115 research outputs found

    A quantitative taxonomy of human hand grasps

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    Background: A proper modeling of human grasping and of hand movements is fundamental for robotics, prosthetics, physiology and rehabilitation. The taxonomies of hand grasps that have been proposed in scientific literature so far are based on qualitative analyses of the movements and thus they are usually not quantitatively justified. Methods: This paper presents to the best of our knowledge the first quantitative taxonomy of hand grasps based on biomedical data measurements. The taxonomy is based on electromyography and kinematic data recorded from 40 healthy subjects performing 20 unique hand grasps. For each subject, a set of hierarchical trees are computed for several signal features. Afterwards, the trees are combined, first into modality-specific (i.e. muscular and kinematic) taxonomies of hand grasps and then into a general quantitative taxonomy of hand movements. The modality-specific taxonomies provide similar results despite describing different parameters of hand movements, one being muscular and the other kinematic. Results: The general taxonomy merges the kinematic and muscular description into a comprehensive hierarchical structure. The obtained results clarify what has been proposed in the literature so far and they partially confirm the qualitative parameters used to create previous taxonomies of hand grasps. According to the results, hand movements can be divided into five movement categories defined based on the overall grasp shape, finger positioning and muscular activation. Part of the results appears qualitatively in accordance with previous results describing kinematic hand grasping synergies. Conclusions: The taxonomy of hand grasps proposed in this paper clarifies with quantitative measurements what has been proposed in the field on a qualitative basis, thus having a potential impact on several scientific fields

    Exploiting Physical Contacts for Robustness Improvement of a Dot-Painting Mission by a Micro Air Vehicle

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    In this paper we address the problem of dot painting on a wall by a quadrotor Micro Air Vehicle (MAV), using on-board low cost sensors (monocular camera and IMU) for localization. A method is proposed to cope with uncertainties on the initial positioning of the MAV with respect to the wall and to deal with walls composed of multiple segments. This method is based on an online estimation algorithm that makes use of information of physical contacts detected by the drone during the flight to improve the positioning accuracy of the painted dots. Simulation results are presented to assess quantitatively the efficiency of the proposed approaches

    Office of Exploration: Exploration studies technical report. Volume 2: Studies approach and results

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    The NASA Office of Exploration has been tasked with defining and recommending alternatives for an early 1990's national decision on a focused program of human exploration of the solar system. The Mission Analysis and System Engineering (MASE) group, which is managed by the Exploration Studies Office at the Johnson Space Center, is responsible for coordinating the technical studies necessary for accomplishing such a task. This technical report describes the process that has been developed in a case study approach. The four case studies that were developed in FY88 include: (1) human expedition to Phobos; (2) human expeditions to Mars; (3) lunar observatory; and (4) lunar outpost to early Mars evolution. The final outcome of this effort is a set of programmatic and technical conclusions and recommendations for the following year's work. Volume 2 describes the case study process, the technical results of each of the case studies, and opportunities for additional study. Included in the discussion of each case study is a description of the mission key features and profile. Mission definition and manifesting are detailed, followed by a description of the mission architecture and infrastructure. Systems concepts for the required orbital nodes, transportation systems, and planetary surface systems are discussed. Prerequisite implementation plans resulting from the synthesized case studies are described and in-depth assessments are presented

    Space Science Opportunities Augmented by Exploration Telepresence

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    Since the end of the Apollo missions to the lunar surface in December 1972, humanity has exclusively conducted scientific studies on distant planetary surfaces using teleprogrammed robots. Operations and science return for all of these missions are constrained by two issues related to the great distances between terrestrial scientists and their exploration targets: high communication latencies and limited data bandwidth. Despite the proven successes of in-situ science being conducted using teleprogrammed robotic assets such as Spirit, Opportunity, and Curiosity rovers on the surface of Mars, future planetary field research may substantially overcome latency and bandwidth constraints by employing a variety of alternative strategies that could involve: 1) placing scientists/astronauts directly on planetary surfaces, as was done in the Apollo era; 2) developing fully autonomous robotic systems capable of conducting in-situ field science research; or 3) teleoperation of robotic assets by humans sufficiently proximal to the exploration targets to drastically reduce latencies and significantly increase bandwidth, thereby achieving effective human telepresence. This third strategy has been the focus of experts in telerobotics, telepresence, planetary science, and human spaceflight during two workshops held from October 3–7, 2016, and July 7–13, 2017, at the Keck Institute for Space Studies (KISS). Based on findings from these workshops, this document describes the conceptual and practical foundations of low-latency telepresence (LLT), opportunities for using derivative approaches for scientific exploration of planetary surfaces, and circumstances under which employing telepresence would be especially productive for planetary science. An important finding of these workshops is the conclusion that there has been limited study of the advantages of planetary science via LLT. A major recommendation from these workshops is that space agencies such as NASA should substantially increase science return with greater investments in this promising strategy for human conduct at distant exploration sites

