28 research outputs found
Computer based writing support for dyslexic adults using language constraints
Computers have been used effectively to provide support for people with a variety of
special needs. One such group is adults with dyslexia. Dyslexia is commonly recognised
as a learning disorder characterised by reading, writing and spelling difficulties. It inhibits
recognition and processing of graphic symbols, particularly those pertaining to language.
Computers are a useful aid for dyslexic adults, especially word processors and their
associated spelling tools. However, there are still areas where improvements are needed.
Creating an environment, which minimises visual discomfort associated with proof
reading and making selections from lists would be of benefit. Furthermore providing the
correct type and level of support for spelling, grammar and sentence construction may
result in higher standards being achieved.
A survey of 250 dyslexic adults established their requirements and enabled the
development of a specialist word processing system and associated spelling support tools.
The hypothesis, that using a language with enforced structure and rigid constraints has a
positive affect for dyslexic adults, was also tested. A support tool, which provided a
controlled environment, to assist with sentence construction for dyslexic adults was
developed from this. Three environments were created using the word processing system:
environment 1 used the basic system with no support, environment 2 provided spelling
support suggested by the survey subjects and environment 3 used the sentence
constructing tool providing support and control. Using these environments in controlled
experiments indicated that although environment 2 achieved high academic standards,
environment 3 produced written work to an even higher standard and at the same time,
the subjects derived greater satisfaction in using it.
This research proves that working in a controlled, rigid environment, where structure is
enforced, substantially benefits dyslexic adults performing computer-based writing tasks
Practical, appropriate, empirically-validated guidelines for designing educational games
There has recently been a great deal of interest in the
potential of computer games to function as innovative
educational tools. However, there is very little evidence of
games fulfilling that potential. Indeed, the process of
merging the disparate goals of education and games design
appears problematic, and there are currently no practical
guidelines for how to do so in a coherent manner. In this
paper, we describe the successful, empirically validated
teaching methods developed by behavioural psychologists
and point out how they are uniquely suited to take
advantage of the benefits that games offer to education. We
conclude by proposing some practical steps for designing
educational games, based on the techniques of Applied
Behaviour Analysis. It is intended that this paper can both
focus educational games designers on the features of games
that are genuinely useful for education, and also introduce a
successful form of teaching that this audience may not yet
be familiar with
Computer Science Principles with Python
This textbook is intended to be used for a first course in computer science, such as the College Boardās Advanced Placement course known as AP Computer Science Principles (CSP). This book includes all the topics on the CSP exam, plus some additional topics. It takes a breadth-first approach, with an emphasis on the principles which form the foundation for hardware and software. No prior experience with programming should be required to use this book. This version of the book uses the Python programming language.https://rdw.rowan.edu/oer/1024/thumbnail.jp
Human-machine communication for educational systems design
This book contains the papers presented at the NATO Advanced Study Institute (ASI) on the Basics of man-machine communication for the design of educational systems, held August 16-26, 1993, in Eindhoven, The Netherland
Computer Science Principles with Java
This textbook is intended to be used for a first course in computer science, such as the College Boardās Advanced Placement course known as AP Computer Science Principles (CSP). This book includes all the topics on the CSP exam, plus some additional topics. It takes a breadth-first approach, with an emphasis on the principles which form the foundation for hardware and software. No prior experience with programming should be required to use this book. This version of the book uses the Java programming language.https://rdw.rowan.edu/oer/1018/thumbnail.jp
Computer Science Principles with C++
This textbook is intended to be used for a first course in computer science, such as the College Boardās Advanced Placement course known as AP Computer Science Principles (CSP). This book includes all the topics on the CSP exam, plus some additional topics. It takes a breadth-first approach, with an emphasis on the principles which form the foundation for hardware and software. No prior experience with programming should be required to use this book. This version of the book uses the C++ programming language.https://rdw.rowan.edu/oer/1025/thumbnail.jp
Structure out of sound
Thesis (Ph. D.)--Massachusetts Institute of Technology, Program in Media Arts & Sciences, 1993.Vita.Includes bibliographical references (p. 155-170).Michael Jerome Hawley.Ph.D
Generations: Creative Computation, Community, and the Rhetorical Canon
āGenerations: Creative Computation, Community, and the Rhetorical Canonā investigates how computational poets and artists use the intrinsic rhetoricity of generative computational processes for social critique and community-building, through a renewal of the classical rhetorical canon. Computer-generated poetry and art is often created using the same technological mechanisms (full-stack development, procurement and manipulations of ābig dataā) as the algorithms and social norms it sets out to critique. These conditions of production provide a unique rhetorical perspective for revisiting the classical rhetorical canonsāinvention, arrangement, style, memory, and delivery. From this vantage point that views classical rhetorical theory in contemporary digital context, I detail ways that computer-generated texts relate to concerns of social critique and enable digital communities. āGenerationsā demonstrates the rhetorical possibilities and limitations of computer-generated creative texts as artistic correctives in response to specific harms (like neoliberal individualism and data colonialism) of contemporary digital life. It also demonstrates the ways that these texts are created in community with others, a salient feature of the genre that amplifies its capacity for social engagement.Doctor of Philosoph