3,598 research outputs found

    Markerless visual servoing on unknown objects for humanoid robot platforms

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    To precisely reach for an object with a humanoid robot, it is of central importance to have good knowledge of both end-effector, object pose and shape. In this work we propose a framework for markerless visual servoing on unknown objects, which is divided in four main parts: I) a least-squares minimization problem is formulated to find the volume of the object graspable by the robot's hand using its stereo vision; II) a recursive Bayesian filtering technique, based on Sequential Monte Carlo (SMC) filtering, estimates the 6D pose (position and orientation) of the robot's end-effector without the use of markers; III) a nonlinear constrained optimization problem is formulated to compute the desired graspable pose about the object; IV) an image-based visual servo control commands the robot's end-effector toward the desired pose. We demonstrate effectiveness and robustness of our approach with extensive experiments on the iCub humanoid robot platform, achieving real-time computation, smooth trajectories and sub-pixel precisions

    Simulation Framework for Mobile Robots in Planetary-Like Environments

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    In this paper we present a simulation framework for the evaluation of the navigation and localization metrological performances of a robotic platform. The simulator, based on ROS (Robot Operating System) Gazebo, is targeted to a planetary-like research vehicle which allows to test various perception and navigation approaches for specific environment conditions. The possibility of simulating arbitrary sensor setups comprising cameras, LiDARs (Light Detection and Ranging) and IMUs makes Gazebo an excellent resource for rapid prototyping. In this work we evaluate a variety of open-source visual and LiDAR SLAM (Simultaneous Localization and Mapping) algorithms in a simulated Martian environment. Datasets are captured by driving the rover and recording sensors outputs as well as the ground truth for a precise performance evaluation.Comment: To be presented at the 7th IEEE International Workshop on Metrology for Aerospace (MetroAerospace

    Autonomous robot manipulator-based exploration and mapping system for bridge maintenance

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    This paper presents a system for Autonomous eXploration to Build A Map (AXBAM) of an unknown, 3D complex steel bridge structure using a 6 degree-of-freedom anthropomorphic robot manipulator instrumented with a laser range scanner. The proposed algorithm considers the trade-off between the predicted environment information gain available from a sensing viewpoint and the manipulator joint angle changes required to position a sensor at that viewpoint, and then obtains collision-free paths through safe, previously explored regions. Information gathered from multiple viewpoints is fused to achieve a detailed 3D map. Experimental results show that the AXBAM system explores and builds quality maps of complex unknown regions in a consistent and timely manner. © 2011 Elsevier B.V. All rights reserved

    Agent and object aware tracking and mapping methods for mobile manipulators

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    The age of the intelligent machine is upon us. They exist in our factories, our warehouses, our military, our hospitals, on our roads, and on the moon. Most of these things we call robots. When placed in a controlled or known environment such as an automotive factory or a distribution warehouse they perform their given roles with exceptional efficiency, achieving far more than is within reach of a humble human being. Despite the remarkable success of intelligent machines in such domains, they have yet to make a full-hearted deployment into our homes. The missing link between the robots we have now and the robots that are soon to come to our houses is perception. Perception as we mean it here refers to a level of understanding beyond the collection and aggregation of sensory data. Much of the available sensory information is noisy and unreliable, our homes contain many reflective surfaces, repeating textures on large flat surfaces, and many disruptive moving elements, including humans. These environments change over time, with objects frequently moving within and between rooms. This idea of change in an environment is fundamental to robotic applications, as in most cases we expect them to be effectors of such change. We can identify two particular challenges1 that must be solved for robots to make the jump to less structured environments - how to manage noise and disruptive elements in observational data, and how to understand the world as a set of changeable elements (objects) which move over time within a wider environment. In this thesis we look at one possible approach to solving each of these problems. For the first challenge we use proprioception aboard a robot with an articulated arm to handle difficult and unreliable visual data caused both by the robot and the environment. We use sensor data aboard the robot to improve the pose tracking of a visual system when the robot moves rapidly, with high jerk, or when observing a scene with little visual variation. For the second challenge, we build a model of the world on the level of rigid objects, and relocalise them both as they change location between different sequences and as they move. We use semantics, image keypoints, and 3D geometry to register and align objects between sequences, showing how their position has moved between disparate observations.Open Acces

    Model-Based Environmental Visual Perception for Humanoid Robots

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    The visual perception of a robot should answer two fundamental questions: What? and Where? In order to properly and efficiently reply to these questions, it is essential to establish a bidirectional coupling between the external stimuli and the internal representations. This coupling links the physical world with the inner abstraction models by sensor transformation, recognition, matching and optimization algorithms. The objective of this PhD is to establish this sensor-model coupling
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