19,352 research outputs found
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Digital Orthopaedics: A Glimpse Into the Future in the Midst of a Pandemic.
BackgroundThe response to COVID-19 catalyzed the adoption and integration of digital health tools into the health care delivery model for musculoskeletal patients. The change, suspension, or relaxation of Medicare and federal guidelines enabled the rapid implementation of these technologies. The expansion of payment models for virtual care facilitated its rapid adoption. The authors aim to provide several examples of digital health solutions utilized to manage orthopedic patients during the pandemic and discuss what features of these technologies are likely to continue to provide value to patients and clinicians following its resolution.ConclusionThe widespread adoption of new technologies enabling providers to care for patients remotely has the potential to permanently change the expectations of all stakeholders about the way care is provided in orthopedics. The new era of Digital Orthopaedics will see a gradual and nondisruptive integration of technologies that support the patient's journey through the successful management of their musculoskeletal disease
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Equivalent Mid-Term Results of Open vs Endoscopic Gluteal Tendon Tear Repair Using Suture Anchors in Forty-Five Patients.
BackgroundLittle is known about the relative efficacy of open (OGR) vs endoscopic (EGR) gluteal tendon repair of gluteal tendon tears in minimizing pain and restoring function. Our aim is to compare these 2 surgical techniques and quantify their impact on clinical outcomes.MethodsAll patients undergoing gluteal tendon tear repair at our institution between 2015 and 2018 were retrospectively reviewed. Pain scores, limp, hip abduction strength, and the use of analgesics were recorded preoperatively and at last follow-up. The Hip disability and Osteoarthritis Outcome Score Junior and Harris Hip Score Section1 were obtained at last follow-up. Fatty degeneration was quantified using the Goutallier-Fuchs Classification (GFC). Statistical analysis was conducted using one-way analysis of variance and t-tests.ResultsForty-five patients (mean age 66, 87% females) met inclusion criteria. Average follow-up was 20.3 months. None of the 10 patients (22%) undergoing EGR had prior surgery. Of 35 patients (78%) undergoing OGR, 12 (27%) had prior hip replacement (75% via lateral approach). The OGRs had more patients with GFC ≥2 (50% vs 11%, P = .02) and used more anchors (P = .03). Both groups showed statistical improvement (P ≤ .01) for all outcomes measured. GFC >2 was independently associated with a worst limp and Harris Hip Score Section 1 score (P = .05). EGR had a statistically higher opioid use reduction (P < .05) than OGR. Other comparisons between EGR and OGR did not reach statistical significance.ConclusionIn this series, open vs endoscopic operative approach did not impact clinical outcomes. More complex tears were treated open and with more anchors. Fatty degeneration adversely impacted outcomes. Although further evaluation of the efficacy of EGR in complex tears is indicated, both approaches can be used successfully
Research Avenues on use of Augmented Reality in Education
The use of Innovative technology in education enhances the grasping ability of the student to gain knowledge
proactively and provides a platform for a constructive process of learning and understanding. Augmented Reality
(AR) plays an essential role in active learning and critical thinking in the current information age because
technology enables students to interact with the virtual world with an immersive experience. Moreover, the
integration of AR in education has attracted researcher’s attention towards AR due to its immersive, naturalistic
experience. Augmented reality plays a vital role in Medical Science, the Aviation industry, the Advertising
industry, the Printing Industry, Maintenance, Tourism, Education, the Automobile industry and many more
upcoming industries. The use of AR is going to be spread in the coming days. This paper comprises an overview
and the study of augmented reality in different sectors. On emphasising the uses of AR in the education field, to
give a real-life interactive experience to the user on his mobile. The review narrates the ability of AR, and applications
of AR in the field of education such as science education, Industrial training, and biomedical education.
