable regions of a given scene, predicting with a high degree of consistency human observer’s memory for the same images. These maps are hypothesized to correlate with a mental framework of knowledge employed by humans to encode visual memories. In this study, we develop a generative model we term ‘MEMGAN’ constrained by extracted visual memory schemas that generates completely new complex scene images that vary based on their degree of predicted memorability. The generated populations of high and low memorability images are then evaluated for their memorability using a human observer experiment. We gather VMS maps for these generated images from participants in the memory experiment and compare these with the intended target VMS maps. Following the evaluation of observers’ memory performance through both VMS-defined memorability and hit rate, we find significantly superior memory performance by human observers for the highly memorable generated images compared to poorly memorable. Implementing and testing a construct from cognitive science allows us to generate images whose memorability we can manipulate at will, as well as providing a tool for further study of mental schemas in humans

    Feeling happy when feeling down : the effectiveness of positive mental imagery in dysphoria

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    Background and objectives Mental imagery can evoke strong emotional responses, but imagery perspective can influence the response, with observer perspective reducing emotionality. This is important provided that positive imagery can be an effective mood repairing strategy in healthy individuals. However, (sub-clinical) depressed individuals tend to spontaneously adopt an observer perspective. We investigated whether positive imagery would result in a similar emotional response in dysphoric and non-dysphoric individuals when instructed and trained to use field perspective imagery. Additionally, we compared the emotional response in dysphoric individuals who received instructions to dysphoric individuals who received no instructions on processing mode during positive memory recall. Methods Dysphoric and non-dysphoric individuals completed a mood induction procedure imagining positive or neutral memories. They received instructions and practice in the use of field perspective imagery. An additional control group of dysphoric individuals recalled positive memories without receiving instructions on processing mode. Results Dysphoric and non-dysphoric individuals who received instructions on field perspective imagery reported similar use of field and observer perspective imagery, and a similar positive emotional response. Dysphoric individuals who did not receive specific instructions, as compared to those who did, reported greater use of observer perspective and lower levels of positive affect afterwards. Limitations A dysphoric sample limits generalization to clinically depressed individuals, although these individuals are at risk for developing depression. However, mental imagery used in relapse prevention is likely targeting sub-clinical populations. Conclusions Providing practice in field perspective imagery could potentially improve the effectiveness of positive memory recall as a mood repair strategy in (sub-clinically) depressed individuals, and may therefore have important therapeutic benefits.</p

    Sensory imagery in craving: From cognitive psychology to new treatments for addiction

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    Sensory imagery is a powerful tool for inducing craving because it is a key component of the cognitive system that underpins human motivation. The role of sensory imagery in motivation is explained by Elaborated Intrusion (EI) theory. Imagery plays an important role in motivation because it conveys the emotional qualities of the desired event, mimicking anticipated pleasure or relief, and continual elaboration of the imagery ensures that the target stays in mind. We argue that craving is a conscious state, intervening between unconscious triggers and consumption, and summarise evidence that interfering with sensory imagery can weaken cravings. We argue that treatments for addiction can be enhanced by the application of EI theory to maintain motivation, and assist in the management of craving in high-risk situations
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