889 research outputs found

    A Decision Support System For The Intelligence Satellite Analyst

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    The study developed a decision support system known as Visual Analytic Cognitive Model (VACOM) to support the Intelligence Analyst (IA) in satellite information processing task within a Geospatial Intelligence (GEOINT) domain. As a visual analytics, VACOM contains the image processing algorithms, a cognitive network of the IA mental model, and a Bayesian belief model for satellite information processing. A cognitive analysis tool helps to identify eight knowledge levels in a satellite information processing. These are, spatial, prototypical, contextual, temporal, semantic, pragmatic, intentional, and inferential knowledge levels, respectively. A cognitive network was developed for each knowledge level with data input from the subjective questionnaires that probed the analysts’ mental model. VACOM interface was designed to allow the analysts have a transparent view of the processes, including, visualization model, and signal processing model applied to the images, geospatial data representation, and the cognitive network of expert beliefs. VACOM interface allows the user to select a satellite image of interest, select each of the image analysis methods for visualization, and compare ‘ground-truth’ information against the recommendation of VACOM. The interface was designed to enhance perception, cognition, and even comprehension to the multi and complex image analyses by the analysts. A usability analysis on VACOM showed many advantages for the human analysts. These include, reduction in cognitive workload as a result of less information search, the IA can conduct an interactive experiment on each of his/her belief space and guesses, and selection of best image processing algorithms to apply to an image context

    Tool for the Analysis of Human Interaction with Two-Dimensional Printed Imagery

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    The study of human vision can include our interaction with objects. These studies include behavior modeling, understanding visual attention and motor guidance, and enhancing user experiences. But all these studies have one thing in common. To analyze the data in detail, researchers typically have to analyze video data frame by frame. Real world interaction data often comprises of data from both eye and hand. Analyzing such data frame by frame can get very tedious and time-consuming. A calibrated scene video from an eye-tracker captured at 120 Hz for 3 minutes has over 21,000 frames to be analyzed. Automating the process is crucial to allow interaction research to proceed. Research in object recognition over the last decade now allows eye-movement data to be analyzed automatically to determine what a subject is looking at and for how long. I will describe my research in which I developed a pipeline to help researchers analyze interaction data including eye and hand. Inspired by a semi-automated pipeline for analyzing eye tracking data, I have created a pipeline for analyzing hand grasp along with gaze. Putting both pipelines together can help researchers analyze interaction data. The hand-grasp pipeline detects skin to locate the hands, then determines what object (if any) the hand is over, and where the thumbs/fingers occluded that object. I also compare identification with recognition throughout the pipeline. The current pipeline operates on independent frames; future work will extend the pipeline to take advantage of the dynamics of natural interactions

    Geodesics on the manifold of multivariate generalized Gaussian distributions with an application to multicomponent texture discrimination

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    We consider the Rao geodesic distance (GD) based on the Fisher information as a similarity measure on the manifold of zero-mean multivariate generalized Gaussian distributions (MGGD). The MGGD is shown to be an adequate model for the heavy-tailed wavelet statistics in multicomponent images, such as color or multispectral images. We discuss the estimation of MGGD parameters using various methods. We apply the GD between MGGDs to color texture discrimination in several classification experiments, taking into account the correlation structure between the spectral bands in the wavelet domain. We compare the performance, both in terms of texture discrimination capability and computational load, of the GD and the Kullback-Leibler divergence (KLD). Likewise, both uni- and multivariate generalized Gaussian models are evaluated, characterized by a fixed or a variable shape parameter. The modeling of the interband correlation significantly improves classification efficiency, while the GD is shown to consistently outperform the KLD as a similarity measure

    A Second Order Non-Smooth Variational Model for Restoring Manifold-Valued Images

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    We introduce a new non-smooth variational model for the restoration of manifold-valued data which includes second order differences in the regularization term. While such models were successfully applied for real-valued images, we introduce the second order difference and the corresponding variational models for manifold data, which up to now only existed for cyclic data. The approach requires a combination of techniques from numerical analysis, convex optimization and differential geometry. First, we establish a suitable definition of absolute second order differences for signals and images with values in a manifold. Employing this definition, we introduce a variational denoising model based on first and second order differences in the manifold setup. In order to minimize the corresponding functional, we develop an algorithm using an inexact cyclic proximal point algorithm. We propose an efficient strategy for the computation of the corresponding proximal mappings in symmetric spaces utilizing the machinery of Jacobi fields. For the n-sphere and the manifold of symmetric positive definite matrices, we demonstrate the performance of our algorithm in practice. We prove the convergence of the proposed exact and inexact variant of the cyclic proximal point algorithm in Hadamard spaces. These results which are of interest on its own include, e.g., the manifold of symmetric positive definite matrices

