1,752 research outputs found

    Asynchronous Visualization of Spatiotemporal Information for Multiple Moving Targets

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    In the modern information age, the quantity and complexity of spatiotemporal data is increasing both rapidly and continuously. Sensor systems with multiple feeds that gather multidimensional spatiotemporal data will result in information clusters and overload, as well as a high cognitive load for users of these systems. To meet future safety-critical situations and enhance time-critical decision-making missions in dynamic environments, and to support the easy and effective managing, browsing, and searching of spatiotemporal data in a dynamic environment, we propose an asynchronous, scalable, and comprehensive spatiotemporal data organization, display, and interaction method that allows operators to navigate through spatiotemporal information rather than through the environments being examined, and to maintain all necessary global and local situation awareness. To empirically prove the viability of our approach, we developed the Event-Lens system, which generates asynchronous prioritized images to provide the operator with a manageable, comprehensive view of the information that is collected by multiple sensors. The user study and interaction mode experiments were designed and conducted. The Event-Lens system was discovered to have a consistent advantage in multiple moving-target marking-task performance measures. It was also found that participants’ attentional control, spatial ability, and action video gaming experience affected their overall performance

    Exploring and interrogating astrophysical data in virtual reality

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    Scientists across all disciplines increasingly rely on machine learning algorithms to analyse and sort datasets of ever increasing volume and complexity. Although trends and outliers are easily extracted, careful and close inspection will still be necessary to explore and disentangle detailed behaviour, as well as identify systematics and false positives. We must therefore incorporate new technologies to facilitate scientific analysis and exploration. Astrophysical data is inherently multi-parameter, with the spatial-kinematic dimensions at the core of observations and simulations. The arrival of mainstream virtual-reality (VR) headsets and increased GPU power, as well as the availability of versatile development tools for video games, has enabled scientists to deploy such technology to effectively interrogate and interact with complex data. In this paper we present development and results from custom-built interactive VR tools, called the iDaVIE suite, that are informed and driven by research on galaxy evolution, cosmic large-scale structure, galaxy–galaxy interactions, and gas/kinematics of nearby galaxies in survey and targeted observations. In the new era of Big Data ushered in by major facilities such as the SKA and LSST that render past analysis and refinement methods highly constrained, we believe that a paradigm shift to new software, technology and methods that exploit the power of visual perception, will play an increasingly important role in bridging the gap between statistical metrics and new discovery. We have released a beta version of the iDaVIE software system that is free and open to the community

    PMU Tracker: A Visualization Platform for Epicentric Event Propagation Analysis in the Power Grid

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    The electrical power grid is a critical infrastructure, with disruptions in transmission having severe repercussions on daily activities, across multiple sectors. To identify, prevent, and mitigate such events, power grids are being refurbished as 'smart' systems that include the widespread deployment of GPS-enabled phasor measurement units (PMUs). PMUs provide fast, precise, and time-synchronized measurements of voltage and current, enabling real-time wide-area monitoring and control. However, the potential benefits of PMUs, for analyzing grid events like abnormal power oscillations and load fluctuations, are hindered by the fact that these sensors produce large, concurrent volumes of noisy data. In this paper, we describe working with power grid engineers to investigate how this problem can be addressed from a visual analytics perspective. As a result, we have developed PMU Tracker, an event localization tool that supports power grid operators in visually analyzing and identifying power grid events and tracking their propagation through the power grid's network. As a part of the PMU Tracker interface, we develop a novel visualization technique which we term an epicentric cluster dendrogram, which allows operators to analyze the effects of an event as it propagates outwards from a source location. We robustly validate PMU Tracker with: (1) a usage scenario demonstrating how PMU Tracker can be used to analyze anomalous grid events, and (2) case studies with power grid operators using a real-world interconnection dataset. Our results indicate that PMU Tracker effectively supports the analysis of power grid events; we also demonstrate and discuss how PMU Tracker's visual analytics approach can be generalized to other domains composed of time-varying networks with epicentric event characteristics.Comment: 10 pages, 5 figures, IEEE VIS 2022 Paper to appear in IEEE TVCG; conference encourages arXiv submission for accessibilit

