90,300 research outputs found

    SimDialog: A visual game dialog editor

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    SimDialog is a visual editor for dialog in computer games. This paper presents the design of SimDialog, illustrating how script writers and non-programmers can easily create dialog for video games with complex branching structures and dynamic response characteristics. The system creates dialog as a directed graph. This allows for play using the dialog with a state-based cause and effect system that controls selection of non-player character responses and can provide a basic scoring mechanism for games

    Dual Attention Networks for Visual Reference Resolution in Visual Dialog

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    Visual dialog (VisDial) is a task which requires an AI agent to answer a series of questions grounded in an image. Unlike in visual question answering (VQA), the series of questions should be able to capture a temporal context from a dialog history and exploit visually-grounded information. A problem called visual reference resolution involves these challenges, requiring the agent to resolve ambiguous references in a given question and find the references in a given image. In this paper, we propose Dual Attention Networks (DAN) for visual reference resolution. DAN consists of two kinds of attention networks, REFER and FIND. Specifically, REFER module learns latent relationships between a given question and a dialog history by employing a self-attention mechanism. FIND module takes image features and reference-aware representations (i.e., the output of REFER module) as input, and performs visual grounding via bottom-up attention mechanism. We qualitatively and quantitatively evaluate our model on VisDial v1.0 and v0.9 datasets, showing that DAN outperforms the previous state-of-the-art model by a significant margin.Comment: EMNLP 201
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