The review summarises the potential of technology integration
Augmented reality-based application design with rapid prototyping method to support practicum during the covid-19 pandemic
The COVID-19 pandemic that has occurred throughout the world has hampered the world of education in carrying out the learning process. It requires the world of education to make rapid changes to the concept of learning so that the results of the learning process remain following the curriculum. However, during a pandemic, students are forced to study from home. Of course, this limits the essence of the practicum, which has to be done in the laboratory because students need interaction activities with machines. Augmented reality (A.R.) is a technology that allows users to interact with virtual objects. In this study, the application design is carried out using the rapid prototyping method, which can quickly accommodate the application development process. This study proves that AR-based applications can increase the understanding of 58% of students about the use of lathe, milling and 3D printing machines
Piloting Multimodal Learning Analytics using Mobile Mixed Reality in Health Education
© 2019 IEEE. Mobile mixed reality has been shown to increase higher achievement and lower cognitive load within spatial disciplines. However, traditional methods of assessment restrict examiners ability to holistically assess spatial understanding. Multimodal learning analytics seeks to investigate how combinations of data types such as spatial data and traditional assessment can be combined to better understand both the learner and learning environment. This paper explores the pedagogical possibilities of a smartphone enabled mixed reality multimodal learning analytics case study for health education, focused on learning the anatomy of the heart. The context for this study is the first loop of a design based research study exploring the acquisition and retention of knowledge by piloting the proposed system with practicing health experts. Outcomes from the pilot study showed engagement and enthusiasm of the method among the experts, but also demonstrated problems to overcome in the pedagogical method before deployment with learners
Industry 4.0 and world class manufacturing integration: 100 technologies for a WCM-I4.0 matrix
In the last decade, technological progress has profoundly influenced the industrial world and all industrial sectors have been confronted with a change in technological paradigms. In such a context, this study aims to analyze the synergies between the technological world of Industry 4.0 and the purely organizational and managerial domain ofWorld Class Manufacturing, a model of Operational Excellence. The objective is relating the driving dimensions of the World Class Manufacturing (WCM) system to the technological macrocategories of Industry 4.0: this would allow the identification of which technological solution to leverage on, aiming at optimization in a given World Class Manufacturing pillar. The result is a "WCM-I4.0 matrix": a proposal to reconcile, exploit and trace the relations between the two complex concepts. The WCM-I4.0 matrix includes, by now, 100 Industry 4.0 technologies that best suits with the World Class Manufacturing pillars
IUPUC Spatial Innovation Lab
During the summer of 2016 the IUPUC ME Division envi-sioned the concept of an “Imagineering Lab” based largely on academic makerspace concepts. Important sub-sections of the Imagineering Lab are its “Actualization Lab” (mecha-tronics, actuators, sensors, DAQ devices etc.) and a “Spatial Innovation Lab” (SIL) based on developing “dream stations” (computer work stations) equipped with exciting new tech-nology in intuitive 2D and 3D image creation and Virtual Reality (VR) technology. The objective of the SIL is to cre-ate a work flow converting intuitively created imagery to an-imation, engineering simulation and analysis and computer driven manufacturing interfaces. This paper discusses the challenges and methods being used to create a sustainable Spatial Innovation Lab
The 1st Advanced Manufacturing Student Conference (AMSC21) Chemnitz, Germany 15–16 July 2021
The Advanced Manufacturing Student Conference (AMSC) represents an educational format designed to foster the acquisition and application of skills related to Research Methods in Engineering Sciences. Participating students are required to write and submit a conference paper and are given the opportunity to present their findings at the conference. The AMSC provides a tremendous opportunity for participants to practice critical skills associated with scientific publication. Conference Proceedings of the conference will benefit readers by providing updates on critical topics and recent progress in the advanced manufacturing engineering and technologies and, at the same time, will aid the transfer of valuable knowledge to the next generation of academics and practitioners.
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The first AMSC Conference Proceeding (AMSC21) addressed the following topics: Advances in “classical” Manufacturing Technologies, Technology and Application of Additive Manufacturing, Digitalization of Industrial Production (Industry 4.0), Advances in the field of Cyber-Physical Systems, Virtual and Augmented Reality Technologies throughout the entire product Life Cycle, Human-machine-environment interaction and Management and life cycle assessment.:- Advances in “classical” Manufacturing Technologies
- Technology and Application of Additive Manufacturing
- Digitalization of Industrial Production (Industry 4.0)
- Advances in the field of Cyber-Physical Systems
- Virtual and Augmented Reality Technologies throughout the entire product Life Cycle
- Human-machine-environment interaction
- Management and life cycle assessmen
- …