    Color in scientific visualization: Perception and image-based data display

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    Visualization is the transformation of information into a visual display that enhances users understanding and interpretation of the data. This thesis project has investigated the use of color and human vision modeling for visualization of image-based scientific data. Two preliminary psychophysical experiments were first conducted on uniform color patches to analyze the perception and understanding of different color attributes, which provided psychophysical evidence and guidance for the choice of color space/attributes for color encoding. Perceptual color scales were then designed for univariate and bivariate image data display and their effectiveness was evaluated through three psychophysical experiments. Some general guidelines were derived for effective color scales design. Extending to high-dimensional data, two visualization techniques were developed for hyperspectral imagery. The first approach takes advantage of the underlying relationships between PCA/ICA of hyperspectral images and the human opponent color model, and maps the first three PCs or ICs to several opponent color spaces including CIELAB, HSV, YCbCr, and YUV. The gray world assumption was adopted to automatically set the mapping origins. The rendered images are well color balanced and can offer a first look capability or initial classification for a wide variety of spectral scenes. The second approach combines a true color image and a PCA image based on a biologically inspired visual attention model that simulates the center-surround structure of visual receptive fields as the difference between fine and coarse scales. The model was extended to take into account human contrast sensitivity and include high-level information such as the second order statistical structure in the form of local variance map, in addition to low-level features such as color, luminance, and orientation. It generates a topographic saliency map for both the true color image and the PCA image, a difference map is then derived and used as a mask to select interesting locations where the PCA image has more salient features than available in the visible bands. The resulting representations preserve consistent natural appearance of the scene, while the selected attentional locations may be analyzed by more advanced algorithms

    A vision-based approach for human hand tracking and gesture recognition.

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    Hand gesture interface has been becoming an active topic of human-computer interaction (HCI). The utilization of hand gestures in human-computer interface enables human operators to interact with computer environments in a natural and intuitive manner. In particular, bare hand interpretation technique frees users from cumbersome, but typically required devices in communication with computers, thus offering the ease and naturalness in HCI. Meanwhile, virtual assembly (VA) applies virtual reality (VR) techniques in mechanical assembly. It constructs computer tools to help product engineers planning, evaluating, optimizing, and verifying the assembly of mechanical systems without the need of physical objects. However, traditional devices such as keyboards and mice are no longer adequate due to their inefficiency in handling three-dimensional (3D) tasks. Special VR devices, such as data gloves, have been mandatory in VA. This thesis proposes a novel gesture-based interface for the application of VA. It develops a hybrid approach to incorporate an appearance-based hand localization technique with a skin tone filter in support of gesture recognition and hand tracking in the 3D space. With this interface, bare hands become a convenient substitution of special VR devices. Experiment results demonstrate the flexibility and robustness introduced by the proposed method to HCI.Dept. of Computer Science. Paper copy at Leddy Library: Theses & Major Papers - Basement, West Bldg. / Call Number: Thesis2004 .L8. Source: Masters Abstracts International, Volume: 43-03, page: 0883. Adviser: Xiaobu Yuan. Thesis (M.Sc.)--University of Windsor (Canada), 2004

    Content-based Image Retrieval using Color and Geometry

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    The increased need of content based image retrieval technique can be found in a number of different domains such as Data Mining, Education, Medical Imaging, Crime Prevention, Weather forecasting, Remote Sensing and Management of Earth Resources. With the development of Multimedia data types and heavy increase in available bandwidth, there’s a huge demand of Image Retrieval system Content based image retrieval system uses color and geometry means to store, retrieve, sort and print any combinations of the images. The retrieval of images is, for the majority of search engines, available for collecting data from the image, this can be an image file name, html tags and surrounding text. This left the actual image more or less ignored. CBIR uses methods that analyze the actual bits and pieces i.e. color, shape, texture and spatial layout. There have been different approaches such as feature extraction, indexing and retrieval process. One approach is to make an attempt to classify the image into a more textual described context. With the image classified, it can be retrieved using more traditional and better retrieval methods. Our system Content Based Image Retrieval which is based on color and geometry, the system exactly does feature extraction in first step by using color, texture and shape (geometry) on images which gives there features which can be used to classify the image into different groups using distance formulas. Also the system gives relevant images as well as irrelevant images. The project thus going to work on relevance feedback of user which helps to improve the overall results
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