32,173 research outputs found

    Development of Virtual Laboratory Through Hand Motion Detector in Order to Improve Psychomotor Skills Student of Vocational High School

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    Abstract: The students interact directly in virtual laboratory with a simulator or remote equipment, and it is desirable that the experience will be similar to a real lab. There are many ways by which a student could attain this experience -through real experimental activities or through computer human interactions. These computer based multimedia environment and cohesive with hardware. These environments offer students a means to explore, experience, express themselves, and train psychomotoric. In a Digital Electronics virtual environment, the students can posit hypotheses about a engineering concept, conduct as many experiments as they want. In this paper the virtual laboratory design based on macromedia flash (software) and hand movement detection (hardware). Have implemented a virtual lab for the user especially vocational students (SMK), making practices more interesting and interactive through user interaction with computer using a periferal with hand movement detection that provides flexibility in operating. Combination of real and virtual lab which is integrated into the course material, can enrich the learning process, increase student’s interest and curiosity, enhance the ability of psychomotor with hands-on

    W. M. Keck Foundation - 2008 Annual Report: Discovery

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    Contains board chair's message, program highlights, grantee profiles, grants list, financial statements, and lists of board members and committee members

    Aquaculture Asia, Vol. 7, No. 3, pp.1-60, July - September 2002

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    CONTENTS: Sustainable Aquaculture - Peter Edwards writes on rural aquaculture: Aquaculture for Poverty Alleviation and Food Security - Part II. Shrimp pond waste management by U Win Latt. The role of rural extension in the sustainable development of Chinese aquaculture by Min Kuanhong. Farmers as Scientists: Diversity enhances profitability and sustainability by M.C. Nandeesha. Properties of Liming Materials by Claude E. Boyd, Mali Boonyaratpalin & Taworn Thunjai. Seed Production of Mud Crab Scylla spp. by Emilia T. Quinitio, Fe Delores Parado-Estepa and Eduard Rodriguez Genes and Fish: The dilemmas of strain selection by Graham Mair. Seed Production of the Crucifix Crab Charybdis feriatus by Fe Delores Parado-Estepa, Eduard Rodriguez and Emilia T. Quinitio. Aquaculture Fundamentals: A general approach to disease treatment & control by Simon Wilkinson. Marine Finfish Aquaculture Network meets in Vietnam. New APEC Project: Improving Coastal Livelihoods Through Sustainable Aquaculture Practices. Breeding and Seed Production of the Mangrove Red Snapper by Arnil C. Emata. APEC, FAO, NACA, and OIE enhance Capacity on Risk Analysis (IRA)in Aquatic Animal Movement in Asia-Pacific region by Melba Reantaso. Advice on Aquatic Animal Health: Questions & answers on drugs and chemicals by Pornlerd Chanratchakool. Responsible use of antibiotics in shrimp farming by Sara Graslund, Karin Karlsson and Janenuj Wongtavatchai. Molecular methods for rapid and specific detection of pathogens in seafood by Iddya Karunasagar, Indrani Karunasagar and H. Samath Kumar. Practical approaches to health management for cage cultured marine fishes by Leong Tak Seng

    Aerospace medicine and biology: A continuing bibliography with indexes (supplement 341)

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    This bibliography lists 133 reports, articles and other documents introduced into the NASA Scientific and Technical Information System during September 1990. Subject coverage includes: aerospace medicine and psychology, life support systems and controlled environments, safety equipment, exobiology and extraterrestrial life, and flight crew behavior and performance

    Virtual Reality Games for Motor Rehabilitation

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    This paper presents a fuzzy logic based method to track user satisfaction without the need for devices to monitor users physiological conditions. User satisfaction is the key to any product’s acceptance; computer applications and video games provide a unique opportunity to provide a tailored environment for each user to better suit their needs. We have implemented a non-adaptive fuzzy logic model of emotion, based on the emotional component of the Fuzzy Logic Adaptive Model of Emotion (FLAME) proposed by El-Nasr, to estimate player emotion in UnrealTournament 2004. In this paper we describe the implementation of this system and present the results of one of several play tests. Our research contradicts the current literature that suggests physiological measurements are needed. We show that it is possible to use a software only method to estimate user emotion

    Aerospace medicine and biology: A continuing bibliography with indexes (supplement 324)

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    This bibliography lists 200 reports, articles and other documents introduced into the NASA Scientific and Technical Information System during May, 1989. Subject coverage includes: aerospace medicine and psychology, life support systems and controlled environments, safety equipment, exobiology and extraterrestrial life, and flight crew behavior and performance

    Research and Education in Computational Science and Engineering

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    Over the past two decades the field of computational science and engineering (CSE) has penetrated both basic and applied research in academia, industry, and laboratories to advance discovery, optimize systems, support decision-makers, and educate the scientific and engineering workforce. Informed by centuries of theory and experiment, CSE performs computational experiments to answer questions that neither theory nor experiment alone is equipped to answer. CSE provides scientists and engineers of all persuasions with algorithmic inventions and software systems that transcend disciplines and scales. Carried on a wave of digital technology, CSE brings the power of parallelism to bear on troves of data. Mathematics-based advanced computing has become a prevalent means of discovery and innovation in essentially all areas of science, engineering, technology, and society; and the CSE community is at the core of this transformation. However, a combination of disruptive developments---including the architectural complexity of extreme-scale computing, the data revolution that engulfs the planet, and the specialization required to follow the applications to new frontiers---is redefining the scope and reach of the CSE endeavor. This report describes the rapid expansion of CSE and the challenges to sustaining its bold advances. The report also presents strategies and directions for CSE research and education for the next decade.Comment: Major revision, to appear in SIAM Revie

    Digital Twinning remote laboratories for online practical learning, Production & Manufacturing Research

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    The COVID19 pandemic has demonstrated a need for remote learning and virtual learning applications such as virtual reality (VR) and tabletbased solutions. Creating complex learning scenarios by developers is highly time-consuming and can take over a year. It is also costly to employ teams of system analysts, developers, and 3D artists. There is a requirement to provide a simple method to enable lecturers to create their own content for their laboratory tutorials. Research has been undertaken into developing generic models to enable the semiautomatic creation of virtual learning tools for subjects that require practical interactions with the lab resources. In addition to the system for creating digital twins, a case study describing the creation of a virtual learning application for an electrical laboratory tutorial is presented, demonstrating the feasibility of this approach
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