4,160 research outputs found

    Augmented reality fonts with enhanced out-of-focus text legibility

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    In augmented reality, information is often distributed between real and virtual contexts, and often appears at different distances from the viewer. This raises the issues of (1) context switching, when attention is switched between real and virtual contexts, (2) focal distance switching, when the eye accommodates to see information in sharp focus at a new distance, and (3) transient focal blur, when information is seen out of focus, during the time interval of focal distance switching. This dissertation research has quantified the impact of context switching, focal distance switching, and transient focal blur on human performance and eye fatigue in both monocular and binocular viewing conditions. Further, this research has developed a novel font that when seen out-of-focus looks sharper than standard fonts. This SharpView font promises to mitigate the effect of transient focal blur. Developing this font has required (1) mathematically modeling out-of-focus blur with Zernike polynomials, which model focal deficiencies of human vision, (2) developing a focus correction algorithm based on total variation optimization, which corrects out-of-focus blur, and (3) developing a novel algorithm for measuring font sharpness. Finally, this research has validated these fonts through simulation and optical camera-based measurement. This validation has shown that, when seen out of focus, SharpView fonts are as much as 40 to 50% sharper than standard fonts. This promises to improve font legibility in many applications of augmented reality

    Myopia and defocus: the current understanding

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    Dynamic Image Precompensation for Improving Visual Performance of Computer Users with Ocular Aberrations

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    With the progress of computer technology, computers are expected to be more intelligent in the interaction with humans, presenting information according to the user\u27s psychological and physiological characteristics. However, computer users with visual problems may encounter difficulties on the perception of icons, menus, and other graphical information displayed on the screen, limiting the efficiency of their interaction with computers. In this dissertation, a personalized and dynamic image precompensation method was developed to improve the visual performance of the computer users with ocular aberrations. The precompensation was applied on the graphical targets before presenting them on the screen, aiming to counteract the visual blurring caused by the ocular aberration of the user\u27s eye. A complete and systematic modeling approach to describe the retinal image formation of the computer user was presented, taking advantage of modeling tools, such as Zernike polynomials, wavefront aberration, Point Spread Function and Modulation Transfer Function. The ocular aberration of the computer user was originally measured by a wavefront aberrometer, as a reference for the precompensation model. The dynamic precompensation was generated based on the resized aberration, with the real-time pupil diameter monitored. The potential visual benefit of the dynamic precompensation method was explored through software simulation, with the aberration data from a real human subject. An artificial eye\u27\u27 experiment was conducted by simulating the human eye with a high-definition camera, providing objective evaluation to the image quality after precompensation. In addition, an empirical evaluation with 20 human participants was also designed and implemented, involving image recognition tests performed under a more realistic viewing environment of computer use. The statistical analysis results of the empirical experiment confirmed the effectiveness of the dynamic precompensation method, by showing significant improvement on the recognition accuracy. The merit and necessity of the dynamic precompensation were also substantiated by comparing it with the static precompensation. The visual benefit of the dynamic precompensation was further confirmed by the subjective assessments collected from the evaluation participants

    Collecting and Analyzing Eye-Tracking Data in Outdoor Environments

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    Natural outdoor conditions pose unique obstacles for researchers, above and beyond those inherent to all mobile eye-tracking research. During analyses of a large set of eye-tracking data collected on geologists examining outdoor scenes, we have found that the nature of calibration, pupil identification, fixation detection, and gaze analysis all require procedures different from those typically used for indoor studies. Here, we discuss each of these challenges and present solutions, which together define a general method useful for investigations relying on outdoor eye-tracking data. We also discuss recommendations for improving the tools that are available, to further increase the accuracy and utility of outdoor eye-tracking data

