4,485 research outputs found

    Gesture passwords: concepts, methods and challenges

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    Biometrics are a convenient alternative to traditional forms of access control such as passwords and pass-cards since they rely solely on user-specific traits. Unlike alphanumeric passwords, biometrics cannot be given or told to another person, and unlike pass-cards, are always “on-hand.” Perhaps the most well-known biometrics with these properties are: face, speech, iris, and gait. This dissertation proposes a new biometric modality: gestures. A gesture is a short body motion that contains static anatomical information and changing behavioral (dynamic) information. This work considers both full-body gestures such as a large wave of the arms, and hand gestures such as a subtle curl of the fingers and palm. For access control, a specific gesture can be selected as a “password” and used for identification and authentication of a user. If this particular motion were somehow compromised, a user could readily select a new motion as a “password,” effectively changing and renewing the behavioral aspect of the biometric. This thesis describes a novel framework for acquiring, representing, and evaluating gesture passwords for the purpose of general access control. The framework uses depth sensors, such as the Kinect, to record gesture information from which depth maps or pose features are estimated. First, various distance measures, such as the log-euclidean distance between feature covariance matrices and distances based on feature sequence alignment via dynamic time warping, are used to compare two gestures, and train a classifier to either authenticate or identify a user. In authentication, this framework yields an equal error rate on the order of 1-2% for body and hand gestures in non-adversarial scenarios. Next, through a novel decomposition of gestures into posture, build, and dynamic components, the relative importance of each component is studied. The dynamic portion of a gesture is shown to have the largest impact on biometric performance with its removal causing a significant increase in error. In addition, the effects of two types of threats are investigated: one due to self-induced degradations (personal effects and the passage of time) and the other due to spoof attacks. For body gestures, both spoof attacks (with only the dynamic component) and self-induced degradations increase the equal error rate as expected. Further, the benefits of adding additional sensor viewpoints to this modality are empirically evaluated. Finally, a novel framework that leverages deep convolutional neural networks for learning a user-specific “style” representation from a set of known gestures is proposed and compared to a similar representation for gesture recognition. This deep convolutional neural network yields significantly improved performance over prior methods. A byproduct of this work is the creation and release of multiple publicly available, user-centric (as opposed to gesture-centric) datasets based on both body and hand gestures

    Unconstrained video monitoring of breathing behavior and application to diagnosis of sleep apnea

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    This paper presents a new real-time automated infrared video monitoring technique for detection of breathing anomalies, and its application in the diagnosis of obstructive sleep apnea. We introduce a novel motion model to detect subtle, cyclical breathing signals from video, a new 3-D unsupervised self-adaptive breathing template to learn individuals' normal breathing patterns online, and a robust action classification method to recognize abnormal breathing activities and limb movements. This technique avoids imposing positional constraints on the patient, allowing patients to sleep on their back or side, with or without facing the camera, fully or partially occluded by the bed clothes. Moreover, shallow and abdominal breathing patterns do not adversely affect the performance of the method, and it is insensitive to environmental settings such as infrared lighting levels and camera view angles. The experimental results show that the technique achieves high accuracy (94% for the clinical data) in recognizing apnea episodes and body movements and is robust to various occlusion levels, body poses, body movements (i.e., minor head movement, limb movement, body rotation, and slight torso movement), and breathing behavior (e.g., shallow versus heavy breathing, mouth breathing, chest breathing, and abdominal breathing). © 2013 IEEE

    Advancements in Repetitive Action Counting: Joint-Based PoseRAC Model With Improved Performance

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    Repetitive counting (RepCount) is critical in various applications, such as fitness tracking and rehabilitation. Previous methods have relied on the estimation of red-green-and-blue (RGB) frames and body pose landmarks to identify the number of action repetitions, but these methods suffer from a number of issues, including the inability to stably handle changes in camera viewpoints, over-counting, under-counting, difficulty in distinguishing between sub-actions, inaccuracy in recognizing salient poses, etc. In this paper, based on the work done by [1], we integrate joint angles with body pose landmarks to address these challenges and achieve better results than the state-of-the-art RepCount methods, with a Mean Absolute Error (MAE) of 0.211 and an Off-By-One (OBO) counting accuracy of 0.599 on the RepCount data set [2]. Comprehensive experimental results demonstrate the effectiveness and robustness of our method.Comment: 6 pages, 9 figure

    Remembering as a mental action

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    Many philosophers consider that memory is just a passive information retention and retrieval capacity. Some information and experiences are encoded, stored, and subsequently retrieved in a passive way, without any control or intervention on the subject’s part. In this paper, we will defend an active account of memory according to which remembering is a mental action and not merely a passive mental event. According to the reconstructive account, memory is an imaginative reconstruction of past experience. A key feature of the reconstructive account is that given the imperfect character of memory outputs, some kind of control is needed. Metacognition is the control of mental processes and dispositions. Drawing from recent work on the normativity of automaticity and automatic control, we distinguish two kinds of metacognitive control: top-down, reflective control, on the one hand, and automatic, intuitive, feeling-based control on the other. Thus, we propose that whenever the mental process of remembering is controlled by means of intuitive or feeling-based metacognitive processes, it is an action

    Target Contour Recovering for Tracking People in Complex Environments

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    Recovering people contours from partial occlusion is a challenging problem in a visual tracking system. Partial occlusions would bring about unreasonable contour changes of the target object. In this paper, a novel method is presented to detect partial occlusion on people contours and recover occluded portions. Unlike other occlusion detection methods, the proposed method is only based on contours, which makes itself more flexible to be extended for further applications. Experiments with synthetic images demonstrate the accuracy of the method for detecting partial occlusions, and experiments on real-world video sequence are also carried out to prove that the method is also good enough to be used to recover target contours
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