28,317 research outputs found

    Hand gesture recognition system based in computer vision and machine learning

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    "Lecture notes in computational vision and biomechanics series, ISSN 2212-9391, vol. 19"Hand gesture recognition is a natural way of human computer interaction and an area of very active research in computer vision and machine learning. This is an area with many different possible applications, giving users a simpler and more natural way to communicate with robots/systems interfaces, without the need for extra devices. So, the primary goal of gesture recognition research applied to Human-Computer Interaction (HCI) is to create systems, which can identify specific human gestures and use them to convey information or controlling devices. For that, vision-based hand gesture interfaces require fast and extremely robust hand detection, and gesture recognition in real time. This paper presents a solution, generic enough, with the help of machine learning algorithms, allowing its application in a wide range of human-computer interfaces, for real-time gesture recognition. Experiments carried out showed that the system was able to achieve an accuracy of 99.4% in terms of hand posture recognition and an average accuracy of 93.72% in terms of dynamic gesture recognition. To validate the proposed framework, two applications were implemented. The first one is a real-time system able to help a robotic soccer referee judge a game in real time. The prototype combines a vision-based hand gesture recognition system with a formal language definition, the Referee CommLang, into what is called the Referee Command Language Interface System (ReCLIS). The second one is a real-time system able to interpret the Portuguese Sign Language. Sign languages are not standard and universal and the grammars differ from country to country. Although the implemented prototype was only trained to recognize the vowels, it is easily extended to recognize the rest of the alphabet, being a solid foundation for the development of any vision-based sign language recognition user interface system.(undefined

    Generic system for human-computer gesture interaction

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    Hand gestures are a powerful way for human communication, with lots of potential applications in the area of human computer interaction. Vision-based hand gesture recognition techniques have many proven advantages compared with traditional devices, giving users a simpler and more natural way to communicate with electronic devices. This work proposes a generic system architecture based in computer vision and machine learning, able to be used with any interface for humancomputer interaction. The proposed solution is mainly composed of three modules: a pre-processing and hand segmentation module, a static gesture interface module and a dynamic gesture interface module. The experiments showed that the core of vision-based interaction systems can be the same for all applications and thus facilitate the implementation. In order to test the proposed solutions, three prototypes were implemented. For hand posture recognition, a SVM model was trained and used, able to achieve a final accuracy of 99.4%. For dynamic gestures, an HMM model was trained for each gesture that the system could recognize with a final average accuracy of 93.7%. The proposed solution as the advantage of being generic enough with the trained models able to work in real-time, allowing its application in a wide range of human-machine applications.(undefined

    Gesture Recognition for Enhancing Human Computer Interaction

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    Gesture recognition is critical in human-computer communication. As observed, a plethora of current technological developments are in the works, including biometric authentication, which we see all the time in our smartphones. Hand gesture focus, a frequent human-computer interface in which we manage our devices by presenting our hands in front of a webcam, can benefit people of different backgrounds. Some of the efforts in human-computer interface include voice assistance and virtual mouse implementation with voice commands, fingertip recognition and hand motion tracking based on an image in a live video. Human Computer Interaction (HCI), particularly vision-based gesture and object recognition, is becoming increasingly important. Hence, we focused to design and develop a system for monitoring fingers using extreme learning-based hand gesture recognition techniques. Extreme learning helps in quickly interpreting the hand gestures with improved accuracy which would be a highly useful in the domains like healthcare, financial transactions and global busines

    Hand Gesture Interaction with Human-Computer

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    Hand gestures are an important modality for human computer interaction. Compared to many existing interfaces, hand gestures have the advantages of being easy to use, natural, and intuitive. Successful applications of hand gesture recognition include computer games control, human-robot interaction, and sign language recognition, to name a few. Vision-based recognition systems can give computers the capability of understanding and responding to hand gestures. The paper gives an overview of the field of hand gesture interaction with Human- Computer, and describes the early stages of a project about gestural command sets, an issue that has often been neglected. Currently we have built a first prototype for exploring the use of pieand marking menus in gesture-based interaction. The purpose is to study if such menus, with practice, could support the development of autonomous gestural command sets. The scenario is remote control of home appliances, such as TV sets and DVD players, which in the future could be extended to the more general scenario of ubiquitous computing in everyday situations. Some early observations are reported, mainly concerning problems with user fatigue and precision of gestures. Future work is discussed, such as introducing flow menus for reducing fatigue, and control menus for continuous control functions. The computer vision algorithms will also have to be developed further

    Human Computer Interaction Based HEMD Using Hand Gesture

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    Hand gesture based Human-Computer-Interaction (HCI) is one of the most normal and spontaneous ways to communicate between people and apparatus to present a hand gesture recognition system with Webcam, Operates robustly in unrestrained environment and is insensible to hand variations and distortions. This classification consists of two major modules, that is, hand detection and gesture recognition. Diverse from conventional vision-based hand gesture recognition methods that use color-markers for hand detection, this system uses both the depth and color information from Webcam to detect the hand shape, which ensures the sturdiness in disorderly environments. Assurance its heftiness to input variations or the distortions caused by the low resolution of webcam, to apply a novel shape distance metric called Handle Earth Mover\u27s Distance (HEMD) for hand gesture recognition. Consequently, in this paper concept operates accurately and efficiently. The intend of this paper is to expand robust and resourceful hand segmentation algorithm where three algorithms for hand segmentation using different color spaces with required thresholds have were utilized. Hand tracking and segmentation algorithm is found to be most resourceful to handle the challenge of apparition based organization such as skin dye detection. Noise may hold, for a moment, in the segmented image due to lively background. Tracking algorithm was developed and applied on the segmented hand contour for elimination of unnecessary background nois

    A Real Time Hand Gesture Recognition System Based on DFT and SVM

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    [[abstract]]Vision based band gesture recognition provides a more nature and powerful means for human-computer interaction. A fast detection process of hand gesture and an effective feature extraction process are presented. The proposed a hand gesture recognition algorithm comprises four main steps. First use Cam-shift algorithm to track skin color after closing process. Second, in order to extract feature, we use BEA to extract the boundary of the hand. Third, the benefits of Fourier descriptor are invariance to the starting point of the boundary, deformation, and rotation, and therefore transform the starting point of the boundary by Fourier transformation. Finally, outline feature for the nonlinear non-separable type of data was classified by using SVM. Experimental results showed the accuracy is 93.4% in average and demonstrated the feasibility of proposed system.[[incitationindex]]EI[[booktype]]電子版[[booktype]]紙
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