95,336 research outputs found

    The MeshRouter Architecture

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    The Joint Forces Command (JFCOM) Experimentation Directorate (J9)'s recent Joint Urban Operations (JUO) experiments have demonstrated the viability of Forces Modeling and Simulation in a distributed environment. The JSAF application suite, combined with the RTI-s communications system, provides the ability to run distributed simulations with sites located across the United States, from Norfolk, Virginia to Maui, Hawaii. Interest-aware routers are essential for communications in the large, distributed environments, and the current RTI-s framework provides such routers connected in a straightforward tree topology. This approach is successful for small to medium sized simulations, but faces a number of significant limitations for very large simulations over high-latency, wide area networks. In particular, traffic is forced through a single site, drastically increasing distances messages must travel to sites not near the top of the tree. Aggregate bandwidth is limited to the bandwidth of the site hosting the top router, and failures in the upper levels of the router tree can result in widespread communications losses throughout the system. To resolve these issues, this work extends the RTI-s software router infrastructure to accommodate more sophisticated, general router topologies, including both the existing tree framework and a new generalization of the fully connected mesh topologies used in the SF Express ModSAF simulations of 100K fully interacting vehicles. The new software router objects incorporate the scalable features of the SF Express design, while optionally using low-level RTI-s objects to perform actual site-to-site communications. The (substantial) limitations of the original mesh router formalism have been eliminated, allowing fully dynamic operations. The mesh topology capabilities allow aggregate bandwidth and site-to-site latencies to match actual network performance. The heavy resource load at the root node can now be distributed across routers at the participating sites

    Towards A Theory-Of-Mind-Inspired Generic Decision-Making Framework

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    Simulation is widely used to make model-based predictions, but few approaches have attempted this technique in dynamic physical environments of medium to high complexity or in general contexts. After an introduction to the cognitive science concepts from which this work is inspired and the current development in the use of simulation as a decision-making technique, we propose a generic framework based on theory of mind, which allows an agent to reason and perform actions using multiple simulations of automatically created or externally inputted models of the perceived environment. A description of a partial implementation is given, which aims to solve a popular game within the IJCAI2013 AIBirds contest. Results of our approach are presented, in comparison with the competition benchmark. Finally, future developments regarding the framework are discussed.Comment: 7 pages, 5 figures, IJCAI 2013 Symposium on AI in Angry Bird

    Framework for Dynamic Evaluation of Muscle Fatigue in Manual Handling Work

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    Muscle fatigue is defined as the point at which the muscle is no longer able to sustain the required force or work output level. The overexertion of muscle force and muscle fatigue can induce acute pain and chronic pain in human body. When muscle fatigue is accumulated, the functional disability can be resulted as musculoskeletal disorders (MSD). There are several posture exposure analysis methods useful for rating the MSD risks, but they are mainly based on static postures. Even in some fatigue evaluation methods, muscle fatigue evaluation is only available for static postures, but not suitable for dynamic working process. Meanwhile, some existing muscle fatigue models based on physiological models cannot be easily used in industrial ergonomic evaluations. The external dynamic load is definitely the most important factor resulting muscle fatigue, thus we propose a new fatigue model under a framework for evaluating fatigue in dynamic working processes. Under this framework, virtual reality system is taken to generate virtual working environment, which can be interacted with the work with haptic interfaces and optical motion capture system. The motion information and load information are collected and further processed to evaluate the overall work load of the worker based on dynamic muscle fatigue models and other work evaluation criterions and to give new information to characterize the penibility of the task in design process.Comment: International Conference On Industrial Technology, Chengdu : Chine (2008

    Knowledge-based Expressive Technologies within Cloud Computing Environments

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    Presented paper describes the development of comprehensive approach for knowledge processing within e-Sceince tasks. Considering the task solving within a simulation-driven approach a set of knowledge-based procedures for task definition and composite application processing can be identified. This procedures could be supported by the use of domain-specific knowledge being formalized and used for automation purpose. Within this work the developed conceptual and technological knowledge-based toolbox for complex multidisciplinary task solv-ing support is proposed. Using CLAVIRE cloud computing environment as a core platform a set of interconnected expressive technologies were developed.Comment: Proceedings of the 8th International Conference on Intelligent Systems and Knowledge Engineering (ISKE2013). 201

    The evaluation of an active networking approach for supporting the QOS requirements of distributed virtual environments

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    This paper describes work that is part of a more general investigation into how Active Network ideas might benefit large scale Distributed-Virtual-Environments (DVEs). Active Network approaches have been shown to offer improved solutions to the Scalable Reliable Multicast problem, and this is in a sense the lowest level at which Active Networks might benefit DVEs in supporting the peer-to-peer architectures considered most promising for large scale DVEs. To go further than this, the key benefit of Active Networking is the ability to take away from the application the need to understand the network topology and delegate the execution of certain actions, for example intelligent message pruning, to the network itself. The need to exchange geometrical information results in a type of traffic that can place occasional, short-lived, but heavy loads on the network. However, the Level of Detail (LoD) concept provides the potential to reduce this loading in certain circumstances. This paper introduces the performance modelling approach being used to evaluate the effectiveness of active network approaches for supporting DVEs and presents an evaluation of messages filtering mechanisms, which are based on the (LoD) concept. It describes the simulation experiment used to carry out the evaluation, presents its results and discusses plans for future work
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