12,687 research outputs found

    Interactive visual exploration of a large spatio-temporal dataset: Reflections on a geovisualization mashup

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    Exploratory visual analysis is useful for the preliminary investigation of large structured, multifaceted spatio-temporal datasets. This process requires the selection and aggregation of records by time, space and attribute, the ability to transform data and the flexibility to apply appropriate visual encodings and interactions. We propose an approach inspired by geographical 'mashups' in which freely-available functionality and data are loosely but flexibly combined using de facto exchange standards. Our case study combines MySQL, PHP and the LandSerf GIS to allow Google Earth to be used for visual synthesis and interaction with encodings described in KML. This approach is applied to the exploration of a log of 1.42 million requests made of a mobile directory service. Novel combinations of interaction and visual encoding are developed including spatial 'tag clouds', 'tag maps', 'data dials' and multi-scale density surfaces. Four aspects of the approach are informally evaluated: the visual encodings employed, their success in the visual exploration of the clataset, the specific tools used and the 'rnashup' approach. Preliminary findings will be beneficial to others considering using mashups for visualization. The specific techniques developed may be more widely applied to offer insights into the structure of multifarious spatio-temporal data of the type explored here

    Between Sense and Sensibility: Declarative narrativisation of mental models as a basis and benchmark for visuo-spatial cognition and computation focussed collaborative cognitive systems

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    What lies between `\emph{sensing}' and `\emph{sensibility}'? In other words, what kind of cognitive processes mediate sensing capability, and the formation of sensible impressions ---e.g., abstractions, analogies, hypotheses and theory formation, beliefs and their revision, argument formation--- in domain-specific problem solving, or in regular activities of everyday living, working and simply going around in the environment? How can knowledge and reasoning about such capabilities, as exhibited by humans in particular problem contexts, be used as a model and benchmark for the development of collaborative cognitive (interaction) systems concerned with human assistance, assurance, and empowerment? We pose these questions in the context of a range of assistive technologies concerned with \emph{visuo-spatial perception and cognition} tasks encompassing aspects such as commonsense, creativity, and the application of specialist domain knowledge and problem-solving thought processes. Assistive technologies being considered include: (a) human activity interpretation; (b) high-level cognitive rovotics; (c) people-centred creative design in domains such as architecture & digital media creation, and (d) qualitative analyses geographic information systems. Computational narratives not only provide a rich cognitive basis, but they also serve as a benchmark of functional performance in our development of computational cognitive assistance systems. We posit that computational narrativisation pertaining to space, actions, and change provides a useful model of \emph{visual} and \emph{spatio-temporal thinking} within a wide-range of problem-solving tasks and application areas where collaborative cognitive systems could serve an assistive and empowering function.Comment: 5 pages, research statement summarising recent publication

    TEMPOS: A Platform for Developing Temporal Applications on Top of Object DBMS

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    This paper presents TEMPOS: a set of models and languages supporting the manipulation of temporal data on top of object DBMS. The proposed models exploit object-oriented technology to meet some important, yet traditionally neglected design criteria related to legacy code migration and representation independence. Two complementary ways for accessing temporal data are offered: a query language and a visual browser. The query language, namely TempOQL, is an extension of OQL supporting the manipulation of histories regardless of their representations, through fully composable functional operators. The visual browser offers operators that facilitate several time-related interactive navigation tasks, such as studying a snapshot of a collection of objects at a given instant, or detecting and examining changes within temporal attributes and relationships. TEMPOS models and languages have been formalized both at the syntactical and the semantical level and have been implemented on top of an object DBMS. The suitability of the proposals with regard to applications' requirements has been validated through concrete case studies

    Analysing imperfect temporal information in GIS using the Triangular Model

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    Rough set and fuzzy set are two frequently used approaches for modelling and reasoning about imperfect time intervals. In this paper, we focus on imperfect time intervals that can be modelled by rough sets and use an innovative graphic model [i.e. the triangular model (TM)] to represent this kind of imperfect time intervals. This work shows that TM is potentially advantageous in visualizing and querying imperfect time intervals, and its analytical power can be better exploited when it is implemented in a computer application with graphical user interfaces and interactive functions. Moreover, a probabilistic framework is proposed to handle the uncertainty issues in temporal queries. We use a case study to illustrate how the unique insights gained by TM can assist a geographical information system for exploratory spatio-temporal analysis

    SymbolDesign: A User-centered Method to Design Pen-based Interfaces and Extend the Functionality of Pointer Input Devices

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    A method called "SymbolDesign" is proposed that can be used to design user-centered interfaces for pen-based input devices. It can also extend the functionality of pointer input devices such as the traditional computer mouse or the Camera Mouse, a camera-based computer interface. Users can create their own interfaces by choosing single-stroke movement patterns that are convenient to draw with the selected input device and by mapping them to a desired set of commands. A pattern could be the trace of a moving finger detected with the Camera Mouse or a symbol drawn with an optical pen. The core of the SymbolDesign system is a dynamically created classifier, in the current implementation an artificial neural network. The architecture of the neural network automatically adjusts according to the complexity of the classification task. In experiments, subjects used the SymbolDesign method to design and test the interfaces they created, for example, to browse the web. The experiments demonstrated good recognition accuracy and responsiveness of the user interfaces. The method provided an easily-designed and easily-used computer input mechanism for people without physical limitations, and, with some modifications, has the potential to become a computer access tool for people with severe paralysis.National Science Foundation (IIS-0093367, IIS-0308213, IIS-0329009, EIA-0202067

    DeepASL: Enabling Ubiquitous and Non-Intrusive Word and Sentence-Level Sign Language Translation

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    There is an undeniable communication barrier between deaf people and people with normal hearing ability. Although innovations in sign language translation technology aim to tear down this communication barrier, the majority of existing sign language translation systems are either intrusive or constrained by resolution or ambient lighting conditions. Moreover, these existing systems can only perform single-sign ASL translation rather than sentence-level translation, making them much less useful in daily-life communication scenarios. In this work, we fill this critical gap by presenting DeepASL, a transformative deep learning-based sign language translation technology that enables ubiquitous and non-intrusive American Sign Language (ASL) translation at both word and sentence levels. DeepASL uses infrared light as its sensing mechanism to non-intrusively capture the ASL signs. It incorporates a novel hierarchical bidirectional deep recurrent neural network (HB-RNN) and a probabilistic framework based on Connectionist Temporal Classification (CTC) for word-level and sentence-level ASL translation respectively. To evaluate its performance, we have collected 7,306 samples from 11 participants, covering 56 commonly used ASL words and 100 ASL sentences. DeepASL achieves an average 94.5% word-level translation accuracy and an average 8.2% word error rate on translating unseen ASL sentences. Given its promising performance, we believe DeepASL represents a significant step towards breaking the communication barrier between deaf people and hearing majority, and thus has the significant potential to fundamentally change deaf people's lives
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