1,331 research outputs found

    Peer-Assisted Social Media Streaming With Social Reciprocity

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    Multimedia Social Networks: Game Theoretic Modeling and Equilibrium Analysis

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    Multimedia content sharing and distribution over multimedia social networks is more popular now than ever before: we download music from Napster, share our images on Flickr, view user-created video on YouTube, and watch peer-to-peer television using Coolstreaming, PPLive and PPStream. Within these multimedia social networks, users share, exchange, and compete for scarce resources such as multimedia data and bandwidth, and thus influence each other's decision and performance. Therefore, to provide fundamental guidelines for the better system design, it is important to analyze the users' behaviors and interactions in a multimedia social network, i.e., how users interact with and respond to each other. Game theory is a mathematical tool that analyzes the strategic interactions among multiple decision makers. It is ideal and essential for studying, analyzing, and modeling the users' behaviors and interactions in social networking. In this thesis, game theory will be used to model users' behaviors in social networks and analyze the corresponding equilibria. Specifically, in this thesis, we first illustrate how to use game theory to analyze and model users' behaviors in multimedia social networks by discussing the following three different scenarios. In the first scenario, we consider a non-cooperative multimedia social network where users in the social network compete for the same resource. We use multiuser rate allocation social network as an example for this scenario. In the second scenario, we consider a cooperative multimedia social network where users in the social network cooperate with each other to obtain the content. We use cooperative peer-to-peer streaming social network as an example for this scenario. In the third scenario, we consider how to use the indirect reciprocity game to stimulate cooperation among users. We use the packet forwarding social network as an example. Moreover, the concept of ``multimedia social networks" can be applied into the field of signal and image processing. If each pixel/sample is treated as a user, then the whole image/signal can be regarded as a multimedia social network. From such a perspective, we introduce a new paradigm for signal and image processing, and develop generalized and unified frameworks for classical signal and image problems. In this thesis, we use image denoising and image interpolation as examples to illustrate how to use game theory to re-formulate the classical signal and image processing problems

    A Content Delivery Model for Online Video

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    Online video accounts for a large and growing portion of all Internet traffic. In order to cut bandwidth costs, it is necessary to use the available bandwidth of users to offload video downloads. Assuming that users can only keep and distribute one video at any given time, it is necessary to determine the global user cache distribution with the goal of achieving maximum peer traffic. The system model contains three different parties: viewers, idlers and servers. Viewers are those peers who are currently viewing a video. Idlers are those peers who are currently not viewing a video but are available to upload to others. Finally, servers can upload any video to any user and has infinite capacity. Every video maintains a first-in-first-out viewer queue which contains all the viewers for that video. Each viewer downloads from the peer that arrived before it, with the earliest arriving peer downloading from the server. Thus, the server must upload to one peer whenever the viewer queue is not empty. The aim of the idlers is to act as a server for a particular video, thereby eliminating all server traffic for that video. By using the popularity of videos, the number of idlers and some assumptions on the viewer arrival process, the optimal global video distribution in the user caches can be determined

    Video-on-Demand over Internet: a survey of existing systems and solutions

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    Video-on-Demand is a service where movies are delivered to distributed users with low delay and free interactivity. The traditional client/server architecture experiences scalability issues to provide video streaming services, so there have been many proposals of systems, mostly based on a peer-to-peer or on a hybrid server/peer-to-peer solution, to solve this issue. This work presents a survey of the currently existing or proposed systems and solutions, based upon a subset of representative systems, and defines selection criteria allowing to classify these systems. These criteria are based on common questions such as, for example, is it video-on-demand or live streaming, is the architecture based on content delivery network, peer-to-peer or both, is the delivery overlay tree-based or mesh-based, is the system push-based or pull-based, single-stream or multi-streams, does it use data coding, and how do the clients choose their peers. Representative systems are briefly described to give a summarized overview of the proposed solutions, and four ones are analyzed in details. Finally, it is attempted to evaluate the most promising solutions for future experiments. Résumé La vidéo à la demande est un service où des films sont fournis à distance aux utilisateurs avec u

