12,488 research outputs found

    A green energy-aware hybrid virtual network embedding approach

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    © 2015 Published by Elsevier B.V. In the past few years, the concept of network virtualization has received significant attention from industry and research fora, as it represents a promising way to diversify existing networks and ensure the co-existence of heterogeneous network architectures on top of shared substrates. Virtual network embedding (VNE) is the process of dynamically mapping virtual resources (i.e. virtual nodes and links) onto physical substrate resources. VNE is the main resource allocation challenge in network virtualization and is considered as an NP-hard problem. Several centralized and distributed VNE approaches have been proposed, with the aim of satisfying different objectives ranging from QoS, to economical profit, and network survivability. More recently, emerging VNE approaches started investigating the optimization of new objectives such as energy-efficiency and networks\u27 security. In this work, we propose a green energy-aware hybrid VNE hybrid VN embedding approach that aims at achieving energy efficiency and resource consolidation, while minimizing CO2 emissions resulting from VNs operation. This approach consists of a hierarchical virtual networking management architecture in which control and management nodes collaborate for the splitting and embedding of sub-VNs requests to the cleanest substrate resources (i.e. the resources deployed in a sector with the smallest CO2 emission factor) available. Three different variants of our VNE algorithms, taking into consideration different resources\u27 selection criteria (i.e. energy source, request priority, and request location) are presented, and their performance is compared with two existing VNE algorithms based on centralized and distributed embedding approaches. The comparative performance analysis shows that our proposed approach enables a more efficient VN embedding in terms of: a reduced number of substrate resources needed, a faster request mapping time, as well as resource consolidation and reduced resource cost. Furthermore, it enables a reduction of the carbon footprint of the VNE operation, thus resulting in a more green and environmentally conscious approach to network virtualization

    Exploiting P2P in the Creation of Game Worlds

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    Peer-to-peer networks are a promising platform for supporting entirely decentralized, distributed multi-user gaming; however, multi-player games typically require highly predictable performance from the underlying network. This is at odds with the inherently unreliable nature of peer-to-peer environments. Existing approaches to providing peer-to-peer support for multi-player gaming focus on compensating for the unpredictability of the underlying network. We propose that rather than trying to compensate for these factors, they can be exploited together with information about the peer-to-peer network in order to address the problem of maintaining a novel gaming experience in the absence of a central authority. In order to explore our proposition, we model the measurable properties of P2P networks within a distributed multi-player game – NetWorld. We do this in such a way that the heterogeneous and unpredictable nature of the peer-to-peer environment becomes a positive part of the player’s experience

    Embedding of Virtual Network Requests over Static Wireless Multihop Networks

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    Network virtualization is a technology of running multiple heterogeneous network architecture on a shared substrate network. One of the crucial components in network virtualization is virtual network embedding, which provides a way to allocate physical network resources (CPU and link bandwidth) to virtual network requests. Despite significant research efforts on virtual network embedding in wired and cellular networks, little attention has been paid to that in wireless multi-hop networks, which is becoming more important due to its rapid growth and the need to share these networks among different business sectors and users. In this paper, we first study the root causes of new challenges of virtual network embedding in wireless multi-hop networks, and propose a new embedding algorithm that efficiently uses the resources of the physical substrate network. We examine our algorithm's performance through extensive simulations under various scenarios. Due to lack of competitive algorithms, we compare the proposed algorithm to five other algorithms, mainly borrowed from wired embedding or artificially made by us, partially with or without the key algorithmic ideas to assess their impacts.Comment: 22 page
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