    The Shape of Damping: Optimizing Damping Coefficients to Improve Transparency on Bilateral Telemanipulation

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    This thesis presents a novel optimization-based passivity control algorithm for hapticenabled bilateral teleoperation systems involving multiple degrees of freedom. In particular, in the context of energy-bounding control, the contribution focuses on the implementation of a passivity layer for an existing time-domain scheme, ensuring optimal transparency of the interaction along subsets of the environment space which are preponderant for the given task, while preserving the energy bounds required for passivity. The involved optimization problem is convex and amenable to real-time implementation. The effectiveness of the proposed design is validated via an experiment performed on a virtual teleoperated environment. The interplay between transparency and stability is a critical aspect in haptic-enabled bilateral teleoperation control. While it is important to present the user with the true impedance of the environment, destabilizing factors such as time delays, stiff environments, and a relaxed grasp on the master device may compromise the stability and safety of the system. Passivity has been exploited as one of the the main tools for providing sufficient conditions for stable teleoperation in several controller design approaches, such as the scattering algorithm, timedomain passivity control, energy bounding algorithm, and passive set position modulation. In this work it is presented an innovative energy-based approach, which builds upon existing time-domain passivity controllers, improving and extending their effectiveness and functionality. The set of damping coefficients are prioritized in each degree of freedom, the resulting transparency presents a realistic force feedback in comparison to the other directions. Thus, the prioritization takes effect using a quadratic programming algorithm to find the optimal values for the damping. Finally, the energy tanks approach on passivity control is a solution used to ensure stability in a system for robotics bilateral manipulation. The bilateral telemanipulation must maintain the principle of passivity in all moments to preserve the system\u2019s stability. This work presents a brief introduction to haptic devices as a master component on the telemanipulation chain; the end effector in the slave side is a representation of an interactive object within an environment having a force sensor as feedback signal. The whole interface is designed into a cross-platform framework named ROS, where the user interacts with the system. Experimental results are presented

    Space Science Opportunities Augmented by Exploration Telepresence

    Get PDF
    Since the end of the Apollo missions to the lunar surface in December 1972, humanity has exclusively conducted scientific studies on distant planetary surfaces using teleprogrammed robots. Operations and science return for all of these missions are constrained by two issues related to the great distances between terrestrial scientists and their exploration targets: high communication latencies and limited data bandwidth. Despite the proven successes of in-situ science being conducted using teleprogrammed robotic assets such as Spirit, Opportunity, and Curiosity rovers on the surface of Mars, future planetary field research may substantially overcome latency and bandwidth constraints by employing a variety of alternative strategies that could involve: 1) placing scientists/astronauts directly on planetary surfaces, as was done in the Apollo era; 2) developing fully autonomous robotic systems capable of conducting in-situ field science research; or 3) teleoperation of robotic assets by humans sufficiently proximal to the exploration targets to drastically reduce latencies and significantly increase bandwidth, thereby achieving effective human telepresence. This third strategy has been the focus of experts in telerobotics, telepresence, planetary science, and human spaceflight during two workshops held from October 3–7, 2016, and July 7–13, 2017, at the Keck Institute for Space Studies (KISS). Based on findings from these workshops, this document describes the conceptual and practical foundations of low-latency telepresence (LLT), opportunities for using derivative approaches for scientific exploration of planetary surfaces, and circumstances under which employing telepresence would be especially productive for planetary science. An important finding of these workshops is the conclusion that there has been limited study of the advantages of planetary science via LLT. A major recommendation from these workshops is that space agencies such as NASA should substantially increase science return with greater investments in this promising strategy for human conduct at distant exploration sites

