20,218 research outputs found
Self-Supervised Learning of 3D Human Pose using Multi-view Geometry
Training accurate 3D human pose estimators requires large amount of 3D
ground-truth data which is costly to collect. Various weakly or self supervised
pose estimation methods have been proposed due to lack of 3D data.
Nevertheless, these methods, in addition to 2D ground-truth poses, require
either additional supervision in various forms (e.g. unpaired 3D ground truth
data, a small subset of labels) or the camera parameters in multiview settings.
To address these problems, we present EpipolarPose, a self-supervised learning
method for 3D human pose estimation, which does not need any 3D ground-truth
data or camera extrinsics. During training, EpipolarPose estimates 2D poses
from multi-view images, and then, utilizes epipolar geometry to obtain a 3D
pose and camera geometry which are subsequently used to train a 3D pose
estimator. We demonstrate the effectiveness of our approach on standard
benchmark datasets i.e. Human3.6M and MPI-INF-3DHP where we set the new
state-of-the-art among weakly/self-supervised methods. Furthermore, we propose
a new performance measure Pose Structure Score (PSS) which is a scale
invariant, structure aware measure to evaluate the structural plausibility of a
pose with respect to its ground truth. Code and pretrained models are available
at https://github.com/mkocabas/EpipolarPoseComment: CVPR 2019 camera ready. Code is available at
https://github.com/mkocabas/EpipolarPos
V2V-PoseNet: Voxel-to-Voxel Prediction Network for Accurate 3D Hand and Human Pose Estimation from a Single Depth Map
Most of the existing deep learning-based methods for 3D hand and human pose
estimation from a single depth map are based on a common framework that takes a
2D depth map and directly regresses the 3D coordinates of keypoints, such as
hand or human body joints, via 2D convolutional neural networks (CNNs). The
first weakness of this approach is the presence of perspective distortion in
the 2D depth map. While the depth map is intrinsically 3D data, many previous
methods treat depth maps as 2D images that can distort the shape of the actual
object through projection from 3D to 2D space. This compels the network to
perform perspective distortion-invariant estimation. The second weakness of the
conventional approach is that directly regressing 3D coordinates from a 2D
image is a highly non-linear mapping, which causes difficulty in the learning
procedure. To overcome these weaknesses, we firstly cast the 3D hand and human
pose estimation problem from a single depth map into a voxel-to-voxel
prediction that uses a 3D voxelized grid and estimates the per-voxel likelihood
for each keypoint. We design our model as a 3D CNN that provides accurate
estimates while running in real-time. Our system outperforms previous methods
in almost all publicly available 3D hand and human pose estimation datasets and
placed first in the HANDS 2017 frame-based 3D hand pose estimation challenge.
The code is available in https://github.com/mks0601/V2V-PoseNet_RELEASE.Comment: HANDS 2017 Challenge Frame-based 3D Hand Pose Estimation Winner (ICCV
2017), Published at CVPR 201
Unsupervised Domain Adaptation for 3D Keypoint Estimation via View Consistency
In this paper, we introduce a novel unsupervised domain adaptation technique
for the task of 3D keypoint prediction from a single depth scan or image. Our
key idea is to utilize the fact that predictions from different views of the
same or similar objects should be consistent with each other. Such view
consistency can provide effective regularization for keypoint prediction on
unlabeled instances. In addition, we introduce a geometric alignment term to
regularize predictions in the target domain. The resulting loss function can be
effectively optimized via alternating minimization. We demonstrate the
effectiveness of our approach on real datasets and present experimental results
showing that our approach is superior to state-of-the-art general-purpose
domain adaptation techniques.Comment: ECCV 201
Gait recognition and understanding based on hierarchical temporal memory using 3D gait semantic folding
Gait recognition and understanding systems have shown a wide-ranging application prospect. However, their use of unstructured data from image and video has affected their performance, e.g., they are easily influenced by multi-views, occlusion, clothes, and object carrying conditions. This paper addresses these problems using a realistic 3-dimensional (3D) human structural data and sequential pattern learning framework with top-down attention modulating mechanism based on Hierarchical Temporal Memory (HTM). First, an accurate 2-dimensional (2D) to 3D human body pose and shape semantic parameters estimation method is proposed, which exploits the advantages of an instance-level body parsing model and a virtual dressing method. Second, by using gait semantic folding, the estimated body parameters are encoded using a sparse 2D matrix to construct the structural gait semantic image. In order to achieve time-based gait recognition, an HTM Network is constructed to obtain the sequence-level gait sparse distribution representations (SL-GSDRs). A top-down attention mechanism is introduced to deal with various conditions including multi-views by refining the SL-GSDRs, according to prior knowledge. The proposed gait learning model not only aids gait recognition tasks to overcome the difficulties in real application scenarios but also provides the structured gait semantic images for visual cognition. Experimental analyses on CMU MoBo, CASIA B, TUM-IITKGP, and KY4D datasets show a significant performance gain in terms of accuracy and robustness
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