    Desire for Data: PornHub and the Platformization of a Culture Industry

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    That no one pays for their porn anymore has become something of an adage of internet culture, given that seemingly endless porn content now exists on free streaming tubesites. What’s more, the type of pornography content being produced and promoted to users has shifted dramatically in the decade since tubesites first appeared online. In this thesis, I investigate the organizational tactics of one major player in the porn world through the website PornHub.com. As entities like MindGeek (the parent company of PornHub) consolidate media market control in an oligopolistic mode, they also gain influence over what types of pornography can be made profitable. A scarcity of data surrounding privately held porn companies further complicates the study of this supply chain. Using a blend of pornography and platform studies, and by way of a digital walkthrough method, I will overcome the opacity that surrounds PornHub to make their organizational choices clear. By analyzing the operations and strategic choices of the platform, this project will reveal ways in which the platform manages user attention and renders porn media production contingent to their operations

    Law and the Open Internet

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    The FCC has issued a new set of Internet access regulations and policies (namely Preserving the Open Internet Broadband Industry Practices, Report and Order, FCC 10-201, rel. Dec. 23, 2010), which would prohibit broadband service providers like AT&T or Comcast from discriminating against unaffiliated content providers. The FCC\u27s proceedings, and the network neutrality debate, concentrate on two economic questions: (1) whether to broadband service providers can or will steer traffic to affiliated content limiting consumer access, and (2) how to preserve the Internet\u27s capacity for creativity and innovation. Yet despite the prominence of economics in the debate, economic theory cannot answer these questions. The debate also misapplies normative, legal concepts of discrimination and equal treatment onto Internet traffic management engineering. These concepts worked in a circuit switched telephone network in which equality can exist at switch points, but make little sense in the packet-switched Internet in which equality of outcomes of Internet experience is what matters. With its narrow focus, the debate has also missed the fact that actual Internet disputes, such as the BitTorrent-Comcast Order, involve many legal concerns, such as privacy, that have little to do with discrimination as such. We, therefore, argue for a bottom up approach to regulation, analogous to fair use in copyright law, with case specific adjudications creating a common law of acceptable network practice

    Improved planning and resource management in next generation green mobile communication networks