    Topologic Maps for Robotic Exploration of Underground Flooded Mines

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    The mapping of confined environments in mobile robotics is traditionally tackled in dense occupancy maps, requiring large amounts of storage. For some use cases, such as the exploration of flooded mines, the use of dense maps in processing slow down processes like path generation. I introduce a method of generating topological maps in constrained spaces such as mines. By taking a structure with fewer points, traversal and storage of explored space can be made more efficient, avoiding com plex graphs generated by methods like RRT and it’s variants. It’s simpler structure also allows for more intuitive human-machine interactions with it’s fewer points. I also introduce an autonomous frontier-based exploration approach to generate the topological map during exploration, taking advantage of it’s traversal to navigate through known space. With this work, simulation tests show it is possible to success fully extract a simpler graph structure describing the topology during autonomous exploration and that this structure is robust through explored regionsO mapeamento de ambientes confinados em robótica móvel, é tradicionalmente abordado em mapas densos de ocupação, necessitando de grandes quantidades de armazenamento. Para certos casos, tal como a exploração de minas submersas, o uso de mapas densos no processamento, atrasa processos como geração de caminhos. Utilizando uma estrutura com menos pontos, a travessia e o armazenamento de espaço explorado tornam-se mais eficientes, evitando grafos complexos gerados por métodos como RRT e variantes. A sua estrutura mais simples permite também interações homem-máquina com o seu número reduzido de pontos. Introduzo também uma abordagem autónoma de exploração baseada em fronteiras, para gerar o mapa topo lógico durante a exploração, tirando vantagem da travessia do mesmo para navegar por espaço conhecido. Com este trabalho, testes em simulação mostram ser possível extrair uma estrutura sob forma de grafo, descrevendo a topologia ao longo de explorações autónomas e que esta estrutura é robusta para a travessia em regiões explorada

