6,277 research outputs found

    Towards automated visual surveillance using gait for identity recognition and tracking across multiple non-intersecting cameras

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    Despite the fact that personal privacy has become a major concern, surveillance technology is now becoming ubiquitous in modern society. This is mainly due to the increasing number of crimes as well as the essential necessity to provide secure and safer environment. Recent research studies have confirmed now the possibility of recognizing people by the way they walk i.e. gait. The aim of this research study is to investigate the use of gait for people detection as well as identification across different cameras. We present a new approach for people tracking and identification between different non-intersecting un-calibrated stationary cameras based on gait analysis. A vision-based markerless extraction method is being deployed for the derivation of gait kinematics as well as anthropometric measurements in order to produce a gait signature. The novelty of our approach is motivated by the recent research in biometrics and forensic analysis using gait. The experimental results affirmed the robustness of our approach to successfully detect walking people as well as its potency to extract gait features for different camera viewpoints achieving an identity recognition rate of 73.6 % processed for 2270 video sequences. Furthermore, experimental results confirmed the potential of the proposed method for identity tracking in real surveillance systems to recognize walking individuals across different views with an average recognition rate of 92.5 % for cross-camera matching for two different non-overlapping views.<br/

    Multi-View Region Adaptive Multi-temporal DMM and RGB Action Recognition

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    Human action recognition remains an important yet challenging task. This work proposes a novel action recognition system. It uses a novel Multiple View Region Adaptive Multi-resolution in time Depth Motion Map (MV-RAMDMM) formulation combined with appearance information. Multiple stream 3D Convolutional Neural Networks (CNNs) are trained on the different views and time resolutions of the region adaptive Depth Motion Maps. Multiple views are synthesised to enhance the view invariance. The region adaptive weights, based on localised motion, accentuate and differentiate parts of actions possessing faster motion. Dedicated 3D CNN streams for multi-time resolution appearance information (RGB) are also included. These help to identify and differentiate between small object interactions. A pre-trained 3D-CNN is used here with fine-tuning for each stream along with multiple class Support Vector Machines (SVM)s. Average score fusion is used on the output. The developed approach is capable of recognising both human action and human-object interaction. Three public domain datasets including: MSR 3D Action,Northwestern UCLA multi-view actions and MSR 3D daily activity are used to evaluate the proposed solution. The experimental results demonstrate the robustness of this approach compared with state-of-the-art algorithms.Comment: 14 pages, 6 figures, 13 tables. Submitte

    The computational magic of the ventral stream

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    I argue that the sample complexity of (biological, feedforward) object recognition is mostly due to geometric image transformations and conjecture that a main goal of the ventral stream &#x2013; V1, V2, V4 and IT &#x2013; is to learn-and-discount image transformations.&#xd;&#xa;&#xd;&#xa;In the first part of the paper I describe a class of simple and biologically plausible memory-based modules that learn transformations from unsupervised visual experience. The main theorems show that these modules provide (for every object) a signature which is invariant to local affine transformations and approximately invariant for other transformations. I also prove that,&#xd;&#xa;in a broad class of hierarchical architectures, signatures remain invariant from layer to layer. The identification of these memory-based modules with complex (and simple) cells in visual areas leads to a theory of invariant recognition for the ventral stream.&#xd;&#xa;&#xd;&#xa;In the second part, I outline a theory about hierarchical architectures that can learn invariance to transformations. I show that the memory complexity of learning affine transformations is drastically reduced in a hierarchical architecture that factorizes transformations in terms of the subgroup of translations and the subgroups of rotations and scalings. I then show how translations are automatically selected as the only learnable transformations during development by enforcing small apertures &#x2013; eg small receptive fields &#x2013; in the first layer.&#xd;&#xa;&#xd;&#xa;In a third part I show that the transformations represented in each area can be optimized in terms of storage and robustness, as a consequence determining the tuning of the neurons in the area, rather independently (under normal conditions) of the statistics of natural images. I describe a model of learning that can be proved to have this property, linking in an elegant way the spectral properties of the signatures with the tuning of receptive fields in different areas. A surprising implication of these theoretical results is that the computational goals and some of the tuning properties of cells in the ventral stream may follow from symmetry properties (in the sense of physics) of the visual world through a process of unsupervised correlational learning, based on Hebbian synapses. In particular, simple and complex cells do not directly care about oriented bars: their tuning is a side effect of their role in translation invariance. Across the whole ventral stream the preferred features reported for neurons in different areas are only a symptom of the invariances computed and represented.&#xd;&#xa;&#xd;&#xa;The results of each of the three parts stand on their own independently of each other. Together this theory-in-fieri makes several broad predictions, some of which are:&#xd;&#xa;&#xd;&#xa;-invariance to small transformations in early areas (eg translations in V1) may underly stability of visual perception (suggested by Stu Geman);&#xd;&#xa;&#xd;&#xa;-each cell&#x2019;s tuning properties are shaped by visual experience of image transformations during developmental and adult plasticity;&#xd;&#xa;&#xd;&#xa;-simple cells are likely to be the same population as complex cells, arising from different convergence of the Hebbian learning rule. The input to complex &#x201c;complex&#x201d; cells are dendritic branches with simple cell properties;&#xd;&#xa;&#xd;&#xa;-class-specific transformations are learned and represented at the top of the ventral stream hierarchy; thus class-specific modules such as faces, places and possibly body areas should exist in IT;&#xd;&#xa;&#xd;&#xa;-the type of transformations that are learned from visual experience depend on the size of the receptive fields and thus on the area (layer in the models) &#x2013; assuming that the size increases with layers;&#xd;&#xa;&#xd;&#xa;-the mix of transformations learned in each area influences the tuning properties of the cells oriented bars in V1+V2, radial and spiral patterns in V4 up to class specific tuning in AIT (eg face tuned cells);&#xd;&#xa;&#xd;&#xa;-features must be discriminative and invariant: invariance to transformations is the primary determinant of the tuning of cortical neurons rather than statistics of natural images.&#xd;&#xa;&#xd;&#xa;The theory is broadly consistent with the current version of HMAX. It explains it and extend it in terms of unsupervised learning, a broader class of transformation invariance and higher level modules. The goal of this paper is to sketch a comprehensive theory with little regard for mathematical niceties. If the theory turns out to be useful there will be scope for deep mathematics, ranging from group representation tools to wavelet theory to dynamics of learning
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