151,313 research outputs found

    Virtual reality: Theoretical basis, practical applications

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    Virtual reality (VR) is a powerful multimedia visualization technique offering a range of mechanisms by which many new experiences can be made available. This paper deals with the basic nature of VR, the technologies needed to create it, and its potential, especially for helping disabled people. It also offers an overview of some examples of existing VR systems

    Exploring Multimedia Web Conferencing

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    Internet changed the perspective on meetings and also on decision making processes. Virtualization of meetings has become a common way for collaboration among employees, customers, partners, trainees and trainers, etc. Web conferencing allows the collaboration between teams' members to achieve common goals. Without the need of travelling and meeting organization, the web conferencing applications permit the participation of people from different location. Web conferencing applications are multimedia systems that allow various remote collaborations with multiple types of resources. The paper presents an exploratory study on multimedia web conferencing systems, its advantages and disadvantages and also a use case, meant to highlight several of this technology benefits and problems.multimedia web conferencing, web collaboration, virtual teams, decision support

    ViRMA: Virtual Reality Multimedia Analytics at LSC 2021

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    In this paper we describe the first iteration of the ViRMA prototype system, a novel approach to multimedia analysis in virtual reality and inspired by the M3 data model. We intend to evaluate our approach via the Lifelog Search Challenge (LSC) to serve as a benchmark against other multimedia analytics systems

    Using teleporting, awareness and multiple views to improve teamwork in collaborative virtual environments

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    Mobile Group Dynamics (MGDs) are a suite of techniques that help people work together in large-scale collaborative virtual environments (CVEs). The present paper describes the implementation and evaluation of three additional MGDs techniques (teleporting, awareness and multiple views) which, when combined, produced a 4 times increase in the amount that participants communicated in a CVE and also significantly increased the extent to which participants communicated over extended distances in the CVE. The MGDs were evaluated using an urban planning scenario using groups of either seven (teleporting + awareness) or eight (teleporting + awareness + multiple views) participants. The study has implications for CVE designers, because it provides quantitative and qualitative data about how teleporting, awareness and multiple views improve groupwork in CVEs. Categories and Subject Descriptors (according to ACM CCS): C.2.4 [Computer-Communication Networks]: Distributed Systems – Distributed applications; H.1.2 [Models and Principles]: User/Machine Systems – Human factors; Software psychology; H.5.1 [Information Interfaces and Presentation]: Multimedia Information Systems – Artificial, augmented and virtual realities; H.5.3 [Information Interfaces and Presentation]: Group and Organization Interfaces – Collaborative computing; Computer-supported cooperative work; Synchronous interaction; I.3.7[Computer Graphics]: Three Dimensional Graphics and Realism – Virtual Realit

    Agent planning, models, virtual haptic computing, and visual ontology

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    The paper is a basis for multiagent visual computing with the Morph Gentzen logic. A basis to VR computing, computational illusion, and virtual ontology is presented. The IM_BID model is introduced for planning, spatial computing, and visual ontology. Visual intelligent objects are applied with virtual intelligent trees to carry on visual planning. New KR techniques are presented with generic diagrams and appllied to define computable models. The IM Morph Gentzen Logic for computing for multimedia are new projects with important computing applications. The basic principles are a mathematical logic where a Gentzen or natural deduction systems is defined by taking arbitrary structures and multimedia objects coded by diagram functions.The techniques can be applied to arbitrary structures definable by infinitary languages. Multimedia objects are viewed as syntactic objects defined by functions, to which the deductive system is applied.Applications in Artificial Intelligence - AgentsRed de Universidades con Carreras en InformĂĄtica (RedUNCI

    Agent planning, models, virtual haptic computing, and visual ontology

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    The paper is a basis for multiagent visual computing with the Morph Gentzen logic. A basis to VR computing, computational illusion, and virtual ontology is presented. The IM_BID model is introduced for planning, spatial computing, and visual ontology. Visual intelligent objects are applied with virtual intelligent trees to carry on visual planning. New KR techniques are presented with generic diagrams and appllied to define computable models. The IM Morph Gentzen Logic for computing for multimedia are new projects with important computing applications. The basic principles are a mathematical logic where a Gentzen or natural deduction systems is defined by taking arbitrary structures and multimedia objects coded by diagram functions.The techniques can be applied to arbitrary structures definable by infinitary languages. Multimedia objects are viewed as syntactic objects defined by functions, to which the deductive system is applied.Applications in Artificial Intelligence - AgentsRed de Universidades con Carreras en InformĂĄtica (RedUNCI

    A computer-based training system combining virtual reality and multimedia

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    Training new users of complex machines is often an expensive and time-consuming process. This is particularly true for special purpose systems, such as those frequently encountered in DOE applications. This paper presents a computer-based training system intended as a partial solution to this problem. The system extends the basic virtual reality (VR) training paradigm by adding a multimedia component which may be accessed during interaction with the virtual environment. The 3D model used to create the virtual reality is also used as the primary navigation tool through the associated multimedia. This method exploits the natural mapping between a virtual world and the real world that it represents to provide a more intuitive way for the student to interact with all forms of information about the system
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