    On-board Obstacle Avoidance in the Teleoperation of Unmanned Aerial Vehicles

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    Teleoperation von Drohnen in Umgebungen ohne GPS-Verbindung und wenig Bewegungsspielraum stellt den Operator vor besondere Herausforderungen. Hindernisse in einer unbekannten Umgebung erfordern eine zuverlässige Zustandsschätzung und Algorithmen zur Vermeidung von Kollisionen. In dieser Dissertation präsentieren wir ein System zur kollisionsfreien Navigation einer ferngesteuerten Drohne mit vier Propellern (Quadcopter) in abgeschlossenen Räumen. Die Plattform ist mit einem Miniaturcomputer und dem Minimum an Sensoren ausgestattet. Diese Ausstattung genügt den Anforderungen an die Rechenleistung. Dieses Setup ermöglicht des Weiteren eine hochgenaue Zustandsschätzung mit Hilfe einer Kaskaden-Architektur, sehr gutes Folgeverhalten bezüglich der kommandierten Geschwindigkeit, sowie eine kollisionsfreie Navigation. Ein Komplementärfilter berechnet die Höhe der Drohne, während ein Kalman-Filter Beschleunigung durch eine IMU und Messungen eines Optical-Flow Sensors fusioniert und in die Softwarearchitektur integriert. Eine RGB-D Kamera stellt dem Operator ein visuelles Feedback, sowie Distanzmessungen zur Verfügung, um ein Roboter-zentriertes Modell umliegender Hindernisse mit Hilfe eines Bin-Occupancy-Filters zu erstellen. Der Algorithmus speichert die Position dieser Hindernisse, auch wenn sie das Sehfeld des Sensors verlassen, mit Hilfe des geschätzten Zustandes des Roboters. Das Prinzip des Ausweich-Algorithmus basiert auf dem Ansatz einer modell-prädiktiven Regelung. Durch Vorhersage der wahrscheinlichen Position eines Hindernisses werden die durch den Operator kommandierten Sollwerte gefiltert, um eine mögliche Kollision mit einem Hindernis zu vermeiden. Die Plattform wurde experimentell sowohl in einer räumlich abgeschlossenen Umgebung mit zahlreichen Hindernissen als auch bei Testflügen in offener Umgebung mit natürlichen Hindernissen wie z.B. Bäume getestet. Fliegende Roboter bergen das Risiko, im Fall eines Fehlers, sei es ein Bedienungs- oder Berechnungsfehler, durch einen Aufprall am Boden oder an Hindernissen Schaden zu nehmen. Aus diesem Grund nimmt die Entwicklung von Algorithmen dieser Roboter ein hohes Maß an Zeit und Ressourcen in Anspruch. In dieser Arbeit präsentieren wir zwei Methoden (Software-in-the-loop- und Hardware-in-the-loop-Simulation) um den Entwicklungsprozess zu vereinfachen. Via Software-in-the-loop-Simulation konnte der Zustandsschätzer mit Hilfe simulierter Sensoren und zuvor aufgenommener Datensätze verbessert werden. Eine Hardware-in-the-loop Simulation ermöglichte uns, den Roboter in Gazebo (ein bekannter frei verfügbarer ROS-Simulator) mit zusätzlicher auf dem Roboter installierter Hardware in Simulation zu bewegen. Ebenso können wir damit die Echtzeitfähigkeit der Algorithmen direkt auf der Hardware validieren und verifizieren. Zu guter Letzt analysierten wir den Einfluss der Roboterbewegung auf das visuelle Feedback des Operators. Obwohl einige Drohnen die Möglichkeit einer mechanischen Stabilisierung der Kamera besitzen, können unsere Drohnen aufgrund von Gewichtsbeschränkungen nicht auf diese Unterstützung zurückgreifen. Eine Fixierung der Kamera verursacht, während der Roboter sich bewegt, oft unstetige Bewegungen des Bildes und beeinträchtigt damit negativ die Manövrierbarkeit des Roboters. Viele wissenschaftliche Arbeiten beschäftigen sich mit der Lösung dieses Problems durch Feature-Tracking. Damit kann die Bewegung der Kamera rekonstruiert und das Videosignal stabilisiert werden. Wir zeigen, dass diese Methode stark vereinfacht werden kann, durch die Verwendung der Roboter-internen IMU. Unsere Ergebnisse belegen, dass unser Algorithmus das Kamerabild erfolgreich stabilisieren und der rechnerische Aufwand deutlich reduziert werden kann. Ebenso präsentieren wir ein neues Design eines Quadcopters, um dessen Ausrichtung von der lateralen Bewegung zu entkoppeln. Unser Konzept erlaubt die Neigung der Propellerblätter unabhängig von der Ausrichtung des Roboters mit Hilfe zweier zusätzlicher Aktuatoren. Nachdem wir das dynamische Modell dieses Systems hergeleitet haben, synthetisierten wir einen auf Feedback-Linearisierung basierten Regler. Simulationen bestätigen unsere Überlegungen und heben die Verbesserung der Manövrierfähigkeit dieses neuartigen Designs hervor.The teleoperation of unmanned aerial vehicles (UAVs), especially in cramped, GPS-restricted, environments, poses many challenges. The presence of obstacles in an unfamiliar environment requires reliable state estimation and active algorithms to prevent collisions. In this dissertation, we present a collision-free indoor navigation system for a teleoperated quadrotor UAV. The platform is equipped with an on-board miniature computer and a minimal set of sensors for this task and is self-sufficient with respect to external tracking systems and computation. The platform is capable of highly accurate state-estimation, tracking of the velocity commanded by the user and collision-free navigation. The robot estimates its state in a cascade architecture. The attitude of the platform is calculated with a complementary filter and its linear velocity through a Kalman filter integration of inertial and optical flow measurements. An RGB-D camera serves the purpose of providing visual feedback to the operator and depth measurements to build a probabilistic, robot-centric obstacle state with a bin-occupancy filter. The algorithm tracks the obstacles when they leave the field of view of the sensor by updating their positions with the estimate of the robot's motion. The avoidance part of our navigation system is based on the Model Predictive Control approach. By predicting the possible future obstacles states, the UAV filters the operator commands by altering them to prevent collisions. Experiments in obstacle-rich indoor and outdoor environments validate the efficiency of the proposed setup. Flying robots are highly prone to damage in cases of control errors, as these most likely will cause them to fall to the ground. Therefore, the development of algorithm for UAVs entails considerable amount of time and resources. In this dissertation we present two simulation methods, i.e. software- and hardware-in-the-loop simulations, to facilitate this process. The software-in-the-loop testing was used for the development and tuning of the state estimator for our robot using both the simulated sensors and pre-recorded datasets of sensor measurements, e.g., from real robotic experiments. With hardware-in-the-loop simulations, we are able to command the robot simulated in Gazebo, a popular open source ROS-enabled physical simulator, using computational units that are embedded on our quadrotor UAVs. Hence, we can test in simulation not only the correct execution of algorithms, but also the computational feasibility directly on the robot's hardware. Lastly, we analyze the influence of the robot's motion on the visual feedback provided to the operator. While some UAVs have the capacity to carry mechanically stabilized camera equipment, weight limits or other problems may make mechanical stabilization impractical. With a fixed camera, the video stream is often unsteady due to the multirotor's movement and can impair the operator's situation awareness. There has been significant research on how to stabilize videos using feature tracking to determine camera movement, which in turn is used to manipulate frames and stabilize the camera stream. However, we believe that this process could be greatly simplified by using data from a UAV’s on-board inertial measurement unit to stabilize the camera feed. Our results show that our algorithm successfully stabilizes the camera stream with the added benefit of requiring less computational power. We also propose a novel quadrotor design concept to decouple its orientation from the lateral motion of the quadrotor. In our design the tilt angles of the propellers with respect to the quadrotor body are being simultaneously controlled with two additional actuators by employing the parallelogram principle. After deriving the dynamic model of this design, we propose a controller for this platform based on feedback linearization. Simulation results confirm our theoretical findings, highlighting the improved motion capabilities of this novel design with respect to standard quadrotors
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