    CATRA: Interactive Measuring and Modeling of Cataracts

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    We introduce an interactive method to assess cataracts in the human eye by crafting an optical solution that measures the perceptual impact of forward scattering on the foveal region. Current solutions rely on highly-trained clinicians to check the back scattering in the crystallin lens and test their predictions on visual acuity tests. Close-range parallax barriers create collimated beams of light to scan through sub-apertures, scattering light as it strikes a cataract. User feedback generates maps for opacity, attenuation, contrast and sub-aperture point-spread functions. The goal is to allow a general audience to operate a portable high-contrast light-field display to gain a meaningful understanding of their own visual conditions. User evaluations and validation with modified camera optics are performed. Compiled data is used to reconstruct the individual's cataract-affected view, offering a novel approach for capturing information for screening, diagnostic, and clinical analysis.Alfred P. Sloan Foundation (Research Fellowship)United States. Defense Advanced Research Projects Agency (Young Faculty Award

    Presbyopia:Effectiveness of correction strategies

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    Presbyopia is a global problem affecting over a billion people worldwide. The prevalence of unmanaged presbyopia is as high as 50% of those over 50 years of age in developing world populations due to a lack of awareness and accessibility to affordable treatment, and is even as high as 34% in developed countries. Definitions of presbyopia are inconsistent and varied, so we propose a redefinition that states “presbyopia occurs when the physiologically normal age-related reduction in the eye's focusing range reaches a point, when optimally corrected for distance vision, that the clarity of vision at near is insufficient to satisfy an individual's requirements”. Presbyopia is inevitable if one lives long enough, but intrinsic and extrinsic risk factors including cigarette smoking, pregnancy history, hyperopic or astigmatic refractive error, ultraviolet radiation, female sex (although accommodation is similar to males), hotter climates and some medical conditions such as diabetes can accelerate the onset of presbyopic symptoms. Whilst clinicians can ameliorate the symptoms of presbyopia with near vision spectacle correction, bifocal and progressive spectacle lenses, monovision, translating or multifocal contact lenses, monovision, extended depth of focus, multifocal (refractive, diffractive and asymmetric designs) or ‘accommodating’ intraocular lenses, corneal inlays, scleral expansion, laser refractive surgery (corneal monovision, corneal shrinkage, corneal multifocal profiles and lenticular softening), pharmacologic agents, and electro-stimulation of the ciliary muscle, none fully overcome presbyopia in all patients. While the restoration of natural accommodation or an equivalent remains elusive, guidance is gives on presbyopic correction evaluation techniques

    Tailored displays to compensate for visual aberrations

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    We introduce tailored displays that enhance visual acuity by decomposing virtual objects and placing the resulting anisotropic pieces into the subject's focal range. The goal is to free the viewer from needing wearable optical corrections when looking at displays. Our tailoring process uses aberration and scattering maps to account for refractive errors and cataracts. It splits an object's light field into multiple instances that are each in-focus for a given eye sub-aperture. Their integration onto the retina leads to a quality improvement of perceived images when observing the display with naked eyes. The use of multiple depths to render each point of focus on the retina creates multi-focus, multi-depth displays. User evaluations and validation with modified camera optics are performed. We propose tailored displays for daily tasks where using eyeglasses are unfeasible or inconvenient (e.g., on head-mounted displays, e-readers, as well as for games); when a multi-focus function is required but undoable (e.g., driving for farsighted individuals, checking a portable device while doing physical activities); or for correcting the visual distortions produced by high-order aberrations that eyeglasses are not able to.Conselho Nacional de Pesquisas (Brazil) (CNPq-Brazil fellowship 142563/2008-0)Conselho Nacional de Pesquisas (Brazil) (CNPq-Brazil fellowship 308936/2010-8)Conselho Nacional de Pesquisas (Brazil) (CNPq-Brazil fellowship 480485/2010- 0)National Science Foundation (U.S.) (NSF CNS 0913875)Alfred P. Sloan Foundation (fellowship)United States. Defense Advanced Research Projects Agency (DARPA Young Faculty Award)Massachusetts Institute of Technology. Media Laboratory (Consortium Members
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