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    In upcoming years, mobile communication networks will experience a disruptive reinventing process through the deployment of post 5th Generation (5G) mobile networks. Profound impacts are expected on network planning processes, maintenance and operations, on mobile services, subscribers with major changes in their data consumption and generation behaviours, as well as on devices itself, with a myriad of different equipment communicating over such networks. Post 5G will be characterized by a profound transformation of several aspects: processes, technology, economic, social, but also environmental aspects, with energy efficiency and carbon neutrality playing an important role. It will represent a network of networks: where different types of access networks will coexist, an increasing diversity of devices of different nature, massive cloud computing utilization and subscribers with unprecedented data-consuming behaviours. All at greater throughput and quality of service, as unseen in previous generations. The present research work uses 5G new radio (NR) latest release as baseline for developing the research activities, with future networks post 5G NR in focus. Two approaches were followed: i) method re-engineering, to propose new mechanisms and overcome existing or predictably existing limitations and ii) concept design and innovation, to propose and present innovative methods or mechanisms to enhance and improve the design, planning, operation, maintenance and optimization of 5G networks. Four main research areas were addressed, focusing on optimization and enhancement of 5G NR future networks, the usage of edge virtualized functions, subscriber’s behavior towards the generation of data and a carbon sequestering model aiming to achieve carbon neutrality. Several contributions have been made and demonstrated, either through models of methodologies that will, on each of the research areas, provide significant improvements and enhancements from the planning phase to the operational phase, always focusing on optimizing resource management. All the contributions are retro compatible with 5G NR and can also be applied to what starts being foreseen as future mobile networks. From the subscriber’s perspective and the ultimate goal of providing the best quality of experience possible, still considering the mobile network operator’s (MNO) perspective, the different proposed or developed approaches resulted in optimization methods for the numerous problems identified throughout the work. Overall, all of such contributed individually but aggregately as a whole to improve and enhance globally future mobile networks. Therefore, an answer to the main question was provided: how to further optimize a next-generation network - developed with optimization in mind - making it even more efficient while, simultaneously, becoming neutral concerning carbon emissions. The developed model for MNOs which aimed to achieve carbon neutrality through CO2 sequestration together with the subscriber’s behaviour model - topics still not deeply focused nowadays – are two of the main contributions of this thesis and of utmost importance for post-5G networks.Nos próximos anos espera-se que as redes de comunicações móveis se reinventem para lá da 5ª Geração (5G), com impactos profundos ao nível da forma como são planeadas, mantidas e operacionalizadas, ao nível do comportamento dos subscritores de serviços móveis, e através de uma miríade de dispositivos a comunicar através das mesmas. Estas redes serão profundamente transformadoras em termos tecnológicos, económicos, sociais, mas também ambientais, sendo a eficiência energética e a neutralidade carbónica aspetos que sofrem uma profunda melhoria. Paradoxalmente, numa rede em que coexistirão diferentes tipos de redes de acesso, mais dispositivos, utilização massiva de sistema de computação em nuvem, e subscritores com comportamentos de consumo de serviços inéditos nas gerações anteriores. O trabalho desenvolvido utiliza como base a release mais recente das redes 5G NR (New Radio), sendo o principal focus as redes pós-5G. Foi adotada uma abordagem de "reengenharia de métodos” (com o objetivo de propor mecanismos para resolver limitações existentes ou previsíveis) e de “inovação e design de conceitos”, em que são apresentadas técnicas e metodologias inovadoras, com o principal objetivo de contribuir para um desenho e operação otimizadas desta geração de redes celulares. Quatro grandes áreas de investigação foram endereçadas, contribuindo individualmente para um todo: melhorias e otimização generalizada de redes pós-5G, a utilização de virtualização de funções de rede, a análise comportamental dos subscritores no respeitante à geração e consumo de tráfego e finalmente, um modelo de sequestro de carbono com o objetivo de compensar as emissões produzidas por esse tipo de redes que se prevê ser massiva, almejando atingir a neutralidade carbónica. Como resultado deste trabalho, foram feitas e demonstradas várias contribuições, através de modelos ou metodologias, representando em cada área de investigação melhorias e otimizações, que, todas contribuindo para o mesmo objetivo, tiveram em consideração a retro compatibilidade e aplicabilidade ao que se prevê que sejam as futuras redes pós 5G. Focando sempre na perspetiva do subscritor da melhor experiência possível, mas também no lado do operador de serviço móvel – que pretende otimizar as suas redes, reduzir custos e maximizar o nível de qualidade de serviço prestado - as diferentes abordagens que foram desenvolvidas ou propostas, tiveram como resultado a resolução ou otimização dos diferentes problemas identificados, contribuindo de forma agregada para a melhoria do sistema no seu todo, respondendo à questão principal de como otimizar ainda mais uma rede desenvolvida para ser extremamente eficiente, tornando-a, simultaneamente, neutra em termos de emissões de carbono. Das principais contribuições deste trabalho relevam-se precisamente o modelo de compensação das emissões de CO2, com vista à neutralidade carbónica e um modelo de análise comportamental dos subscritores, dois temas ainda pouco explorados e extremamente importantes em contexto de redes futuras pós-5G

    Law and the Open Internet

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    Models, services and security in modern online social networks

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    Modern online social networks have revolutionized the world the same way the radio and the plane did, crossing geographical and time boundaries, not without problems, more can be learned, they can still change our world and that their true worth is still a question for the future
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