    Videos in Context for Telecommunication and Spatial Browsing

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    The research presented in this thesis explores the use of videos embedded in panoramic imagery to transmit spatial and temporal information describing remote environments and their dynamics. Virtual environments (VEs) through which users can explore remote locations are rapidly emerging as a popular medium of presence and remote collaboration. However, capturing visual representation of locations to be used in VEs is usually a tedious process that requires either manual modelling of environments or the employment of specific hardware. Capturing environment dynamics is not straightforward either, and it is usually performed through specific tracking hardware. Similarly, browsing large unstructured video-collections with available tools is difficult, as the abundance of spatial and temporal information makes them hard to comprehend. At the same time, on a spectrum between 3D VEs and 2D images, panoramas lie in between, as they offer the same 2D images accessibility while preserving 3D virtual environments surrounding representation. For this reason, panoramas are an attractive basis for videoconferencing and browsing tools as they can relate several videos temporally and spatially. This research explores methods to acquire, fuse, render and stream data coming from heterogeneous cameras, with the help of panoramic imagery. Three distinct but interrelated questions are addressed. First, the thesis considers how spatially localised video can be used to increase the spatial information transmitted during video mediated communication, and if this improves quality of communication. Second, the research asks whether videos in panoramic context can be used to convey spatial and temporal information of a remote place and the dynamics within, and if this improves users' performance in tasks that require spatio-temporal thinking. Finally, the thesis considers whether there is an impact of display type on reasoning about events within videos in panoramic context. These research questions were investigated over three experiments, covering scenarios common to computer-supported cooperative work and video browsing. To support the investigation, two distinct video+context systems were developed. The first telecommunication experiment compared our videos in context interface with fully-panoramic video and conventional webcam video conferencing in an object placement scenario. The second experiment investigated the impact of videos in panoramic context on quality of spatio-temporal thinking during localization tasks. To support the experiment, a novel interface to video-collection in panoramic context was developed and compared with common video-browsing tools. The final experimental study investigated the impact of display type on reasoning about events. The study explored three adaptations of our video-collection interface to three display types. The overall conclusion is that videos in panoramic context offer a valid solution to spatio-temporal exploration of remote locations. Our approach presents a richer visual representation in terms of space and time than standard tools, showing that providing panoramic contexts to video collections makes spatio-temporal tasks easier. To this end, videos in context are suitable alternative to more difficult, and often expensive solutions. These findings are beneficial to many applications, including teleconferencing, virtual tourism and remote assistance

    A white paper: NASA virtual environment research, applications, and technology

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    Research support for Virtual Environment technology development has been a part of NASA's human factors research program since 1985. Under the auspices of the Office of Aeronautics and Space Technology (OAST), initial funding was provided to the Aerospace Human Factors Research Division, Ames Research Center, which resulted in the origination of this technology. Since 1985, other Centers have begun using and developing this technology. At each research and space flight center, NASA missions have been major drivers of the technology. This White Paper was the joint effort of all the Centers which have been involved in the development of technology and its applications to their unique missions. Appendix A is the list of those who have worked to prepare the document, directed by Dr. Cynthia H. Null, Ames Research Center, and Dr. James P. Jenkins, NASA Headquarters. This White Paper describes the technology and its applications in NASA Centers (Chapters 1, 2 and 3), the potential roles it can take in NASA (Chapters 4 and 5), and a roadmap of the next 5 years (FY 1994-1998). The audience for this White Paper consists of managers, engineers, scientists and the general public with an interest in Virtual Environment technology. Those who read the paper will determine whether this roadmap, or others, are to be followed

    View-dependent Exploration of Massive Volumetric Models on Large Scale Light Field Displays

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    We report on a light-field display based virtual environment enabling multiple naked-eye users to perceive detailed multi-gigavoxel volumetric models as floating in space, responsive to their actions, and delivering different information in different areas of the workspace. Our contributions include a set of specialized interactive illustrative techniques able to provide different contextual information in different areas of the display, as well as an out-of-core CUDA based raycasting engine with a number of improvements over current GPU volume raycasters. The possibilities of the system are demonstrated by the multi-user interactive exploration of 64GVoxels datasets on a 35MPixel light field display driven by a cluster of PCs.1037-1047Pubblicat

    Video processing for panoramic streaming using HEVC and its scalable extensions

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    Panoramic streaming is a particular way of video streaming where an arbitrary Region-of-Interest (RoI) is transmitted from a high-spatial resolution video, i.e. a video covering a very “wide-angle” (much larger than the human field-of-view – e.g. 360°). Some transport schemes for panoramic video delivery have been proposed and demonstrated within the past decade, which allow users to navigate interactively within the high-resolution videos. With the recent advances of head mounted displays, consumers may soon have immersive and sufficiently convenient end devices at reach, which could lead to an increasing demand for panoramic video experiences. The solution proposed within this paper is built upon tile-based panoramic streaming, where users receive a set of tiles that match their RoI, and consists in a low-complexity compressed domain video processing technique for using H.265/HEVC and its scalable extensions (H.265/SHVC and H.265/MV-HEVC). The proposed technique generates a single video bitstream out of the selected tiles so that a single hardware decoder can be used. It overcomes the scalability issue of previous solutions not using tiles and the battery consumption issue inherent of tile-based panorama streaming, where multiple parallel software decoders are used. In addition, the described technique is capable of reducing peak streaming bitrate during changes of the RoI, which is crucial for allowing a truly immersive and low latency video experience. Besides, it makes it possible to use Open GOP structures without incurring any playback interruption at switching events, which provides a better compression efficiency compared to closed GOP structures
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