3,542 research outputs found
Recommended from our members
Dynamic virtual private network provisioning from multiple cloud infrastructure service providers
The Cloud infrastructure service providers currently provision basic virtualized computing resources as on demand and dynamic services but there is no common framework in existence that allows the seamless provisioning of even these basic services across multiple cloud service providers, although this is not due to any inherent incompatibility or proprietary nature of the foundation technologies on which these cloud platforms are built. We present a solution idea which aims to provide a dynamic and service oriented provisioning of secure virtual private networks on top of multiple cloud infrastructure service providers. This solution leverages the benefits of peer to peer overlay networks, i.e., the flexibility and scalability to handle the churn of nodes joining and leaving the VPNs and can adapt the topology of the VPN as per the requirements of the applications utilizing its intercloud secure communication framework
A framework for P2P application development
Although Peer-to-Peer (P2P) computing has become increasingly popular over recent years, there still exist only a very small number of application domains that have exploited it on a large scale. This can be attributed to a number of reasons including the rapid evolution of P2P technologies, coupled with their often-complex nature. This paper describes an implemented abstraction framework that seeks to aid developers in building P2P applications. A selection of example P2P applications that have been developed using this framework are also presented
The state of peer-to-peer network simulators
Networking research often relies on simulation in order to test and evaluate new ideas. An important requirement of this process is that results must be reproducible so that other researchers can replicate, validate and extend existing work. We look at the landscape of simulators for research in peer-to-peer (P2P) networks by conducting a survey of a combined total of over 280 papers from before and after 2007 (the year of the last survey in this area), and comment on the large quantity of research using bespoke, closed-source simulators. We propose a set of criteria that P2P simulators should meet, and poll the P2P research community for their agreement. We aim to drive the community towards performing their experiments on simulators that allow for others to validate their results
Recommended from our members
Secure communication using dynamic VPN provisioning in an Inter-Cloud environment
Most of the current cloud computing platforms offer Infrastructure as a Service (IaaS) model, which aims to provision basic virtualised computing resources as on-demand and dynamic services. Nevertheless, a single cloud does not have limitless resources to offer to its users, hence the notion of an Inter-Cloud enviroment where a cloud can use the infrastructure resources of other clouds. However, there is no common framework in existence that allows the srevice owners to seamlessly provision even some basic services across multiple cloud service providers, albeit not due to any inherent incompatibility or proprietary nature of the foundation technologies on which these cloud platforms are built. In this paper we present a novel solution which aims to cover a gap in a subsection of this problem domain. Our solution offer a security architecture that enables service owners to provision a dynamic and service-oriented secure virtual private network on top of multiple cloud IaaS providers. It does this by leveraging the scalability, robustness and flexibility of peer- to-peer overlay techniques to eliminate the manual configuration, key management and peer churn problems encountered in setting up the secure communication channels dynamically, between different components of a typical service that is deployed on multiple clouds. We present the implementation details of our solution as well as experimental results carried out on two commercial clouds
Optimal configuration of active and backup servers for augmented reality cooperative games
Interactive applications as online games and mobile devices have become more and more popular in recent years. From their combination, new and interesting cooperative services could be generated. For instance, gamers endowed with Augmented Reality (AR) visors connected as wireless nodes in an ad-hoc network, can interact with each other while immersed in the game. To enable this vision, we discuss here a hybrid architecture enabling game play in ad-hoc mode instead of the traditional client-server setting. In our architecture, one of the player nodes also acts as the server of the game, whereas other backup server nodes are ready to become active servers in case of disconnection of the network i.e. due to low energy level of the currently active server. This allows to have a longer gaming session before incurring in disconnections or energy exhaustion. In this context, the server election strategy with the aim of maximizing network lifetime is not so straightforward. To this end, we have hence analyzed this issue through a Mixed Integer Linear Programming (MILP) model and both numerical and simulation-based analysis shows that the backup servers solution fulfills its design objective
- …